MM5: One City Smackdown Redux: Greek Glory

Ouch, Looks like the RGN gods are against us we certainly can't stay on their bad side very long in this game. Are we going to survive to complete the Colossus? Min was the best we could realistically do on Math when I started. We should be accumulatng $$ for writing->lit at Max. I don't think we need any other techs before the GL as we should be @ 20spt in despo doing 1 turn archers/pults/Hops. We should be able to do 30spt in Monarchy with everything mined but will get that and all the other techs from TGL.

Romeothemonk UP
Mark ON Deck
 
I got it, but it will be ~20 hours before I can do this.
 
Mark1031 said:
Are we going to survive to complete the Colossus?
We will survive. I had to pull the troops back, but we will last that long. The trouble is we are doing NO damage to the AI cities.
 
Yes we prolly weren't strong enough to get out and do early damage although we did have very bad luck. The key will be getting to 20 spt and getting pults then we can do some damage. We really need pult stacks to cut losses and 1 turn units.
 
Trick is to get hoplites to elite by winning over redlined archers. Then they are ignored mostly by the AI and moving them through defensive terrain also helps as well as covering with archers for defensive bombard.
 
Yes I forgot about the elite Hop being almost like an army although I think it will be attacked on flat land. We will need to get the later met distant civs extensively pillaged while we focus on killing the nearby civs. If this goes to Muskets with more than 1 modest sized civ left we are in deep trouble unless we can keep them pillaged. I think once we get our forces up and have a leader we should try for a 3 city capture ASAP for a real Army to be filled with AC :D . That would be awfully powerful for both pillaging and attack.
 
A quick question for the team. If I meet England, can I buy a tech for lots of gpt, then declare war? It is turn 4 and the horrible RNG continues.
 
IHT: Move a tile around to get to 15 spt, instead of 14 spt.
Turn 1: Lose a vet archer to a reg archer. (0-1) Our worker plans do not seem to organized. Wines hooked up, lux to 30%
Turn 2: We get our border expansion. Will work on hooking up some ivory. Eliter archer kills reg archer. (1-1)
Turn 3: Lose a 3 hp elite to a 1 hp reg archer in the IBT. Nuts. We build a statue. (1-2). Kill 2 hp vet archer. (2-2). War declared on England, No trades.
IBT: German sword attacks our designated pillager hoplite and we get a GA. Sorry y'all, didn't know he had swords.
mm5goldenage.jpg

Turn 4: Lux to 20%, merge in 1 worker to get to 20 spt. Helaing and moving our few remaining troops. Doing 1 turn archers.
Turn 5: Our elite archer dies to an elite russian archer on flat ground. (2-3). I kill him and his buddy and our 2 remaining archers promote. (4-3)
Turn 6: Archer to hoplite, so we can connect our ivory.
Turn 7: Hoplite to archer again. The germans have multiple swords but are chasing our hoplite.
turn 8: Russians and Americans advance some archers in. Germans have been advancing a pillaging spear. I fortify our hoplite on a hill, hoping to get the German swords to suicide.
Turn 9: Germans kill our hoplite (4-4). Elite archer kills vet, vet kills reg. Elite archer kills reg German spear. 2 vets kill 2 American reg archers. (9-4).
Turn 10: Healing mostly. Most of our troops are on Sentry duty.
I think we should get 2-3 cats, and a few more archers and raze konigsberg. We have ~10 turns left before Germany can bring his swords around to us. I think we should listen to the Redhead and build more troops. :)
mm05f3.jpg


mm05sitrep.jpg


http://www.civfanatics.net/uploads9/MM5-1250BC.SAV
 
Our worker plans do not seem to organized.
The AI was playing to much havoc during my turn causing them to have to scramble when I had not enough units to guard them and the capitol. They moved more then once to avoid death.
 
Looks good. We should do 1 unit/turn until Feudalism. Time to build up some cats and take it to them.

Mark Playing
Bed Head 7 On Deck
 
Pre No change.
1225: Math Comes in Writing in 9.
1200 cat
1175 cat
1150 cat
1125 cat Portuguese warrior appears. They are up 4 techs but everything is too expensive so I just declare.
1100 cat _>Hop
1075 Our newly minted cats redline an archer and our Hop defeats losing no HP and promotes to Elite. Redline sword and archer takes it, again perfectly. Elite Archer vs Archer we win no leader.
1050 zzz
1025 Bombard and take 2 redlined swords and 1 elite win gives us our first leader. Writing in start Philo in 7

leader.JPG


1000 : Move SoD next to Koingburg. Start SoZ.

