A good 10 turns:
1325 AD - Pre-Turn - Several of our lower production cities set to workers - we need more. In an
AMAZING trade, I trade the Chinese one of our 4 extra iron sources for
Nationalism, Democracy, and 8g/turn!!!. What a fantastic trade!! I guess I know which civ lost their iron source... I immediately call for a Revolution!
1330 AD - Turn 1 - We are a Democracy!! +42g/turn now, and our rails will be completed much faster. The dastardly Russians complete Magellan's Expedition 3 turns before we do...

In response, Filler changes to factory, and Low Priority changed to Wall Street. We get Wall street earlier now, and not TOO many shields are wasted.
1335 AD - Turn 2 - Chinese request an audience, and ask for MPP and ROP. Ummm... NO! Wall Street completed - +92g/turn now. Factory complete in Filler.
1340 AD - Turn 3 - English Request Audience... Want MPP. Uh.... NO!
1345 AD - Turn 4 - Factory in Hillville complete - Starting University - I want to solidify our tech lead. A couple of larger cities that were building factories switched to Cathedrals - they were going to revolt and this will help our score due to the 6 extra content people in each city!!!
The Culture Squeeze is working, and the Chinese city of Chinan flips to us!!!

Temples bought in all our flipper cities, and we are still over 1000 gold.
1350 AD - Turn 5 - Germany dials up - wants to trade World Maps. Uhh.. OK!
1355 AD - Turn 6 - Da Capitol finishes factory - 49 shields/turn! Set to Bank. Several Civs have military tradition... I trade silks + 50g to the Babylonians for it. Saving up some gold to buy temples in the two soon-to-be-founded flipper cities.
1360 AD - Turn 7 - England and China sign MPP - I sense a World War brewing... :rocket: Our newest city, "Son of Flipper" founded. A temple will be purchased there next turn. We are discovering Electricity next turn, so I lower the science slider, and net us a whopping 491 gold to go along with it!
1365 AD - Turn 8 - The Japanese renegioate the wines deal - we give them ~300 gold to renew... Going for Scientific Method so we can get ToE - Scientific method in
4 Turns!!! Democracy is great, and our tech lead is pretty much assured now.
1370 AD - Turn 9 - Several cities finish factories... Lot of rails...
1375 AD - Turn 10 - Capitol switched to Coal Plant - I intended this to be a place holder for ToE but it might actually make more sense to finish the plant. Industrial Metal Works is building riflemen to bolster our defense, and we also have enough money for some upgrades.
We are still 3 techs ahead of the other civs (Steam Power, Medicine, and Electricity). It's the home stretch now boys, or at least the home stretch up to the part where we get to wait until 2050!!
