Merijn new civs and other projects

I did consider that. I chose for this method because it is the same as the Indian and Indonesian UHV. This is to avoid confusion.

Thinking of it, I think the current method is also much better. The real population of a city goes by pop^2. That means a few supersized cities are much more effective for the UHV and multipe medium sized ones. I don't think that is good idea. The current method requires multiple large cities.

Religious UHV don't have this problem, because the population is devided over the religions.
 
I did consider that. I chose for this method because it is the same as the Indian and Indonesian UHV. This is to avoid confusion.

Thinking of it, I think the current method is also much better. The real population of a city goes by pop^2. That means a few supersized cities are much more effective for the UHV and multipe medium sized ones. I don't think that is good idea. The current method requires multiple large cities.

Religious UHV don't have this problem, because the population is devided over the religions.
In that case, 25% of the world's population is very difficult to reach. I try to capture Korea, Japan, Indochina and North India in 1850ad, only 20% in combined. Maybe colonizing Sibiria is a new strategy, but I estimate that could be 23-24% at most.
 
I can lower the requirement to 20%. When I coded the UHV, I didn't know what value was good for being challenging but reachable.
It could be 20%, but I'm afraid it would be a little too easy.

Also there's a bug in 1700ad scenerio, Saigon is independent city but not Vietnamese city in this scenerio.
 
Not sure if this is too specific to be plausible or even if it's already done but here's my idea for Manchuria:
When conquering Beijing, it automatically becomes their capital, AI and human alike. If China collapses, they automatically get all their cities.
Around the early 1900's, they collapse for good, and all of their cities and units switch to China, who starts either as communist, republican or fascist.
 
When conquering Beijing, it automatically becomes their capital, AI and human alike. If China collapses, they automatically get all their cities.
It is reasonable, I agree it.
Around the early 1900's, they collapse for good, and all of their cities and units switch to China, who starts either as communist, republican or fascist.
I have a different opinion about this. In history, Qing Dynasty was destryed in 1911ad of course. But if Qing is very strong and stable in the game, it also could survive, and China will not respawn, just the same as Spain and Portugal. You see, if they are stable enough, Argentina and Brazil will not spawn in time.
 
Is this normal? I receive this message every time someone researches a new technology.
 

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Just submitted a pull request that will merge the latest DOC develop into AllCivs. I've ensured that I can load up 3000, 600, and 1700 saves without issue.
 
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Is this normal? I receive this message every time someone researches a new technology.
Added a fix for this to my pull request.

Update: The pull request seems to be stable, just ran a 3000 BC game until 1200 AD without a hitch.
 
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Could you please redo the PR? Right now it says it has 152 commits and 371 changed files.

Note that all my modcomps are based on v1.15, not the latest DoC version.

Not sure if this is too specific to be plausible or even if it's already done but here's my idea for Manchuria:
When conquering Beijing, it automatically becomes their capital, AI and human alike. If China collapses, they automatically get all their cities.

AI Manchuria capital already moves to Beijing when Beijing is acquired. (Although I know see I made a typo in the code, so it doesn't work)
 
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So this is my very first post and I wanted to say that Dawn of Civilization is an absolutely amazing mod that I have watched develop for many years. Additionally, I think that the new civilisations included here are also wonderful and add so much to the game, and I'm excited to see how they continue to develop, especially when the larger map is released. I would just like to thank Leoreth, Merijn, and the huge host of other contributors and regulars here who have given me so many years of entertainment and thought-provoking discussion.

With this in mind, I have decided that it is about time I finally stopped lurking and actually joined in the discussion; I may even hopefully be somewhat useful to someone, at least for a little while anyway. I have taken the liberty of looking over all of the leaders added by Merijn and checking to see if their favourite civics and religions were appropriate. Anything I didn't think looked quite right I changed and, after testing, it seems to be stable and so I have attached the altered "CIV4LeaderHeadInfos" XML file to this post. Additionally, the changes I have made are detailed in the spoiler below:

Spoiler Merijn Leaders - Altered Favourites :

