LK164 - CCM, AWM, Korea

1923 AD (0)
I get rid of the steam engines that are building. They go obsolete with electricity, and have to short of a shelf-life.
(IT) I killed 1 Spanish infantry, losing 1 cavalry. (1-1)
I lost 1 cavalry to a partisan (probably Spanish). (1-2)
I killed an Indian musket. (2-2)

Greece has become a pain. A lot of units cross the hills by Chittagong.

I missed multiple bad builds. Multiple smaller cities complete a steam roller. Only cities with excess pop should build these.
Germany is building national monument. That means they have at least nationalism from the next age.
 
1924 AD (1)
The assault of Jaipur begins: I killed 1 musket. (3-2)
It comes with nothing of value.

The assault of Hyderabad begins: I killed 2 muskets. (5-2)
I gained a worker.
Great Asian Cavalry arrives. They rush a backdoor steamroller in Zaragoza.

I kill India: 2 muskets. (7-2)
I kill 1 partisan. (8-2)
I kill Greece: 2 adventurers. (10-2)
I kill Spain: 1 infantry. (11-2)
I kill Canada: 4 knights. (15-2)
I kill Persia: 1 infantry. (16-2)
I lost: 2 cavalry and 1 camel. (16-5)

I abandon Gavle. It isn’t defendable. I have no idea how many cities Maghreb has on this island. They have started sending troops via land. It has 4 Canadian knights next to it right now.
(IT) Research begins on improved steam engine. I would really like to get free rail yards everyone.
 
1925 AD (2)
I kill Greece: 1 infantry, 2 artillery pieces and 4 dragoons. (23-5)
I kill Germany: 1 adventurer. (24-5)
I kill Aztec: 1 musket and 1 crossbow. (26-5)
I gain 1 worker.
Greek Killing Asian Cavalry arrives. Visby gets a rushed factory.

The rail-net goes from Seoul to the Greek front. It is clearly showing progress.
(IT) Lowlands and Greece sign an MPP.
India declares war on Spain. :crazyeye: :crazyeye: :crazyeye:
 
1926 AD (3)
I kill Spain: 1 infantry. (27-5)
I kill Greece: 4 artillery pieces. (31-5)
I kill India: 1 cannon. (32-5)
I kill Turkey: 1 ansar warrior, 1 chariot and 1 knight. (35-5)
I lost: 1 camel and 2 cavalry. (35-8)

Artillery Killing Asian Cavalry arrives. Visby gets rushed machine gunners.

I have no idea how, but we have contact with Britain. :(
I declare war on them. They are up by at least corporation. I found another tough one with those blasted amphibious rifles. The good news is they want saltpeter and rubber. I hope they can’t produce much in the way of modern units.
(IT) I killed 1 Spanish infantry. (36-8)
I killed 1 German adventurer. (37-9)
I lost the steamer getting units off the island, along with 3 cavalry on it. (37-13)
China and Spain sign a peace treaty. They then declare war again on Spain. :crazyeye: :crazyeye: :crazyeye:
 
1927 AD (4)
[End of session 1]
It is nice to be able to start buildings rail spurs to connect additional cities. I can already run from Seoul to the Indian front lines.

I got the prebuild time for battlefield medicine down to 6 turns. I hope more rails drop it a bit more. Improved steam engines is due in 3 turns.

I planted a spy in China.

I kill Maghreb: 1 bucket. (38-13)
I kill Greece: 1 adventurer. (39-13)
I kill Germany: 1 rifle. (40-13)
I kill Turkey: 1 janissary, 2 bombards and 3 archers. (46-13)
I lost: 1 privateer. (46-14)
I gained 1 monk.
(IT) I kill Germany: 1 cavalry (47-14)
I kill India: 1 musket and 1 MDI (49-14)
I lost: 2 cavalry. (50-15)

India declares war on South America.
Britain and China sign an MPP.
Japan completes Antarctic Expedition.
Germany completes Brandenburg Gate. If they haven’t already had a GA, it is started.
 
1928 AD (5)
China is filthy rich. They have 380,852 gold. :eek: :eek:

The assault on Bombay begins: I kill 4 muskets. (54-15)
I destroy some ships in port. World religion Hinduism is ours. I love more culture in captured cities along with more happy faces. :dance: :dance:

The assault on Bangalore begins: I kill 3 muskets and 1 grenadier. (58-15)

I forget how much worker actions get sucked down when taking cities and wanting instant rails.

MDI Killing Asian Rifleman arrives. Poznan gets a rushed factory.
[End of session 2]

The assault on Delhi begins: I kill 6 muskets. (64-15)
Ganges Pilgrimage is ours. It is good for 1 happy in every city. In addition, it doubles the effects of the Hindu communities that I just gained this turn. It gets an instant culture bomb. Based on how little the borders move I know another city is nearby.

