Melcher's Leaderheads

Nice work! :goodjob:
 
Wonderful!
 
Very nice leaderhead again. I even did not notice that you used my Mangammal as base until you mentioned it. :)

By the way, I just noticed that you give this line of code in your installation information:
Code:
<Button>,art/LeaderHeads/Yohl/Button/Btn_LH_Yohl.dds</Button>
I know that leaving the comma at that place leads to errors for units and buildings. Did you experience anything like this for your leaderheads if you leave the comma at its place?
 
Very nice leaderhead again. I even did not notice that you used my Mangammal as base until you mentioned it. :)

By the way, I just noticed that you give this line of code in your installation information:
Code:
<Button>,art/LeaderHeads/Yohl/Button/Btn_LH_Yohl.dds</Button>
I know that leaving the comma at that place leads to errors for units and buildings. Did you experience anything like this for your leaderheads if you leave the comma at its place?

All the Firaxis LHs are coded that way. What problems have you seen it cause? Is it because here we are using a single dds file, not a small part of the atlas grid?
 
All the Firaxis LHs are coded that way. What problems have you seen it cause? Is it because here we are using a single dds file, not a small part of the atlas grid?
If you code your button for units and/or buildings this way you'll have a gamecrash when try to build them ingame. The solution for this is to leave the comma out. Since leaderheads are not build ingame, there should be no problem I guess, I was just curious. Anytime I code a leaderhead, I leave the comma out and haven't run into any problems yet.
 
If you code your button for units and/or buildings this way you'll have a gamecrash when try to build them ingame. The solution for this is to leave the comma out. Since leaderheads are not build ingame, there should be no problem I guess, I was just curious. Anytime I code a leaderhead, I leave the comma out and haven't run into any problems yet.

The Firaxis units are like that too..

Code:
			<Type>ART_DEF_UNIT_LION</Type>
			<Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button>

			<Type>ART_DEF_UNIT_BEAR</Type>
			<Button>,Art/Interface/Buttons/Units/Bear.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,5</Button>

I've always removed the comma when I add custom stuff also, but it seems odd you would have crashes.. :confused:
 
I just leave it out to stay consistent with all the other buttons, but I mean it's just erasing one comma, so better safe than sorry.
 
I leave them out myself... just to be sure ;)

Oh I absolutely agree, not trying to start an argument here. :) I had just never heard of commas causing a problem and was curious as to why they might do so.
 
...
By the way, I just noticed that you give this line of code in your installation information:
Code:
<Button>,art/LeaderHeads/Yohl/Button/Btn_LH_Yohl.dds</Button>
I know that leaving the comma at that place leads to errors for units and buildings. Did you experience anything like this for your leaderheads if you leave the comma at its place?

Thanks! Of course you are right. Just got sloopy and missed it. It's fixed now.
 
As I heard, the correct way is:
With comma for all files with multiple buttons ("Atlas")
No comma for Single button files
 
Great. Now nobody will use my Lady Xoc LH anymore!:)
 
Fantastic leaderheads!:goodjob:Who's next?
Maybe you can make Queen Seondeok of Silla.Nobody has requested her ever.
 
Since you have already redone Catherine in Civ5 fashion, I'd really like to see a similar Harun al-Rashid. The Arabian civ still lacks a genuinely Arab leader (Saladin being an Egyptian Sultan) and he really deserves to be done by you.

Plus, he'll immediately feature prominently the "The Sword of Islam" mod.

It's only a suggestion, though. Do want you want, it has always turned out right so far :goodjob:
 
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