Preturn: Looks good. Could build a Junk in one turn so switched to it to learn more about the Magreb lands. I think another contact very unlikely - anyone else on the island would have found us via boats already.
IBT: Minor Polish units show up.
1790 AD: Capture Yekaterinburg again.
Find next Polish city. Move units next to Magreb city.
Moved Junk sideways to try to avoid a Magreb ship.
For tech I wanted to get attack 5 units sooner, so went for Humanism.
IBT: Lose a Knight of the Realm from an attacking Artillery unit.
Magreb targets Junk over town so no dice on exploration of what is now definitely an island. Agree it is not worth spending any cash so Magreb will remain a mystery.
There is an ok city spot that could get us to the island in one turn with boats from the next era. In the meantime Magreb will not be taken out of the game and we need to worry about flips.
1795 AD: Polish city was Bialystock. We kill both Pike. Exploring further, we find a city on a hill guarded by a Musketman.
Capture Magreb city of Zarzis losing a Knight. That might have been the last Magreb city we can reach without boats. They have 4 cities left.
1800 AD: Find Wroclaw which has a Musketman and on in Hills. May be expensive to take, but it has Saltpeter in its radius.
IBT: A landing to track down.
1802 AD: Lose one Knight taking Wroclaw. Fortunately they only had a single Musket (and a Pike) so far.
Exploration finds two further cities, but we can't see either ones name. Using shift-L I see the names Krakow and Warsaw which is the Capital.
Spot a Scandanavian Camel near Mountain River and we have another War. Capital and Mountain river may need more units to handle the initial rush.
1804 AD: Locate and capture Torun losing one. Spot Scandanavian boat (again) on the opposite side of our empire near Torun
Capture Krakow. Line up units that may be enough to take the Capital.
Poland lands is starting to spilling over the Mountain range. The mountains no longer block troops from entering.
Note that Poland completed Wawel castle so is probably GA.
Image:
IBT: Carthage annoyingly flips back. We lose the 3 units inside the city.
1806 AD: I had placed a Knight just outside Carthage. It fortunately turns out to be enough as the city only has a single Pike. We recapture the city.
Figure we have enough troops for a Monarch game Capital(13 + 2 enslavers). We get lucky with retreats and only lose 1 Knight. We capture the city with troops to spare.
Immediately south of Warsaw is a Spanish unit. Spain has 10 cities and 85K gold, that would be over 8 thousand for (most?) cities captured. We declare war. If they are south of Poland we could get bunch of cash.
Lower Science for Humanism in 1.
IBT: Warsaw riots due to suppressing resisters.
Poland shows up with a rare fast unit that kills a Knight.
1808 AD:
More unmet civs are hovering outside of Seoul and Mountain View as a Turkish Colony is built on a black square we can't fully see.
Physics is in 6 turns. I therefore set our towns with highest shields on University which we can now build.
IBT: Spain completes Spanish Treasure Fleet so probably is starting their GA just in time to add unit to their initial rush on us.
1810 AD:
Heading South of Warsaw we haven't found a city yet.
IBT: Our South of Warsaw stack is attacked by fast Scandanavian units.
1812 AD: No longer sure on being able to take out Muskets and don't want to fight where Scandanavia gets move 6 and 3 from ROP, so stack moves back into our territory. Need Warsaw's border expansion to help defend vs speed 2 attackers.
IBT: We couldn't move back fast enough and get slaughtered. We lose 7 knights to attacking Vikings only killing one or two. The injured Vikings can all retreat as well. We met them at exactly the wrong time.
To top it off Carthage flips a second time costing us 2 units.
1814 AD: I placed units in Warsaw. We have to hold it for one turn to get the Border expansion. With the border expansion the Speed 2 units won't be able to attack the city so we can go back to a lighter guard. I am hoping we can hold warsaw from the Viking units and it doesn't flip this turn. We do have more culture than Poland so a flip is unlikely.
Notes:
Terrible timing on the Viking rush. Poland has a town with a very large radius that we never did find. With the enemy moving 3 and 6 and us moving 1 and 2 it will cost us a 10 units with a few survivors.
10 units dead include the 3 which I expect to die over the next IBT:
The units that don't move speed 2 are unlikely to get away. We have 2 Artillery and a 1 hp Pike that are likely to be killed. If they happen to survive the border expansion will allow them to flee next turn.
I made my best guess on where to place units to handle the incoming viking hordes. Note that the Spanish are also on the way so we may be playing defense for a while.
Image of Capital/ Mountain View.
Image of Poland:
Tech is set up for Physics in 3 and then Ballistics for units with def and attack of 5.