After the latest patch and DLC Moar Units doesn't work properly - no new units appear
Does anyone know when Even Moar Units mod will be updated from the fall 2017 patch? All the DLC Civs have there Even Moar Mod working.
[2050938.237] Status: Mods - Loading Platforms/Windows/BLPs/units/tanks.blp
[2050938.237] Status: Mods - Loading Platforms/Windows/BLPs/units/trebuchet.blp
[2050938.238] Status: Mods - Loading Platforms/Windows/BLPs/units/ulfhednar.blp
[2050938.238] ERROR: Attempted to evaluate a path for a mod that doesn't actually contain that path.
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70+ more lines with the same error.
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[2050938.311] ERROR: Attempted to evaluate a path for a mod that doesn't actually contain that path.
[2050938.311] Status: Mods - Loading Text/de_DE/MOAR_Units_GameplayText_de_DE.xml
[2050938.312] Status: Mods - Loading Text/de_DE/MOAR_Units_Text_de_DE.xml
[2050938.312] Status: Mods - Loading Text/en_US/MOAR_Units_GameplayText.xml
Deliverator said:Pruned unnecessary SHARED_DATA - ANIMATION and TEXTURE files that are included in the base game.
@Deliverator Had an issue come up in the Modding log after MOAR's update on Steam today. The game was loading MOAR when this error comes up:
I had been checking for errors in my own mods otherwise I wouldn't have seen this. I didn't play past a few turns and the errors didn't crash the game outright. There's no error messages in the Database log at all, which seemed odd. However, I noticed that a couple mods like Expanded Warfare and one of my own that make some changes to MOAR were not applying their changes. Could it be related to this from the patch notes?Code:[2050938.237] Status: Mods - Loading Platforms/Windows/BLPs/units/tanks.blp [2050938.237] Status: Mods - Loading Platforms/Windows/BLPs/units/trebuchet.blp [2050938.238] Status: Mods - Loading Platforms/Windows/BLPs/units/ulfhednar.blp [2050938.238] ERROR: Attempted to evaluate a path for a mod that doesn't actually contain that path. ... 70+ more lines with the same error. ... [2050938.311] ERROR: Attempted to evaluate a path for a mod that doesn't actually contain that path. [2050938.311] Status: Mods - Loading Text/de_DE/MOAR_Units_GameplayText_de_DE.xml [2050938.312] Status: Mods - Loading Text/de_DE/MOAR_Units_Text_de_DE.xml [2050938.312] Status: Mods - Loading Text/en_US/MOAR_Units_GameplayText.xml
I did that a couple times already and I still got the errors. The last update from Oct. 9 worked fine it was just this Nov. 1 update, which has caused problems. Had to go back to using ver. 1.04 from Civfanatics since I forgot to back-up that last Steam update. I should also mention that I had to go back to using the Poland and Aztec versions available here as well, as the last Steam update versions caused the unit icons to not show up in-game.Looks like a temporary Steam mod distribution error to me. Those files are definitely all still present in the mod when I subscribe. Try unsubscribe/resubscribe and restarting the game.
I did that a couple times already and I still got the errors. The last update from Oct. 9 worked fine it was just this Nov. 1 update, which has caused problems. Had to go back to using ver. 1.04 from Civfanatics since I forgot to back-up that last Steam update. I should also mention that I had to go back to using the Poland and Aztec versions available here as well, as the last Steam update versions caused the unit icons to not show up in-game.
I did that a couple times already and I still got the errors.
Yep, same errors. After I re-subscribed the second time I ran only MOAR Units and the DLC's just to verify the issue.Do you get them if you run Moar Units in isolation?
Before the Summer update, I used to run all the MOAR mods as Civfanatics' versions, which I much preferred. I stopped playing until after the Summer update, but started again after the Fall update. Since they seemed the most updated I subscribed to all the MOAR mods from Steam instead of from here as I was afraid there might be issues. So at least within this group there shouldn't have been any dependency problems.Using a mix of versions Steam vs Civfanatics could cause issues due to dependencies.
I should really update the CFC version because there have been about 5 Steam releases since then...
Gameplay
* Weakened Chokonu and increased cost and maintenance.
* Reduce Yamato combat and give free promotion.
Art
* New Septireme Art.
* New Hirdman 3D art.
* New Fatherland Volunteer Graphics.
* Fixes for Peltast and (Medieval) Horseman art.
* New Bandeirante 3D Art.
Icons
* Many new unit portraits!
* FrontEndActions load order fix.
* Load order -1 for icons.
* Fix Config data for Civ Selection screen.
Tidyup
* Prune unnecessary SHARED_DATA - ANIMATION and TEXTURE files that are...
@Deliverator Unfortunately, I'm still getting the same errors I mentioned above with the recent update. Am I the only one? This is with the Civfanatic's version of MOAR Units run in isolation and after deleting cache and mods.sqlite. I've attached the full Modding & Database logs if you want to look at them.
I can start a game and there's no errors in the d/b log so my only concern is that parts of the mod may not be loading correctly or at all.Do these errors actually stop you from being able to start a game with the mod?
Of course. But as I mentioned before there are no errors if I go back to the Civfanatics Ver. 1.04, even after deleting the new version 1.1.Also are you completely deleting the old version of the mods before installing the new one?
Definitely not. I only subscribed to the Steam version once last week and then completely scrubbed it after the errors appeared - unsubscribed, deleted the empty folder under steam workshop content, deleted all three cache files, and deleted the mods.sqlite file. I went back to CFs Ver. 1.04, which worked fine. When you released 1.1 the other day, I deleted 1.04 from my mods folder and pasted 1.1 into it. The errors then reappeared.And are you definitely not running both Steam versions and CFC versions?
Was about to install the 1.1 when I noticed that it is far smaller in size than 1.04, has anything been cut? 121MB vs 69MB.
Laurana Kanan said:I can start a game and there's no errors in the d/b log so my only concern is that parts of the mod may not be loading correctly or at all.
Laurana Kanan said:Of course. But as I mentioned before there are no errors if I go back to the Civfanatics Ver. 1.04, even after deleting the new version 1.1.