LK35, Monarch, PTW - Always war

Well, of course no peace! :lol:

I'm usually just curious, though...curious to see how willing they are to beg for mercy!

Also, I think it is in the Celtic infantry SG, the AI was completely unwilling to give up a size-1 city even as it was willing to give up other cities, suggesting the existence of a future resource.

Lastly, doesn't seeing whether or not the AI will give GPT reflect their current income? So if the AI is willing to give >20 gold but not 1GPT it shows that they are losing cash.
 
Originally posted by Quokka
I was just reading thru this and noticed that someone earlier had mentioned stockpiling Archers for upgrade to Berserks when you got Invention. It seems this isn't the case. There is a thread in the General section about it. Hope this saves some time and frustration.
forums.civfanatics.com/showthread.php?s=&threadid=36957


Well, I just confirmed in the editor that Quokka is correct :(
I still give thanks, even if it is bad news.

We don't want to ever build another archer, and want to put our at risk attacks to use these unit up.
 
350 BC - :smoke: Trondheim is NOT growing, I switch to settler. I don't want to raise luxury rate for 1 city, but I refuse to waste food growth.
Issue with the workers: 1 building road, 1 building mine in the same square? Have 2 on either task, so that we benefit from the first item sooner.
:smoke: Bergen will grow into a undeveloped square, Copen is USING a undeveloped square, yet almost all workers are improving by Aarhus which can't use most of the improvements. The bonus grassland by Aarhus was missed? I cancel a couple of the workers; most of the others are close enough to wait.

I switch Reykjavik to galley; I want to better define the northern coastline.
I wake the choke-point warrior, to see what is up north.
Bergen, and Moscow have horrid corruption; to get the city useful it needs a courthouse.


290 BC - Vikings 4, Zulu 1 (counter attack)

270 BC - Our horseman arrived just in time to killing a Spain Archer that landed next to a city.
[dance] Lee's swordsman is formed [dance]
Pop a goody hut - construction for Free :crazyeye:

GACK: America has joined the list of civs aware of us. He is aware of 2 other enemies - the Germans and the Chinese. I can't get a thing from America, and I can tell he has our world map already as he offers just $5.

250 BC - The first Greek units arrive - NO hoplites.

230 BC - Alesund is formed, and we start building cities toward Spain.
Healfdene forms our first army.

210 BC -
(I) Germany builds the Pyramids.

190 BC - Bodo is formed, an ice village, but every city counts. Plus we can use the free military support ;)
Incense is connected, and luxury tax to 0%.


FINISH WITH 150 BC

Summary -
1) Kill science after Monarchy. I think we should revolt quickly, as not much danger at the moment.
2) The horses behind our lines are in case another galley drops a unit off; we ALMOST lost a city if my first horseman didn't complete that turn it did.
3) Moscow irrigation is heading toward Alesund.
4) You have the army, load with swords, and get us Heroic Epic. The MA aren't that far away, and Sun Tzu is critical for always war. We need to start getting more leaders.



LKendter
Meldor (currently playing)
FINISH THIS BEFORE LK32

Mystery13 (on deck)
Rowain deWolf
Jumbo2002


Remember, 10 turns per round from know on - STRICT 24 hours got it, total 48 to complete.


http://www.civfanatics.net/uploads2/LK35-150BC.zip
 
Originally posted by LKendter
350 BC - :smoke: Trondheim is NOT growing, I switch to settler. I don't want to raise luxury rate for 1 city, but I refuse to waste food growth.
Issue with the workers: 1 building road, 1 building mine in the same square? Have 2 on either task, so that we benefit from the first item sooner.
:smoke: Bergen will grow into a undeveloped square, Copen is USING a undeveloped square, yet almost all workers are improving by Aarhus which can't use most of the improvements.]


Thanks for pointing these out...the first was actually a decision (even if a bad one)...as I don't like raising lux for one city, and moving the tiles around allowed for 2-turn swordsmen.

As for the workers, though, I admit that was pure :smoke: - I'll learn from it! :scan:
 
Trondheim is a speciality city - very rich in food. We still have plenty of land to settler / conquer. This city should keep sneaking out settlers when we can afford it and escorts are available, we still have a ton lf land up north to fill in.

The ultimate win in AW is domination, and it is easier to settle land then conquer it.
 
Also it is much better to have cities with barracks near the enemy than a wide unsettled land.

I suggest to use the next Leader for FP in Moscow or close to Moscow.

Rowain
 
I suggest to use the next Leader for FP in Moscow or close to Moscow.

I was thinking the same thing. The FP is called for and Moscow would almost double our production cities.

I have been under impressed with the medeval infantry, but at least our swords won't be dead ends.

I also would like to get contact with the rest of the civs, at this point it will slow their science down and that only helps us.