The assault on Lahore begins. I kill 2 muskets. (66-15)
It comes with nothing of value.

I see the next Indian city. However, I’ve run out of healthy attackers. Wiping out those large stacks left me stuck waiting for healing.

I kill India: 1 musket and 1 grenadier. (68-15)
I kill Persia: 1 cavalry. (69-15)
I kill Turkey: 2 bombards, 2 medieval catapults, 3 ballista, 3 archers, 1 sword, 4 spears and 3 MDI. (87-15)
I kill Greece: 4 infantry, 1 rifle, 1 MDI, 4 archers, 1 Ajax, 1 Patroclus, 7 Hoplites, 3 musketeers and 3 grenadiers. (112-15)
I lost: 1 enslaver, 2 infantry and 17 cavalry. (112-35)
I gained 1 monk that is used to culture bomb Bangalore. I also gained 2 artists.
(IT) I kill Germany: 1 artillery piece. (113-35)
I kill India: 1 rifleman. (114-35)
I lost: 2 infantry. (116-35)
There was an amphibious attempt one of our coastal cities.
We are now at war with the Dutch due to an MPP with Greece.
 
1929 AD (6)
Great Asian Rider arrives. Krakow gets a rushed factory.
Britain sends a lone unit toward Yellow Dot.

Looking at the borders near Lahore I wonder if India has an overseas island. It is that or a weird twist in the land mass.

I eat a fortune in worker actions to build enough rails to reach Punjab in 1 turn.
We add another to the enemy list - Brazil. They are backwards and want to get economy from us.


I kill Britain: 1 artillery piece. (117-35)
I kill Germany: 3 adventurers. (120-35)
I kill India: 2 muskets. (122-35)
I kill Persia: 2 cavalry and 1 artillery piece. (125-35)
I kill Maghreb: 2 bucket. (127-35)
I kill Turkey: 1 bombards and 2 medieval catapults. (130-35)
I kill Greece: 1 crossbow. (131-35)
I gained 1 worker.
I lost: 1 cavalry and 1 Asian rider. (131-37)
(IT) I kill Persia: 1 cavalry. (132-37)
I kill Greece: 1 infantry. (133-37)
I lost: 1 adventurer. (134-37)
 
I'm still playing. I just wanted to clear our some of the logs.
 
Good to see India gone. :thumbsup: I am guessing you are pre-building towards Arms Race and possibly X-Rays. Your gettiing Arms Race will be really nice.
 
Final turn teaser:

 
Final turn teaser:

 
1930 AD (7)
I attempt a steal from Spain. The spy is caught, and 5K down the drain.

The assault on Punjab begins. I kill 2 pike. (136-37)
The city is 100% hills. I raze it. I gained 1 worker.

The assault on Madras begins. I kill 4 muskets. (140-37)
I picked up 1 worker. It gets an instant culture bomb.

I find 1 more Indian city. I use the spy to steal plans, as they still have a settler. The settler is NOT in the city.
[End of session 3]
After a big map search I finally find it on a ship near Torun. I rush a Pre-Dreadnought to hunt it down.

I kill Germany: 1 adventurer and 1 musketeer. (142-37)
(IT) Spain lost: 1 infantry, 1 partisan and 1 bucket. (145-37)
I lost 6 cavalry. (145-45)
Crossing the borders to go after 3 Spanish cities was expensive.

Transcontinental railroad is completed. Our golden age has begun. :dance: :dance: :dance: :dance: :dance:

I suffer a flip and lost Hyderabad.
 
1931 AD (8)
India is heading toward Bengal with the damaged ship carrying the settler. I rush a cruiser in the city.

The assault of Valencia begins: I kill 2 pikes and 1 infantry. (148-45)
I gain $11.

The assault of Pamplona begins: I kill 1 rifle, 1 pikes, 1 artillery piece and 1 infantry. (152-45)
I gain $7 and 3 workers.

The assault of Barcelona begins. I kill 2 adventurers. (154-45)
I gain $12 and 2 workers. It has Sacred Music that doubles Christian Communities. It also gives The Silk Road that has bonus commerce, supply shipments, and bonus tax revenue. Once we get that city up to speed it should be a killer for money. I gain more money from selling obsolete improvements.

The assault on Calcutta begins: I kill 2 muskets and 1 pikes. (156-45)
I kill ships in port.

I recover our workers. I still hate a steamroller that is downgraded to 2 workers.

The assault on Spanish owned Kolhapur begins. I kill 2 infantry. (158-45)
I gain $8.
I gained 2 workers from hitting an exposed Spanish steamroller.