I went with Philo gambit as I think we can do it in our GA, its only 7 turn research. If it fails sorry then min on Lit. I don’t think we will be able to spare the shields on TGL for a while. If we do get Philo 1st you might consider currency instead of lit as this would give us a great cash boost for troop support now. However we risk TGL although I don’t think it will be a problem. However, TGL when built will probably get us Monarchy which will also be a huge cash boost but will take much longer. I’m not sure what I would do but if you take lit please start min on currency as it can take the AIs a long time to research this and we will need a market soon to support our armies. I’m very anxious to get a real army but I don’t think we will have enough troops to take 3 cities in 1 turn. So if you go with currency I would use the leader for a market. We will surely get another.

Bed Head 7 UP
Akots On Deck
 
975 BC (1) - Bombardment completely and utterly fails. No attack.

950 BC (2) - Bombardment completely and utterly fails. No attack.

925 BC (3) - Finally knock an hp off each spear in Konigsberg, and then raze the city with no losses.

875 BC (5) - Take out an American spear who seemed to be headed for the Ivory. I may be a turn off in reporting this, but GA ends which really slows down research, forcing me to cut it back.

800 BC (8) - Raze Leipzig. Lose two archers in killing off an American sword and two Russian archers.

775 BC (9) - Finally get Philo, and the gambit failed. Start min on currency, as we could really use a marketplace. At 10% research, we are generating 2gpt. SoZ finishes.

I was searching madly for anyone's source of iron, which is difficult when we don't know iron working. This basically meant pillaging all hills and hoping to get lucky. As we have invested only one turn into min on currency, perhaps we should switch to iron working, so we at least know where to pillage? Even on min, we get it in thirty something turns. Or I guess Lit, since we didn't get anything from Philo.

Also note that there is a German settler pair somewhere near the ruins of Konigsberg. The big stack passed it but decided to keep up on the search for roaded hills.

MM5_750BC_pillage_america.jpg


MM5_750BC_pillage_germany.jpg
 
bed_head7 said:
... I was searching madly for anyone's source of iron, which is difficult when we don't know iron working. This basically meant pillaging all hills and hoping to get lucky. ...

:lol: and :lol: again, this is a very peculiar strategy surely worth mentioning in War Academy! However, we know Philosophy and this is more important!

Will be playing shortly. Seems to be a funny game.
 
akots said:
:lol: and :lol: again, this is a very peculiar strategy surely worth mentioning in War Academy! However, we know Philosophy and this is more important!

Will be playing shortly. Seems to be a funny game.

I am not sure what sort of application it would have in most games, so I can't imagine where in the War Academy that would fit. I did find myself laughing at how ridiculous it was even while doing it, but considering that hills are generally not a priority unless working on a trade route or connecting a resource, we may just get lucky. I already took care of Germany's southernmost city (not pictured, but south of Munich) which had a road, as well as three hill tiles in America, one of which has wine, so obviously not an iron hill.
 
I would do Lit. at min. Sorry I shouldn't have done Philo. It seemed that it was early enough on Emp but I guess not. A major blow sorry. We need TGL bad.
 
Yes, you are probably right. I was still thinking in terms of having gotten that from Philo when I selected Currency.
 
We need cash and units and situation is not good. After looking at the save:
1) We have an option to hire a scientist and do minimal run on either Lit or Currency or Iron Working. The latter seems more useful than the two former advances since we are in grave danger at the moment.
2) We can lower down luxuries to 20% after building another unit to guard on Athens.
3) America seems to be very powerful just judging by terrain and power graph and they are advancing with swordsmen. Little can be done to stop them.
4) We have absolutely insufficient force to take Munich. Is this force going to Berlin as well for reinforcement? Force around Berlin is rather strong but can we take the city and with what expence? Is it worth it or we better pull back on the defensive and try to win time for the Great Library?

I know, Mark is always optimistic but it does not look good even a little bit. We need to pillage iron and need to know where it is. And lost philo race made a huge hole in our budget. IMHO, we need to know where the horses are as well also since swords are unpleasant but horsemen would be deadly. Pillaging these resources seems critical. Let's discuss what is the best route for now.
 
The force near Munich are pure pillagers. Since we only have the one elite hop, the archer and cat are further deterrents against attack.

We couldn't lower lux to 20% even with another MP during my turns. Or do you mean if we have a scientist? As that is the case, that is probably the best course.

I think the main stack up there can do serious damage to the Germans, which would do us wonders, and also take out the iron. That group has razed two cities without losses and without relying on excessive luck, so I see no reason not to keep it moving.

As for tech, I really don't know.
 
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