Moar Units Mod

MOAR Units Mod 1.2

I have a follow up question. Is there a way you can make a unique unit available to another civilization? What part of the file would I have to edit? I want to have the Australian SASR available for use with England and America, as those two civilizations are known for their special Forces
 
It works, I forgot I had Wolfdog's land units mod installed and so the helicopter icon was moved to a different part of the science tree lol :p
I may have to move the helicopter back if it is causing issues. I just did not think the helicopter fitted in an era that was made up with WW2 units.
 
I edited it on my game so that it's back to synthetic materials. I felt it was weird that you could get the American Apache Gunship before Air Cavalry
 
Updated Russian Text for Moar Units. What's changed? The name for one unit for more logical compatability with Land Units. I suppose this mod now are almost complete? Only minor balance abd cosmetical changes in the future or do you planning to integrate with other units mods in the future? After all they all demands this base mod. Have some suggestions:

1. During my playthrough with all MOAR Units mods (including Land Units for Moar) I have noticed that some units needs more balance adjusting. I know that the situation is always changes after each oficial Firaxis patch, but I think you should improve strenght a litle for Persian Cataphract and Roman Equites. On 1 point. Also Persian Cataphracts should have a specific bonus that make them more superior than usual Armored Horsemen which Wolfdog have added in the Land Units.

2. Suggestions for Nubia: one unit should be a unique spearmen replacement. I know that we have more than enough Classical era unique units...but hey, Nubia was an ancient kingdom. And the second one should be more modern. I suggest you to learn somekind materials about Sudan and it's nationaal troops... I didn't research that topic yet but i had thoughts about it...
 

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Updated Russian Text for Moar Units. What's changed? The name for one unit for more logical compatability with Land Units. I suppose this mod now are almost complete? Only minor balance abd cosmetical changes in the future or do you planning to integrate with other units mods in the future? After all they all demands this base mod. Have some suggestions:

1. During my playthrough with all MOAR Units mods (including Land Units for Moar) I have noticed that some units needs more balance adjusting. I know that the situation is always changes after each oficial Firaxis patch, but I think you should improve strenght a litle for Persian Cataphract and Roman Equites. On 1 point. Also Persian Cataphracts should have a specific bonus that make them more superior than usual Armored Horsemen which Wolfdog have added in the Land Units.

2. Suggestions for Nubia: one unit should be a unique spearmen replacement. I know that we have more than enough Classical era unique units...but hey, Nubia was an ancient kingdom. And the second one should be more modern. I suggest you to learn somekind materials about Sudan and it's nationaal troops... I didn't research that topic yet but i had thoughts about it...
 
Updated Russian Text for Moar Units. What's changed? The name for one unit for more logical compatability with Land Units. I suppose this mod now are almost complete? Only minor balance abd cosmetical changes in the future or do you planning to integrate with other units mods in the future?

Thanks for the updated translation text. Yeah, minor balance changes and art updates only now. I might add some a couple of more general units at some point but no guarantees.

1. During my playthrough with all MOAR Units mods (including Land Units for Moar) I have noticed that some units needs more balance adjusting. I know that the situation is always changes after each oficial Firaxis patch, but I think you should improve strenght a litle for Persian Cataphract and Roman Equites.

I'll look at making some balance tweaks to these.

Suggestions for Nubia: one unit should be a unique spearmen replacement. I know that we have more than enough Classical era unique units...but hey, Nubia was an ancient kingdom. And the second one should be more modern. I suggest you to learn somekind materials about Sudan and it's nationaal troops... I didn't research that topic yet but i had thoughts about it...

I'm not planning to make Nubia as things stand. I don't want to go on creating and maintaining mods which many people are able to do and is less fun. If I do get modding time I'd rather just create art which is more fun and only a handful of people can do.

If I did make Nubia my choices would probably be the Medjay and African Forest Elephant perhaps recycling the Civ 5 Carthage unit graphics.
 
I have a follow up question. Is there a way you can make a unique unit available to another civilization? What part of the file would I have to edit? I want to have the Australian SASR available for use with England and America, as those two civilizations are known for their special Forces

You would need to add the rows like this to Gameplay database in Even_MOAR_Units_Australia_Data.xml:

<Row CivilizationType="CIVILIZATION_ENGLAND" TraitType="TRAIT_CIVILIZATION_UNIT_SASR"/>
<Row CivilizationType="CIVILIZATION_AMERICA" TraitType="TRAIT_CIVILIZATION_UNIT_SASR"/>

If you wanted the change to show up in the Civ Selection screen you'd also need to edit PlayerItems under FrontEndActions.
 
1.03, no problems whatsoever. Updated to 1.04 and now Kongo is missing unit icons for both the Medicine Man and Garde Republicaine. They were there in 1.03, now I've got blank circles and question marks instead. Took a look through the Civilopedia and I'm seeing the same for any other modified or new units in the other civs.

EDIT: I think I found the issue, and it's not MOAR Units. I went through all the changes I've made to the game recently (new mods, tweaked files, etc) and narrowed it down to 8 Ages of War. Maybe this is a known issue, but once I disabled that mod, things were back to normal.
 
