350 BC -

Trondheim is NOT growing, I switch to settler. I don't want to raise luxury rate for 1 city, but I refuse to waste food growth.
Issue with the workers: 1 building road, 1 building mine in the same square? Have 2 on either task, so that we benefit from the first item sooner.

Bergen will grow into a undeveloped square, Copen is USING a undeveloped square, yet almost all workers are improving by Aarhus which can't use most of the improvements. The bonus grassland by Aarhus was missed? I cancel a couple of the workers; most of the others are close enough to wait.
I switch Reykjavik to galley; I want to better define the northern coastline.
I wake the choke-point warrior, to see what is up north.
Bergen, and Moscow have horrid corruption; to get the city useful it needs a courthouse.
290 BC - Vikings 4, Zulu 1 (counter attack)
270 BC - Our horseman arrived just in time to killing a Spain Archer that landed next to a city.
[dance] Lee's swordsman is formed [dance]
Pop a goody hut - construction for Free
GACK: America has joined the list of civs aware of us. He is aware of 2 other enemies - the Germans and the Chinese. I can't get a thing from America, and I can tell he has our world map already as he offers just $5.
250 BC - The first Greek units arrive - NO hoplites.
230 BC - Alesund is formed, and we start building cities toward Spain.
Healfdene forms our first army.
210 BC -
(I) Germany builds the Pyramids.
190 BC - Bodo is formed, an ice village, but every city counts. Plus we can use the free military support

Incense is connected, and luxury tax to 0%.
FINISH WITH 150 BC
Summary -
1) Kill science after Monarchy. I think we should revolt quickly, as not much danger at the moment.
2) The horses behind our lines are in case another galley drops a unit off; we ALMOST lost a city if my first horseman didn't complete that turn it did.
3) Moscow irrigation is heading toward Alesund.
4) You have the army, load with swords, and get us Heroic Epic. The MA aren't that far away, and Sun Tzu is critical for always war. We need to start getting more leaders.
LKendter
Meldor (currently playing)
FINISH THIS BEFORE LK32
Mystery13 (on deck)
Rowain deWolf
Jumbo2002
Remember, 10 turns per round from know on - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads2/LK35-150BC.zip