chrisgatt7
Prince
- Joined
- Mar 26, 2013
- Messages
- 469
Americas UI add should be M1 Abrams
Americas UI add should be M1 Abrams
First off, i'm a huge fan of the mod. I've been running it in multiplayer games with my friends and war is a blast. Great job!
Second, I was curious if you had any plans to expand the mod to custom civilizations. Sukitract's Siam and JFD and Janboratu's Mali are quite popular among multiplayer modders and I wondering if you had any Moar Units planned for these custom civs.
I've decided the new UUs for America, England and Norway are going to be:
America - AH-64 Apache Helicopter
England - Ironside
Norway - Gothi (Support Unit)
You could make the argument that all eras could use significantly more techs, but until that happens there's no reason to crowd the upgrade chain with more units. Honestly, I rather enjoy the more limited tech tree and upgrade chains at the moment with the most glaring gaps being aptly filled by Deliverator. I finally tired of my personal Civ III mods where I often had upwards of 100+ techs and a dozen flavored units in one upgrade chain.I can't really see adding too many more intermediary units until the tech tree gets fleshed out more
That's why I said
You could make the argument that all eras could use significantly more techs, but until that happens there's no reason to crowd the upgrade chain with more units. Honestly, I rather enjoy the more limited tech tree and upgrade chains at the moment with the most glaring gaps being aptly filled by Deliverator. I finally tired of my Civ III mods where I often had upwards of 100+ techs and a dozen flavored units in an one upgrade chain.
Could you by any chance merge all the dlc modules and the base mod into a single mod and offer it alongside what's currently available? (For example: MOAR Units All In One)
I feel like as more and more dlc's are released the amount of MOAR Units modules is starting to bloat my mod list and it's only going to get worse.
It's not really a huge deal I suppose, but it would be nice.
...and offer it alongside what's currently available?
Rifleman Info
Musketman now upgrades to Rifleman and Rifleman upgrades to Infantry.
Cuirassier Info
Knight now upgrades to Cuirassier and Cuirassier upgrades to Tank.
Unique Unit Info
Minuteman (America)
American unique Industrial era unit that replaces Musketman. Slightly stronger than Musketman, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Also gains additional +5 is fighting in Forest or Jungle.
Camel Archer (Arabia)
Arabian unique Classical era unit. Gains additional +8 Combat Strength when fighting on Desert or Plains.
Ghazi (Arabia)
Arabian unique melee unit that replaces the Swordsman. +5 [ICON_Strength] Combat Strength when opponent is another religion. Yields 50% of defeated units' Combat Strength as Faith on combat victory. Converts captured cities to player's religion. May be purchased with Faith.
Landsknecht (Germany)
German unique Medieval era unit that replaces Pikeman. Half the cost of Pikeman but must be purchased with gold.
Tiger I (Germany)
German unique Tank replacement that has +5 Combat Strength when attacking.
Hetairos (Greece)
Greek unique cavalry unit that replaces Horseman. Uses Heavy Cavalry promotion tree. Slightly stronger than Horseman, and gains +5 Combat Strength when fighting outside home territory.
Armatolos (Greece)
Greek unique melee unit that replaces Rifleman. +5 Combat Strength on Hills and ignores Hills movement penalty.
Phalanx (Sumeria)
Sumerian unique Ancient era unit that replaces the Spearman. The Phalanx is available with the discovery of the Mining technology. +8 Combat Strength if fighting within 8 tiles of a Ziggurat improvement.
Sickle Swordsman (Sumeria)
Sumerian unique melee unit. +5 Combat Strength versus damaged units.
Cho-ko-nu (China)
Chinese unique Medieval era ranged unit that replaces Crossbowman. Slightly less strong than the Crossbowman, but can attack twice per turn.
Shigong (China)
Chinese unique support unit available with the Military Training Civic. Adjacent Melee, Cavalry, Anti-Cavalry and Ranged units get +5 Combat Strength and earn more experience. May build 1 Shigong unit per each Barracks building.
Jinete (Spain)
Spanish unique ranged unit that replaces Horseman. Yields 50% of defeated units' Combat Strength as Faith on combat victory if fighting on same continent as capital.
Tercio (Spain)
Spanish unique Renaissance era anti-cavalry unit.
Eques (Rome)
Roman unique cavalry unit that replaces Horseman. +5 Combat Strength when fighting next to Legion or Warrior unit. Yields 33% of defeated units' as Gold on combat victory.
Onager (Rome)
Roman unique siege unit. Stronger than the Catapult it replaces.
Druzhina Cavalry (Russia)
Russian unique cavalry unit that replaces Horseman. +5 Combat Strength versus damaged units and +4 Combat Strength against Melee units.
T-34 (Russia)
Russian unique Tank replacement that costs less to build and less maintenance. +5 Combat Strength in or adjacent to own territory.
Hirdman (Norway)
Norweigian unique Classical era unit that replaces Swordsman. +5 Combat Strength and yields 50% of defeated units' Combat Strength as Culture on combat victory if fighting on same continent as capital.
Mughal Sowar (India)
Indian unique Medieval era heavy cavalry unit that replaces Knight. Ignores terrain costs. Heals +15 per turn when on or adjacent to a Stepwell improvement.
Sepoy (India)
Indian unique melee unit that replaces the Rifleman. Fights at full Combat Strength when damaged.
Longbowman (England)
English unique Medieval era ranged unit that replaces the Crossbowman. +4 Combat Strength against Melee and Cavalry units with a further +4 Combat Strength if adjacent to another Longbowman unit.
Sohei (Japan)
Japanese unique unit available with the Feudalism Civic. Can be purchased with Faith. +10 Combat Strength when defending.
Yamato (Japan)
Japanese unique naval ranged unit. Stronger than the Battleship it replaces.
Amazon Scout (Scythia)
Scythian unique Ancient era recon unit that is stronger than the regular Scout.
Amazon Cavalry (Scythia)
Scythian unique Medieval era heavy cavalry unit that replaces Knight. +1 movement over Knight and can attack twice per turn.
Bandeirante (Brazil)
Brazilian unique Renaissance era recon unit that replaces the Ranger. Available earlier than the Ranger at Gunpowder. Can build forts. Yields 25% of defeated units' combat strength as Gold and 25% of defeated units' combat strength as Culture.
Fatherland Volunteer (Brazil)
Brazilian unique Industrial era melee unit that replaces the Rifleman. Cheaper than the Rifleman and costs less maintenance.
Hyksos Bowman (Egypt)
Egyptian unique ranged unit that it stronger than the Archer it replaces.
Tessarakonteres (Egypt)
Egyptian unique naval ranged unit. Stronger than the Quadrireme it replaces and has range 2 instead of 1.
Gendarme (France)
French unique Medieval era heavy cavalry unit that replaces Knight. +5 Combat Strength when attacking.
Marine (France)
French unique melee unit that replaces Musketman. +5 Combat Strength on foreign continents. Amphibious - no attack penalty when attacking from sea or across rivers.
Medicine Man (Kongo)
Kongolese unique support unit replacing Medic but available earlier with the Mysticism Civic. Heals units plus adjacent Melee, Cavalry, Anti-Cavalry and Ranged units yield 50% of defeated units' Combat Strength as Faith on combat victory. May be purchased with Faith.
Garde Republicaine (Kongo)
Kongolese unique Information era melee unit that replaces Mechanized Infantry. +10 Combat Strength when attacking or defending districts.