Pre Turn:
As I take over the game, it becomes obvious to me that we need to make a major move, and now. There are two major components to getting a high score: territory and happy citizens. The major problem we have is that we don't have enough luxuries. Therefore, I decide to take some, by force. This will have the added benefit of securing us some more territory as well.
As I check possible invasion routes, two spring up immediately. First the Russians, for three reasons: 1) They have around 8 gems, 2) Their territory is close enough to our capitol that it might actually be productive, 3) They are small, so we can wipe them out completely.
I also decide to invade the Japanese, as they have an abundance of wines, and are also fairly close.
In preparation, I look at our status. WHY are we researching stealth? Modern Armor will be far more useful, and we have the technology to build them, but we can't see Aluminum yet. I immediately change our research to rocketry. I trade China silk+dyes for ivory, to help our citizens get through the upcoming war. Several WLTM days start with this one extra resource - see how helpful they are!
P.S. I played a few extra turns so as not to dump a big - mid invasion mess on the next person.
Turn 1 - 1786 AD - immediately, I fill up two transports with tanks and Mech infantry and move towards the Russians. They will land next turn.
Turn 2 - 1788 AD -
WAR I land 32 tanks and mech infantry on the Russian lands, right next to Kiev. Our battleships and bombers attack the city, killing several population and also destroying the barracks!
Turn 3 - 1790 AD - Our bombardment reduces Kiev to rubble, and our tanks easily capture it. I also go through our military and upgrade or disband virtually all of our old units, including our cavalry. We need the money, and since the AI has infantry and we are 1 turn away from getting modern armor, they are useless.
Turn 4 - 1792 AD - Chinese cavalry are moving on Moscow just ahead of our tanks! In addition the Chinese are attacking the Germans up north, and seem to be doing well. I don't expect they'll get Moscow though, as the Russians are conscripting infantry like crazy.
Our battleships kill a Russian destroyer along with a transport - looks like 8 Russian troops met a watery grave! We assault Moscow! It was a major battle. The Russians had around 10 defenders - 3 or so vet infantry, a bunch of conscript infantry, and some outdated units. We lost 3 tanks, but we capture it! They have Magellan's expedition!! This is a great help, as all our boats have one more movement now - should really help with the invasions. A harbor is rushed in Kiev, and we have access to gems!
Turn 5 - 1794 AD - WLTM days all over our empire!! Luxuries are awesome! Temples rushed in both of our new cities. We attack Sverdlovsk - it is well defended again - we lose several tanks, but we capture and raze the city. We need to get our modern armor down here - I'm building it in almost every major city back home.
Turn 6 - 1796 AD - An aluminum dries up, but that's ok we still have 3 more. The I'm going to wait for modern armor before continuing attack. The AI has the technology for tanks now, but Russia and Japan don't have rubber that I can tell
Turn 7 - 1798 AD - We catch England trying to plant a spy. Our bombers cut off the Russians coal supply. We attack Valdivostok, and our modern armor captures it with no losses. Truly awesome! 8 modern armor and 8 regular tanks are landing in Japan soon.
Turn 8 - 1800 AD - I cut the Russian supply to all their remaining gems. We attack Minsk, and capture it, but we do lose a modern armor this time. Oh well. Barracks rushed in our new cities so we can upgrade all our tanks to modern.
Turn 9 - 1802 AD - The Germans have been completely destroyed by the Chinese!!!!! Space flight researched, starting on nuclear power! NOTE: I'm not building the Manhattan project on purpose - I don't want the other civs to have that ability if I can help it. We certainly don't need to nuke anyone, yet.
Turn 10 - 1804 AD:
Attack on St. Petersburg - Captured!
Attack on Sevastopol - Captured!
Attack on Smolensk - Captured!
And on the Japanese front -
Attack on Kyoto - Captured! They had a major defense - 10+ infantry and even a Samurai!

We capture J.S. Bach's cathedral in Kyoto, as an added bonus!
Turn 11 - 1806 AD - War weariness showing up now, but then again we are about to get wines online!! I trade a bunch of gold to the English to get furs anyway, to get us through this war.
Attack on Satsuma - captured. Satsuma's harbor isn't destroyed, though, so guess what, we have wines online! Chuckville founded in the Russian territory. Attack on Tiblisi -
Russians completely destroyed!
We have all 8 luxuries connected, and 5 of them are local!! I think we can trade for the other three for the rest of the game... We have lots of extras of the ones we do have and we can use those to get the rest.
Turn 12 - 1808 AD - China and England join the feeding frenzy and ally against Japan. A Japanese destroyer appears out of nowhere and sinks a transport

Our people are celebrating WLTM days all over again!
Nara attacked - captured.
Osaka attacked - captured. In the fray, a
great leader emerges - SHIVA! I immediately form an army and send it into battle.
Turn 13 - 1810 AD - Toyko captured! Edo captured! Our army is victorious! We can now build the Heroic Epic and the Military academy. The Japanese have one more city on this island, and after it falls we can ask for peace.
Turn 14 - 1812 AD - The Chinese capture the last Japanese city before we get the chance to! Oh well. Nuclear Power discovered, and every city on the mainland that can starts work on nuke plants. I dial up Japan, and they won't talk. Fools!
NOTES TO NEXT PLAYER:
We have HUGE amounts of modern armor and mech infantry in our newly conquered lands (see screenshot). We could probably take out everyone, right now, although I'm not producing any more units, but that could always be changed. It's really up to you - obviously if we take all the land area and all the luxuries, our score will be higher.
What do you guys think? Should we wipe out everyone? It obviously helps our score to do this sort of thing - our score skyrocketed just during my 14 turns.
THE GAME IS LOCATED ON THE FILE SERVER, named LK15_1812.zip