Favourite Civic:
[Barghash] Egalitarianism > Individualism
[Chieu Hoang] None > Redistribution
[Curtin] Egalitarianism > Democracy
[Ewuare] Central Planning > Centralism
[Karl XII] Republic > Conquest
[Mandela] None > Egalitarianism
[Menzies] Egalitarianism > Multilateralism
[Mutota] Vassalage > Merchant Trade
[Nasser] Despotism > Ideology
[Saladin] Theocracy > Conquest
[Shirazi] Merchant Trade > Monarchy
[Christian IV] Redistribution > Centralism
[Gustav Adolf] Monarchy > Centralism​

Favourite Religion:
[Lapu-Lapu] Buddhism > None
[Menzies] Protestantism > None
[Mutota] Islam > None​


Any leader not mentioned has been left unchanged. As always with favourite civics and religions I feel that they quite subjective but I am reasonably confident with my choices. However, if anyone has any ideas to the contrary or would like to hear the reasoning behind my choices, then I am happy to oblige!
 

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Welcome to the forum.

In most cases, I copied the personality of another leader. I didn't pay much attention to the favourite civics/religions. (Only if it was really of)
 
Hmm, I'm not sure if this should go in the main bug reports thread, but since it appears that the new African unit artstyle came from here:

The African worker seems to have an animation problem when building roads, or shoveling. You can see them with the shovel pointing down for a frame, then they return to the idle state for a few seconds, and repeat. It's just a visual thing so the roads get built regardless, but maybe it can be corrected.
 
Welcome to the forum.

In most cases, I copied the personality of another leader. I didn't pay much attention to the favourite civics/religions. (Only if it was really of)

That's what I had assumed, hence Christian IV is Hammurabi, Ho Chi Minh is De Gaulle, and so on. I would actually like to adjust each personality so that they are more divergent and hopefully truer to reality, but that will of course take time.

May I ask why Christian IV and Al-Musta'sim don't show up in the Civilopedia but show up fine in game? Is this a general problem for everyone or is it only on my end?
 
Hmm, I'm not sure if this should go in the main bug reports thread, but since it appears that the new African unit artstyle came from here:

The African worker seems to have an animation problem when building roads, or shoveling. You can see them with the shovel pointing down for a frame, then they return to the idle state for a few seconds, and repeat. It's just a visual thing so the roads get built regardless, but maybe it can be corrected.

I'll see what I can do. I can make a PR to fix it for the main mod.

That's what I had assumed, hence Christian IV is Hammurabi, Ho Chi Minh is De Gaulle, and so on. I would actually like to adjust each personality so that they are more divergent and hopefully truer to reality, but that will of course take time.

May I ask why Christian IV and Al-Musta'sim don't show up in the Civilopedia but show up fine in game? Is this a general problem for everyone or is it only on my end?

It would be awesome if you want to give each leader their own personality. Take the time you need.

I will check for the disappearing leader in the pedia.
 
Some last things to say about Manchuria:
-They have no introduction text.
-Their starting date should be moved to 1616 or before. In 1636, there's barely any time to conquer Beijing.
-When conquering China, or as long as China is dead, their core should be either switched or expanded to China's.
-I agree that the 25% population requirement should be moved to 20%. In my current game, I'm around 18% at 1841, even though I'm conquering Japan and I already conquered Korea, Indochina, Xinjiang Uyghur and settled Mongolia and northeastern Asia.
-Manchuria's historical areas should include Mongolia and southeast Russia.
 
Some last things to say about Manchuria:
-They have no introduction text.
-Their starting date should be moved to 1616 or before. In 1636, there's barely any time to conquer Beijing.
-When conquering China, or as long as China is dead, their core should be either switched or expanded to China's.
-I agree that the 25% population requirement should be moved to 20%. In my current game, I'm around 18% at 1841, even though I'm conquering Japan and I already conquered Korea, Indochina, Xinjiang Uyghur and settled Mongolia and northeastern Asia.
-Manchuria's historical areas should include Mongolia and southeast Russia.

As far as I am aware, all of the leaders added in this mod have no introduction text, and I'm not sure why they don't use the default text in the meantime?
 
Because you need to remember to actively add a new leader to the default intro text.
 
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