[to_xp]Gekko
QCT junkie
It is more like maintenance cost where you can only guess how much founding city in given tile will cost you![]()
something I've wanted in the game for very long

It is more like maintenance cost where you can only guess how much founding city in given tile will cost you![]()

No idea why Valkrionn is spreading this misinformation.
Maybe from reading your own post on the matter?
that is not an opinion but simply wrong.


on hell terrains in respect with their normal terrains once but the consensus in that thread said that loosing health resources is penalty enough. So, I'll be glad if we open another discussion on hell terrains 
at least you are consitent with your name![]()

i would also like to create rivers, hills, turn hills into plains, raise mountains, flood whole continents (offensivly and defensivly when palying OO i would like to make my civilization aquatic via terraforming) etc. if possible (i know creating hills is possible with the kazhad worldspell)
also dark magic deserts that effect enemy lands should also remove rivers imho.
i would also like to see a rebalance of hell terrain, in general it should be much more unfirendly and unusable by most civilizations and only specific civics or research can make it bearable. (especially concerning food)
to balance this out i very much like the idea posted earlier to unlink hell terrain from alignment and give good religions spells that protect from it and evil religions spells that make it useable.
this way it would be a good offensive tool against good civilizations.
i always enjoy your conversations![]()

Sorry, that was directed at Valkiron and his cruel, sadistic, teasing![]()
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and implement new global enchantments (spell rituals) that increase the yields, so evil civs (Ashen Veil) can make use of hellterrain, while good civs will not be able to effectilvy use it, since as of now even if you have hell terrain within your borders as a good civ it is not really bad.
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turn ocean to land, turn land to ocean
any mapscript creates rivers that look good. Far from impossible, the code is already there. And changing the plot level causes no graphic issues if done via ritualRivers are near impossible to create, and have look good. And changing the plot level of a terrain (Water -> Plains -> Hill -> Mountain) causes graphical issues that IIRC can only be fixed by saving and reloading. If you are willing to live with that it is easily possible, though.
. No need for reloading.any mapscript creates rivers that look good. Far from impossible, the code is already there. And changing the plot level causes no graphic issues if done via ritual . No need for reloading.
I have added a Land of the Dammed Ritual. Makes Hell Terrain a lot more vulnerable to negative Terrafoming Effects than other terrain. I see no problem with the current hell terrain mechanic and I don't want to mess with the hell terrain code either as it is really complicated and might take quite a lot of time to rebalance again. Hell terrain basically forces you to either switch to good so you have less of it or AV so you can endure it's negative effects more. If you simply ignore it, you not only loose health/floodplains, but you are also prone to some nasty hostile terraforming.
any mapscript creates rivers that look good. Far from impossible, the code is already there. And changing the plot level causes no graphic issues if done via ritual. No need for reloading.