Genghis Khaiser
King
- Joined
- Aug 10, 2012
- Messages
- 763
No, I meant the text of the civ when you're about to play with it. Like "The year is so and so and this and that happened. Now's your chance."
Some last things to say about Manchuria:
-They have no introduction text.
-Their starting date should be moved to 1616 or before. In 1636, there's barely any time to conquer Beijing.
-When conquering China, or as long as China is dead, their core should be either switched or expanded to China's.
-I agree that the 25% population requirement should be moved to 20%. In my current game, I'm around 18% at 1841, even though I'm conquering Japan and I already conquered Korea, Indochina, Xinjiang Uyghur and settled Mongolia and northeastern Asia.
-Manchuria's historical areas should include Mongolia and southeast Russia.
No, I meant the text of the civ when you're about to play with it. Like "The year is so and so and this and that happened. Now's your chance."
I'll see what I can do. I can make a PR to fix it for the main mod.
It would be awesome if you want to give each leader their own personality. Take the time you need.
I will check for the disappearing leader in the pedia.
It already does. I'll check if there is a small bug in the code if it doesn't happen.
I'll reduce the UHV to 20%.
This is because I'm very bad at writing this kind of texts. I could copy some texts from other mods to some civs. But some are still missing.
No.May be a stupid question, but does using the Git update slow your game down versus just downloading the file?
That makes even less sense, though, given the comparison to AoE3.I think he meant that they will work for you, but you can't control them.
You mean unique units, but not tied to a civilization.No, I mean that they can also be their own unit type. As in AoE3 you have some cards that ship you units you can't normally build.
Some ideas I have are Teutonic Knights, Swiss Pikemen, Ronin, and Stratioti, for example.
You mean unique units, but not tied to a civilization.
It is like which in RFCEurope.No, I mean that they can also be their own unit type. As in AoE3 you have some cards that ship you units you can't normally build.
Some ideas I have are Teutonic Knights, Swiss Pikemen, Ronin, and Stratioti, for example.
This is also present in the AllCivs branch.Fixed an oversight in the code where the positions of Minutemen and Karolin in Consts.py and CIV4UnitInfos.xml is inverted, leading to America spawning with Karolins.