Merijn new civs and other projects

I think it's better to ask this kind of questions here. I developed the civs, 1SDAN only merged them. So it is likely I know slightly better how the code works. ;) I used the same code that is used for the Tamils. That means that you it is gold_slider*trade_route_yield.

However, the value is stored as an integer. Taking your example, 30%*3 = 0.9. This is turned into an integer. IIRC, python rounds is down. So the value does probably not increase. Maybe the code should be rewritten so it is not lost.
 
I played a bit as Sweden. Its starting technologies are in the 1300s or the 1400s, and Stockholm should be annexed rather than settled.

Also, Caroleans should either replace Arquebusiers or be available from an earlier technology, as they are from the 17th century.
 
I think it's better to ask this kind of questions here. I developed the civs, 1SDAN only merged them. So it is likely I know slightly better how the code works. ;) I used the same code that is used for the Tamils. That means that you it is gold_slider*trade_route_yield.

However, the value is stored as an integer. Taking your example, 30%*3 = 0.9. This is turned into an integer. IIRC, python rounds is down. So the value does probably not increase. Maybe the code should be rewritten so it is not lost.

Yes, I never understood rounding down necessity. Many variables are rational numbers, why do some values have to be integer in the first place?
 
Something I'd like to add about Sweden is that Finland is in its core area, but not in its spawn area, and that there's no Great People names.
 
I deliberately didn't include Finland in the flipzone. I want the human player to conquer it. It is in the flipzone of the AI though. I'm pretty sure I included entries for Sweden in the list. I'll do some testing when I get back to working on the civs again.
 
It's not historical at all that Finland stays under Danish rule after Sweden has spawned.
Since nobles in Finland actually joined Gustav Vasa a year before Sweden officially left from the Kalmar Union. And if the Vikings have colonized Finland, they usually found the city of Vasa, so does it really make sense for King Vasa to conquer city of Vasa (Vaasa)? He also founded the city of Helsingfors (Helsinki).

"After the capture of Stockholm in June 1523, the rebels effectively controlled Sweden, and on 6 June Gustav Vasa was elected King of Sweden. By September, Swedish Finland was also controlled by Gustav Vasa's supporters. By the Treaty of Malmö signed on 1 September 1524, Sweden seceded from the Kalmar Union." from Wikipedia.
 
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Also, is it intentional that one must control 100% of all the tiles rather than all cities in the Baltic coast for the UHV?
 
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Vassalized Norway. My name is "Kingdom of Kingdom of Norway-Sweden".

I don't know if this is intentional but the name "Swedish Empire" never appears.
 
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I'd like see a civil rights-related UHV for South Africa. And for Australia, something related to helping out in World Wars like "capture and liberate x cities in Europe" instead of the gifting units thing?

Also, with the Australian start date, would it be possible to start the game as a vassal of England of whichever civ has more cities in the country? That would keep some incentive for the player to settle cities there.

Starting as a vassal would be interesting. Maybe a UHV would be gaining independence by a certain date. I don't know how that would play out, as by the time Australia comes around Britain's colonial empire would be significantly reduced making it easier for Australia to gain independence.

I don't know, it seems odd to make Australia start earlier but not Canada or the USA for example. Maybe they should just have a later start but stronger production to compensate for the loss of time. Or maybe Australian colonies should be more desirable which could jump-start the infrastructure development so they have key resources right on spawn. I find in the regular game Australia doesn't get much colonisation or development by the AI.
 
I researched Great People names for South Africa and came up with the list below. If you like it, I'll make into the right format and submit a pull request.

19th century GPs are mostly Boers/Afrikaners. 20th century GPs are South Africans of all origins.