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1.03, no problems whatsoever. Updated to 1.04 and now Kongo is missing unit icons for both the Medicine Man and Garde Republicaine. They were there in 1.03, now I've got blank circles and question marks instead. Took a look through the Civilopedia and I'm seeing the same for any other modified or new units in the other civs.

EDIT: I think I found the issue, and it's not MOAR Units. I went through all the changes I've made to the game recently (new mods, tweaked files, etc) and narrowed it down to 8 Ages of War. Maybe this is a known issue, but once I disabled that mod, things were back to normal.
I have not tested with 8 Ages of War so it is highly likely that there is a conflict there somewhere. Thanks for the heads up.
 
Cho-Ko-Nus are really OP. Unlike Civ5 they can still shoot twice after moving a single tile. Having a unit that shoots twice also allows twice as quick promotion accumulation. Its pretty easy to exploit this by farming exp on cities or city states. With the new support unit adding extra strength stacking with great generals there isn't any need for siege units to take cities. Since you mentioned that you wanted to focus on creating new art assets you should consider replacing China's two unique units with more interesting and balanced units.
 
Due to the sorry fact, that vanilla Civ6 is somewhat bland to play (huge gaps in unit lines, missing eras etc.) - started to play some mods, including this one. First and foremost - good job, really. But - "there' no limit for perfection", bhus - I've got some remarks.

1. As already stated - no Enlightenment Era.
2. Russians (for I am one) ... Druzhina cavalry wasn't a light cavalry, it was rather heavy Cavalry, pretty close to contemporary Knights. The meaning of the very word "Druzhina" (rus. "Дружина") is pretty close to the meaning of Hetairoi, they were military companions of medieval Russian princes. Thus - IMHO, of course - it should be a replacement for Knights, not Horsemen. In fact, the Druzhina consisted of two parts - junior and senior one. First, junior part ("molod'" or "otroki") fought mostly as mounted archers, and looked like this

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or this

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Second part, or Senior Druzhina, acted as heavy shock cavalry and looked like this

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this

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this

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or this

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The latter is, in fact, the closest to in-game model.

Functionally in the game, this IMHO proper Druzhina could be either implemented as two separate units: Junior Druzhina Horse Archer (in fact - this could be reskinned Saka Horse Archer with better stats) and Senior Druzhina Cavalry (replacing Knights), or - could be made as a single unit, a replacement for Knights, in fact - shooting Knights with range 2 and decent melee strength (a sort of mounted equivalent of Immortals).
 
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One more suggestion - a tech tree one: I always wondered, why Swordsmen require Iron Working? For in fact - first swords were bronze ones, and even more so - bronze swords were way better, than first iron ones (only steel weapons surpassed bronze ones). The reason of exchanging bronze weapons for iron ones was not better quality of the latter, but - way higher incidence of iron ore as compared to copper and tin ones.
Thus - I would suggest to move the Swordsman unit to Bronze Working, while Iron Working would simply make both Spearman and Swordsman sufficiently cheaper to produce and maintain.

Plus - some more smaller suggestions. Range of Slinger reduced to 1 - cannot understand this, for in fact effective range of sling and bow is about the same. This moment is one of not that many ones, where vanilla game desing is proper. Then - all mounted archers also have range 1. Don't understand it either. They have the same bows, as their foot "colleagues", after all. And - Sickle swordsmen with khopesh weren't unique to Shumeria - Egypt "copied" them and used rather extensively, thus - they could replace "normal" swordsmen for Egypt as well.
 
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How would I go about editing unit stats so that I can tinker with the balance of the added units?
 
How would I go about editing unit stats so that I can tinker with the balance of the added units?

The unit stats are in the files MOAR_Units_Data.xml and MOAR_Units_Data.sql under MOAR_Units/Data.
 
What are the extra Nubian units?

There aren't any yet. I decided to stop making the Even Moar Units packs with Macedon and Persia. I'd be happy for someone to take on the project but I'm not confident that anyone will.
 
I can appreciate you not wanting to do any more....or any MOAR....but it is a real shame that you didn't do any Nubian ones!! Here's hoping someone with some of your talents takes it on.
 
I can appreciate you not wanting to do any more....or any MOAR....but it is a real shame that you didn't do any Nubian ones!! Here's hoping someone with some of your talents takes it on.

Nubia never really excited me enough to keep going. JFD already made a Medjay for Nubia by recombining existing unit parts and I'm sure other people could make more just by doing that.

Overall adding another 2 UUs for every Civ is just not really sustainable. We have Indonesia and Khmer coming imminently too - hopefully with a patch that fixes the bodged Swordsman textures! Having to maintain the mods I've released so far is already fiddly enough.
 
Nubia never really excited me enough to keep going. JFD already made a Medjay for Nubia by recombining existing unit parts and I'm sure other people could make more just by doing that.

Overall adding another 2 UUs for every Civ is just not really sustainable. We have Indonesia and Khmer coming imminently too - hopefully with a patch that fixes the bodged Swordsman textures! Having to maintain the mods I've released so far is already fiddly enough.
Perhaps @JFD could take over your project if he's interested.
 
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