I kill Greece: 2 infantry. (160-45)
I kill Spain: 5 infantry, 1 adventurer and 1 lawyer. (167-45)
I kill Germany: 1 adventurer. (168-45)
I lost: 1 artillery piece and 4 cavalry. (168-50)
I gained an artist the immediately culture bombs Pamplona.
[End of session 4]
(IT) I lost 1 adventurer. (168-51)
I lost our spy in China. :(
Norrkoping is hit by propaganda.
 
1932 AD (9)
I sink an India ship with settler onboard.

The assault on Hyderabad begins. I kill 1 pike. (169-51)
India has left the game. :) :) :) :) :)

The assault on Toledo begins. I kill 2 infantry and 1 enslaver. (172-51)
I gain $8.

I plant a spy in Spain.

The assault on Madrid begins. I kill 1 infantry. (173-52)
I gain $5. I destroy some ships in port.

Great Asian Cavalry arrives. Karakorum gets a rushed factory.

I kill Spain: 4 infantry. (177-53)
I kill Arabia: 1 frigate. (181-53)
I kill Persia: 4 cavalry. (185-53)
I kill Turkey: 1 janissary, 1 archer, 1 foot knight, 1 bombard and 1 cannon. (190-53)
I gained an artist and a worker.
I lost: 1 artillery piece, 1 camel and 7 cavalry. (190-62)
[End of session 5]
Worker actions are taking a while. I continue to build spurs to connect our cities. There are still a lot of cities to connect.
(IT) I kill Turkey: 1 MDI.
I kill Persia: 1 ship and 1 cavalry. (192-62)
I kill Germany: 1 adventurer. (193-62)
I kill unknown civ: 1 ship. (194-62)
I lost 1 ship. (194-63)
Greece and Germany sign an MPP.
Our military plans have been stolen.
 
1933 AD (10)
The assault on Ariana begins: I kill 2 pike. (196-63)
This Maghreb city is useless, so I raze it.

The assault on Salamanca begins. I kill 2 pikes. (198-63)
I gain $1. We get the great Hanseatic League. It gives a free Kontor in every city that is good for 50% more money.

The assault of Seville begins. I kill 1 machine gunner. (199-63)
I gain $2.

I kill Spain: 1 infantry. (200-63)
I kill Aztec: 1 musket. (201-63)
I kill Germany: 1 infantry. (202-63)
I lost: 4 cavalry. (202-67)
(IT) I lost: 1 cavalry. (203-67)
Arms race is completed. I get electricity and atomic theory. :dance:
A Greek spy is caught trying to expose our spy.
 
1934 AD (11)
I took 1 extra turn. I wanted to see the death of Spain before ending my set.

The assault of Santiago begins. I kill 4 rifles. (207-67)
I gain $12.
Spain has left the game. :dance: :dance: :dance: :dance: :dance:

I deal with a German landing by Salamanca. I kill 1 dragoon. (208-67)

The assault on Aydin begins. I kill: 3 musketeers. (211-67)
I gain $1 and 1 worker. It gets an instant culture bomb.

Ultimate Enslaver arrives. Ulaanbaatar gets a rushed factory.

The assault on Iznik begins. I kill: 5 musketeers. (216-67)
I gain Topkapi Palace that will go obsolete soon. It gets an instant culture bomb.
Boom shakalaka generates another leader. Dalanzadgad gets a rushed factory.

I gained 2 monks and 1 artist.

Taegwon is founded.
I spot a South Africa unit. They really haven’t done much with us.

I kill Turkey: 1 warrior, 2 crossbows, 3 MDI, 1 musketeer, 13 archers, 1 spear, 3 foot knight, 1 heavy archer and 2 swords. (243-67)
I kill Aztec: 4 villista. (247-67)
I kill Greece: 1 infantry. (248-67)
I lost: 7 cavalry and 1 camel. (248-75)
[End of session 6]
 
Summary:
Battlefield medicine is a pre-build for International Telegraph Company. A free Telegraph / Telephone station will do wonders to help with corruption.
X-Ray machine is due in 7 turns.

All balloons need to start the slow transfer back toward Seoul. The need for map knowledge is now in Turkey.

Watch the worker stacks by Taegwon. They have excess workers due to dropping roads.

I got a lot of spurs done, but I am sure there are still cities that need to connect to the rail network. As I connect them I’ve been dropping the interior cities to 1 unit. The coastal cities are getting 2 defenders each with Britain’s amphibious rifles in play. I’ve been collecting up all the stray units left to deal with landings in the area. All units are being upgraded as I connect cities. That is why only one steal attempt during my set. Stealing didn't see as important when I could tell TCR was reachable.
 
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This is the new front. With rails in place, I'm not worried about finding another civ in the mountain area. It will be somewhat slow going if we keep finding large Turkish stacks. 27 units to kill keeps a lot of units busy.

 
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