merijn_v1
Black Belt
Allcivs update:
- included African unitartstyle
- included African unitartstyle
Every time I see an update here I think "wow, has Merijn created another new civilization!?" How many more are you planning to create?
Thanks for the feedback.Some feedback on Zimbabwe (as played on the AllCivs branch on M/N):
- UP feels really good and promotes a city spamming playstyle that is also consistent with the crummy land of South Africa. UB is a significantly less impactful, as given the land in Africa it could be reduced to just +1 Production for Cows and have the exact same effect as it has now. Didn't get to the UU, but I imagine that's more of a UHV 3 thing.
- UHV 1 was doable, and is a good goal - I did it by rushing Great Zimbabwe with a GE. Didn't see an AI build the wonder before me.
- UHV 2 is impossible. As played on AllCivs, this goal requires you to settle all of South Africa, and conquer Swahili, Congo, Ethiopia, Nigeria, Mali, and half of the Mamluks to secure the Sudanese Ivory, as well as have enough workers to develop all of the necessary resources, often on difficult terrain. This is simply not realistic, especially with UHV 1 being a builder goal. Even without AllCivs, you'd still need to conquer the East African independent cities, southern Egypt (either Egyptian respawn or an independent city), the Congo, settle a city to secure the Nigerian ivory, conquer the Mali, and settle South Africa.
- While I didn't play to this point, I think UHV 2 and UHV 3 should have their regional checks switched. UHV 2 should be to monopolize all Sub-Equatorial luxuries, and UHV 3 should be to ensure no colonies in Sub-Saharan Africa. This would make UHV 2 very doable - I could have, with better play and less focus on infrastructure in my coastal cities, made enough units to conquer the Congo and Swahili, easily - and I imagine, given the strength of the UP and Great Zimbabwe, had a strong enough economic base to declare a Monroe Doctrine over Africa.
What about Greece and Byzantium?The Romans and Egyptians are forced to collapse (if alive) when Italy and the Mamluks spawn respectively to avoid strange behavior
Also, how exactly do you found an embassy? I followed the guidelines with pleased relationship in all kinds of cities but it didn't work. Am I missing something. Is it a specific ship/unit, whatever, is there a button I'm missing?Gave the Philipines a try:
They should start with a buddhist missionary and (at least) a granary in their capital.
Having "pleased" relationship is a condition for building an embassy. Is this intended? If so, it should be documented.
I got a free balanay when the Swahili spawned. Intended?
Balanay should upgrade to Galeon or be a unique cog. So it is obsolete after your first tech. (Guilds with the +50 % commerce in capital civic is too good to pass for a one city civ.)
UHV1: Interesting and different. Not sure if 7 is doable. I got Japan, Vietnam, Indonesia, Mughals, Mongols. Korea and China collapsed. Khmer, Thais or Tamils may be possible in some cases.
UHV2: The same as Indonesia. :-(
I got gold, gems, silk, dyes, spices. Pearls could be settled in the pacific. No chance to trade any luxuries and I don't think conquest is really an option, with so little production.
UHV3: Should be doable with 2 GMs and 100% gold.