If anyone else has an objection jto an FP in Moscow, get it in before I start.
 
I agree with cities with barracks - I really hope we can snag Sun Tzu for just that reason. If we get a leader, and Sun Tzu is available, that is the #1 priority. That wonder would get us lower maintenance cost, instant barracks in new cities / conquered cities, and barracks that can't be destroyed by bombardment.

One the subject of the FP - Moscow is to close to the capital for the FP and to keep the palace in its current location. The city still has some productivity as its on 3spt before courthouse under despotism. That will IMPROVE after monarchy is achieved. What we might consider is an fp closer to the capital with the plans to move the palace in the future. Always war needs a huge production base, and we want the fp a full 6 cities away from the palace to get the maximum benefit. I fp that overlaps with the palace to much will hurt our ability to wage war.

I did get a city closer to Spain, along with another settler heading that way. We are close to being able to connect Valencia and the spices into our network for luxury #4 - which is great under AW.
 
One question...we turn off science after Monarchy and until the Great Library expires at Education. At that point, though, since we can never trade, I assume we must turn science back on to win. Do we go full science? And should we be getting libraries online in the coming years in preparation for turning science back on?
 
I'm not able to check out the save for more specific comments, but what looking at the map...if we're waiting for 2 leaders (the first for Sun Tzu) then we might have a few cities captured by the time the second leader is acquired. The Seville/Knossos region looks nice to me.

EDIT: This is re: the FP. I hadn't made that clear, before.
 
I will do a detailed analysis when I get home on Moscow and the FP. We are about to hit Monarchy which will help all cities with production ;)

I hope to have something by 8:00PM.
 
According Science we turn it down for the remaining Ancient techs but once we are medival we should res Engineering hope for Feud and run for Invention and our 6.2.1 UU with amphibious attack.

hell I want to slaughter their Pike with Berzerks :lol:

Rowain
 
150 BC (Pre-turn)
The only iron that Spain has is near Valencia. We will take it before they can hook it up. Check all cities. Wake elite swordsman and have him attack unfortified spear next mountian over and we get Anwaaer the GL. Meldor's Royal Rapiers formed from the glorious unit. Now, do we go for FP or hold him for Sun Tzu's/Leo's.
(I) We get Monarchy and start currency next at minimum science. We revolt and I draw 6 turns. I guess that means I won't have to make too many build decisions. However, since I revolted during the interturn, it is really only 5 turns. Hire entertainers for the duration of the chaos in Trondheim and Moscow.

130 BC (1)
Move to put Lee's and Meldors groups in the army. This will then move on Valencia.
(I) Archer moves onto plains

110 BC (2)
Archer is no more.
(I) New Zulu and Spainish archers appear.

90 BC (3)
GL is now safely in Bergen. Army move to attack position on the Archers.
(I) We get currancy and enter the middle ages. Set next research to Engineering.

70 BC (4)
Chase off impi and 2 horses that show up.
(I) More units show up.

50 BC (5)
Kill a spear, 2 archers, impi and 2 horseman, but lose one sword. Karasjok founded towards Valencia.
(I) Archer kills our archer.

30 BC (6)
We are now a Monarchy. Switch Copenhagen to building Heroic Epic, it is on;y two turns longer there than in Trondheim and I can still buils settlers in Trondhiem. Force impi to retreat, kill archer.
(I) Warriors and imipis appear.

10 BC (7)
Kill 2 warriors and 1 impi.
(I) Spanish archer and 2 Horsemen show up.

10 AD (8)
Kill 1 impi, 2 archers, retreat 1 horseman and kill the other.
(I) Zulu archer attacks sword in jungle and gives us another elite sword. The Greeks complete the Oracle. America complettes the Great Wall.

30 AD (9)
Movement and rest.

50 AD (10)
Kill 2 impi and one archer, lose one sword.

GL is fortifies in Bergen.
There are four swords near Valencia, but they need to step back and heal a turn or two.
Army is healing in Karasjok.

LK 35 50 AD Saved Game
 
1) We need to get heroic epic done ASAP, and get back to military production. Our troops are really thin, and a galley landing troops by Bergen would really hurt! Take the tile that is shared with Trondheim and give to Copenhagen - this shaves 2 turns from Heroic Epic.
2) I suspect the leader is sitting in Bergen, as I didn't get the change to comment on the fp earlier :(
Based on the mere 1 shield gain from Monarch in Moscow, building an fp with a possible palace move offers just one choice for the fp - Aarhus. Oslo, and Reykjavik would need a courthouse before the jump, but that is still pretty far away.

