5 at least, otherwise they're cheaper than infantry.No good reason! Should be at least 5 maybe 6?
Btw, what's the idea behind macemen? Extra strength is nice, but going for upgrade just for that seems costly.
5 at least, otherwise they're cheaper than infantry.No good reason! Should be at least 5 maybe 6?
Changes in response to Australian Summer patch which changed Swordsman Combat Strength from 35 to 40:
* Maceman Combat Strength increased to 48 from 45.
* Ghazi Combat Stength increased to 48 from 45.
* Samurai Combat Strength increased to 48 from 45.
* Hirdman now replaces Swordsman, Combat Strength reduced to 40 from 45, upgrades to Maceman.
* Sickle Swordsman Combat Strength increased to 40 from 35.
Also:
* Cuirassier Maintenance raised to 5 from 3.
Btw, what's the idea behind macemen? Extra strength is nice, but going for upgrade just for that seems costly.
Thank you for the update! Now it's even more balanced than before. Please, check my messages about MOAR Units Aztec. I have a suggestions for rebalance of Jaguar Warrior.By the way I've released the 0.76 update here before Steam because I don't trust the Steam uploader to work from where I am. Will release to Steam by end of Monday. Basically Civfanatics downloaders get a pre-release.![]()
The (buggy) Maceman has been replaced by the Longswordsman complete with new 3D graphics.
View attachment 467350
View attachment 467351
In 15th line of MOAR_Units_Data.sql is:
UPDATE Units SET Combat = 48 WHERE Unit = 'UNIT_JAPANESE_SAMURAI';
instead of:
UPDATE Units SET Combat = 48 WHERE UnitType = 'UNIT_JAPANESE_SAMURAI';
Does the update also fix the Maceman animation issue? I reported it on Steam, but I'll report here as well.
The Maceman unit will swing their weapons once, then the game pauses all activity for 5-10 seconds (I haven't timed it exactly) and combat finally ends--though no other animations are displayed, and if a unit is killed it simply fades away without their death animation. During this "pause" no actions are possible, though you can select other units/cities/etc. and attempt to give orders. This is with quick combat disabled.
Furthermore macemen don't have any icon set (using v 0.75) which means that my units show up using the settler icon. Could be worse, but if its not to hard to fix...
Since the maceman has been changed to the longswordsman, is the Moar Units mod now compatible with the NQ mod?
Wew, that is one sweet looking Longswordsman model. How did you make it, was it a conversion from another video game or your own work? it looks like it fits perfectly into the artstyle.
The Maceman has now been completely replaced by the Longswordsman with new graphics. The issue was that I had the Maceman that was using the Swordsman graphics but the MemberCombat was set to "RedcoatCombat" and the Movement was set to "Redcoat" in the Units.artdef. Apologies for the sloppiness!