Spoiler :
Sarel Cilliers (P, 19th)
Siener van Rensburg (P, 19th)
Nontetha Nkwenkwe (P, 20th, f)
Desmond Tutu (P, 20th)
Solomon Thekisho Plaatje (A, 20th)
Ingrid Jonker (A, 20th, f)
Jacobus Hendrik Pierneef (A, 20th)
Nadine Gordimer (A, 20th, f)
Miriam Makeba (A, 20th, f)
John Maxwell Coetzee (A, 20th)
Max Theiler (Sc, 20th)
Allan McLeod Cormack (Sc, 20th)
Christiaan Barnard (Sc, 20th)
Sydney Brenner (Sc, 20th)
Sammy Marks (M, 19th)
Harry Oppenheimer (M, 20th)
Richard Maponya (M, 20th)
Mark Shuttleworth (M or E, 20th)
Sophy Gray (E, 19th, f)
Sytze Wierda (E, 19th)
Gerard Moerdijk (E, 20th)
Hendrik van der Bijl (E, 20th)
Elon Musk (E, 20th)
Andries Pretorius (St, 19th)
Louis Botha (St, 19th)
Albert Lutuli (St, 20th)
Helen Suzman (St, 20th, f)
Harry Schwarz (St, 20th)
Mangosuthu Buthelezi (St, 20th)
Frederik Willem de Klerk (St, 20th)
Daniel Theron (G, 19th)
Koos de la Rey (G, 19th)
Christiaan de Wet (G, 19th)
Jan Smuts (G or St, 20th)
Johanna Brandt (Spy, 19th)
Fritz Joubert Duquesne (Spy, 20th)

 
Updated my Playable barbarians to the latest version.

There is a minor bug that not all gold recieved from razing counts towards the UHV. A fix will come soon.
 
Updated all modcomps

2nd UU:
- Updated to latest DoC

Camps:
- Updated to latest DoC
- Fixed camp spawns in territory

Swahili:
- Updated to latest DoC

Sweden:
- Updated to latest DoC
- Finland flips to human player
- Fixed Norse DCN
- Sweden starts with Vassalage (to match starting techs)

Australia:
- Updated to latest DoC
- Renamed Robert Menzies to Menzies
- Added (John) Curtin as an LH
- Changed preferred religion of Menzies
- Changed the references to the birth date to 1850
- Immigration Office increases the chance to attract immigrants
- Added rabbit barbarians
- Australia starts with protestant missionary if no religion is present in Australia

South Africa:
- Updated to latest DoC
- Starts with missionary of most dominant religion in the area. If no religion present, it starts with a protestant missionary
- Rounded off the UHV dates
- Renamed Nelson Mandela to Mandela, Paul Kruger to Kruger
- South Africa starts with Clergy civic instead of Tolerance
- Added AI only flipzone
- Starting settlers determined by amount of cities in South Africa, instead of the Flipzone
- Added some dynamic civ names (credits to steb)
 
Merijn, the Camps branch still not affects in my game, while the other 4 civs and 2ndUUB all work well. Could you post some game screenshots of this branch? THX

Meanwhile, the Camp unit exists in my civilopedia, so I feel it odd. What's the exact region and time slot the camps appear?

Also, maybe a bug, when I play on Barbarian branch, my units cannot attack independent cities.
 
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Update in South Africa branch:
- Merged PR by steb, GP names
(I actually merged this one a couple of days ago, but forgot to mention it)
 
I noticed some dynamic name issues:
-Sweden lacks many of them, including a Republic name and Finnish dynamic names.
-Australia starts as "Australia Republic". Its starting civic should be Monarchy, and a more suitable name both for its Republic and Monarchy forms would be "Commonwealth of Australia".


And a suggestion:
-Not sure if this is possible, but IMO Australia and Canada should start as England's vassals.
 
Are the Vikings supposed to have a core change when Sweden spawns? Because I found some code hinting at that and upon looking into it, they don't. There's no code about core area changing for the Vikings, other than this one strange set of lines.

Code:
# Exclude Sweden from Viking core
            elif iCiv == iSweden:
                utils.setReborn(iVikings, True)
 
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