>>>> Use the leader pre-turn to rush the fp in Aarhus <<<<<


LKendter
Meldor
Mystery13 (currently playing)
Rowain deWolf (on deck)
Jumbo2002


Remember, 10 turns per round from know on - STRICT 24 hours got it, total 48 to complete.
 
I dind't think the fp discussion would matter, at most it delayed what he could build by five turns. This (and the thin troops) is due to the fact that most of my turn was is anarchy and we weren't getting any production at all.

Besides the push for more troops, we need to get more settlers out as well. The AI's are not going to sit idle while there is a ton of land yet to settle. We need to fill that land in, not only to prevent the AI form getting there but also to give us the increase in porduction.

We may want to rush the barracks in the new city (Karasjok). This is our forward base, and will come in handy for healing the troops.

We are batter off fighting the horseman down in the jungle. That is were we can rid them of there one advantaqe (movement).
 

Yes we should fill the land but we should also leave some open space to bait some AI-settlers. We will need those free workers

Rowain


I couldn't agree more - so far outside of my Russian workers, I haven't heard of any being gained. We can't afford not to get more workers, but we also need to get some larger cities and more shields. Maybe we can sneak a first horseman around and area and create a killing zone. LK21 and LK22 were really help with the free labor. I wonder if PTW improved the logic where to send settlers - if so, AW is harder in PTW.

------------------------------------------


I didn't think the fp discussion would matter; at most it delayed what he could build by five turns. This (and the thin troops) is due to the fact that most of my turn was in anarchy and we weren't getting any production at all.

Besides the push for more troops, we need to get more settlers out as well. The AI's are not going to sit idle while there is a ton of land yet to settle. We need to fill that land in, not only to prevent the AI form getting there but also to give us the increase in production.

We may want to rush the barracks in the new city (Karasjok). This is our forward base, and will come in handy for healing the troops.

Meldor


We got a good start with my quick kill of Russia, but it is still a long way to go. A rushed building would have completed under anarchy. It is to late to correct, but I hate to no get the 5 turns of extra production. I know the anarchy thinned out the military, but we made it through one of the dangerous periods - we have achieved our government goal.

I agree on more settlers, I skimmed another one my turn. The trick is we need a spear escort for each one, and we need some safety units near the new cities.

I agree to the rushed barracks in Karasjok, but that should be our ONLY rush. The milk the great library period is our only chance to pile up cash for troop upgrades. We had to do the expensive hand built library (20 spearman worth of troops), so lets get our moneys worth.
 
Preturn...ooh, lucky I was mming Trondheim and Copenhagen because Trondheim was going to riot next turn and delay our settler.
I rush the FP in Aarhus. I notice we have a couple of undefended
cities. I'll have to fix that.
I change Moscow to a Marketplace since the FP will be only one
city away. I do the same in Bergen.

Inbetween turns we learn the Republic and Monotheism.
Also, the FP is online. I'll build some defense first then assess
the offense.

1)70AD Moscow now losing 1 shield, Bergen 2, to corruption.
We take out Valencia.
Trondheim completes the settler and I go for a Marketplace. I'll
try to rotate structure with military. Tell me if that is not
correct in this style game. We are closing in on Education so
I think Libraries will be useful soon.

2)90AD much movement of workers and troops

3)110AD Wow, some good luck. Zulu dropped off an Impi two steps from undefended Bergen but our Horse got him. Had a couple of close calls to the South but all Swords eventually won their battle. I rush the Barracks now at Karajok for under 50 gold.

4)130AD lots of movement...I'm finding it difficult to make the
push South. Lots of jungle, lots of enemies and no easy place
to heal yet. I wanna take it to them but I can't.

5)150AD mass movement

6)170AD a bunch of military completed this turn so I'll switch to
a few marketplaces (money before books).

7)190AD much military movement South

8)210AD still moving

9)230AD encountered heavy resistance from Spain and Zulu. I'm
pressing forward with the main line, leaving the back line to
clean up the stragglers.

Inbetween turns I add grass to the palace.

10)250AD Main line getting beat up...jungle adds too much
defense even to horsemen and archers. Our swords lose
at least one HP every time. We simply have to get cities over
here and get our workers to slash through the jungle.

I built two cities, one far to the East was just built and
currently undefended. Other is to the South and a Spear just
got there. I took out one Spanish city but couldn't keep
healthy troops down there with all three civs pushing military
North to us. Next player will see lots of fighting on the
first turn. The Zulu have placed two cities North of Spanish
territory in the jungle. It would be good to get rid of
those. Heroic Epic finished in 4. I have some infrastructure
going, Marketplaces then Libraries. Mostly, though, military!
Last tech we learned was Monotheism my first turn. Nothing since. Also, a Chinese boat near Trondheim has not unloaded yet. The Zulu boat is on its way home.
 
Back
Top Bottom