soul-breathing
Emperor
I find the Qing's UHV1 counts the city population level, maybe it's better to count the number of population. Like the Arab's UHV3(spread Islam to 40% population of the world)
In that case, 25% of the world's population is very difficult to reach. I try to capture Korea, Japan, Indochina and North India in 1850ad, only 20% in combined. Maybe colonizing Sibiria is a new strategy, but I estimate that could be 23-24% at most.I did consider that. I chose for this method because it is the same as the Indian and Indonesian UHV. This is to avoid confusion.
Thinking of it, I think the current method is also much better. The real population of a city goes by pop^2. That means a few supersized cities are much more effective for the UHV and multipe medium sized ones. I don't think that is good idea. The current method requires multiple large cities.
Religious UHV don't have this problem, because the population is devided over the religions.
It could be 20%, but I'm afraid it would be a little too easy.I can lower the requirement to 20%. When I coded the UHV, I didn't know what value was good for being challenging but reachable.
It is reasonable, I agree it.When conquering Beijing, it automatically becomes their capital, AI and human alike. If China collapses, they automatically get all their cities.
I have a different opinion about this. In history, Qing Dynasty was destryed in 1911ad of course. But if Qing is very strong and stable in the game, it also could survive, and China will not respawn, just the same as Spain and Portugal. You see, if they are stable enough, Argentina and Brazil will not spawn in time.Around the early 1900's, they collapse for good, and all of their cities and units switch to China, who starts either as communist, republican or fascist.
Added a fix for this to my pull request.Is this normal? I receive this message every time someone researches a new technology.
Not sure if this is too specific to be plausible or even if it's already done but here's my idea for Manchuria:
When conquering Beijing, it automatically becomes their capital, AI and human alike. If China collapses, they automatically get all their cities.
Okay, nevermind then.Note that all my modcomps are based on v1.15, not the latest DoC version.
Welcome to the forum.
In most cases, I copied the personality of another leader. I didn't pay much attention to the favourite civics/religions. (Only if it was really of)
Hmm, I'm not sure if this should go in the main bug reports thread, but since it appears that the new African unit artstyle came from here:
The African worker seems to have an animation problem when building roads, or shoveling. You can see them with the shovel pointing down for a frame, then they return to the idle state for a few seconds, and repeat. It's just a visual thing so the roads get built regardless, but maybe it can be corrected.
That's what I had assumed, hence Christian IV is Hammurabi, Ho Chi Minh is De Gaulle, and so on. I would actually like to adjust each personality so that they are more divergent and hopefully truer to reality, but that will of course take time.
May I ask why Christian IV and Al-Musta'sim don't show up in the Civilopedia but show up fine in game? Is this a general problem for everyone or is it only on my end?
Some last things to say about Manchuria:
-They have no introduction text.
-Their starting date should be moved to 1616 or before. In 1636, there's barely any time to conquer Beijing.
-When conquering China, or as long as China is dead, their core should be either switched or expanded to China's.
-I agree that the 25% population requirement should be moved to 20%. In my current game, I'm around 18% at 1841, even though I'm conquering Japan and I already conquered Korea, Indochina, Xinjiang Uyghur and settled Mongolia and northeastern Asia.
-Manchuria's historical areas should include Mongolia and southeast Russia.