My game on Immortal

Wow you are way ahead on tech at present but you are -54 gpt at 0% science. You really need Gilgas capital and mids asap.

In terms of the war. You have no super medic and all those wounded units. Don't leave troops near final german city till you can take it. Or they'll whip a unit each turn.

Astronomy is a must. Your trade routes are killing you. Gilga is in merc civic now. Most of the foreign Ai are open for trades once you get astronomy.

Overall kill the Germans and gilga and use the land to rebuild your economy. Keep science at 0% till you have won the war. You have no cottages to make the slider work anyway. I counted 140 science beakers at 100% science. Specialists and build science all the way once you own all the land.

Oh delete any unwanted old units once the war are over. I assume all those Axes are for HR happiness?
 
In terms of the war. You have no super medic and all those wounded units. Don't leave troops near final german city till you can take it. Or they'll whip a unit each turn.
I didn't know that. A good tip. Fortunately, I think that I will take that city on the next turn.

Astronomy is a must. Your trade routes are killing you. Gilga is in merc civic now. Most of the foreign Ai are open for trades once you get astronomy.
I am in mercantilism, too. Was this a good idea?

Oh delete any unwanted old units once the war are over. I assume all those Axes are for HR happiness?
Yes. I have even some warriors yet :blush: I probably could kill some of those. Or some more workers (I captured more of them).
 
Won. 1900AD, Cultural Vic. Not a good game for me, made alot of mistake and non optimal play.

Spoiler :

After 400AD

After looking around and accessing the situation I decide to pursue Cultural Victory. Reasons:
I am safe diplomatically.
I have 8 cities and 2 religion.
I have 2 cities that were cottaged up and one great GP farm for GA.
I can research Music in 7 turns for GA and Sistine.
Gilgemesh is trading Marble to aid in building of Sistine.

Also my favorite Victory Condition. I always go Cultural, if not Space, if not Domination. If somehow the situation allow me to go for religion/diplo victory, I will snag the opportunity too.

Lost both Music race and Sistine Chapel :mad: to Gilgemesh. He got a Great Engineer earlier, maybe he rushed build it. The building of TGL was the cause of losing 1 key GP and 1 key wonder. A dumb play by me there.

Traded Philo for a bunch of stuffs can't remember. Researched paper, babylon popped a GS due to TGL. Half bulbed Education. Another GS popped in Akkad, half bulbed Printing Press.

Gilgemesh switch to Christianity. Dropped to pleased.

Gilgemesh goes into WHEOOHRN. Federick is most likely the target. I bribed Federick to stop trading with Gilgemesh, to worsen his situation with Gil. Without Open Border, Federick's empire will shield me if Gilgemesh decide to DoW me instead.

Liberalism at 1150AD. Chose Nationalism for Hermitage and drafting (if i was the target). Pretty late Liberalism date. There's a huge war going on the other continent from the look of # of Great Generals born.

Build Hermitage in Akkad. Build up Banks/Markets/Grocers in 3 Cottaged cities. Islam spread to one of my cities. Great! 3 Religion! Research up to Democracy. Changed Civic to US/FS/Merch/Pacifism. Alernate between 100% Wealth slider and 100% Culture slider to rushbuy Temples/Cathedrels. Another GS spawn :mad::mad:. Used him for a Golden Age.

Gilgelmesh DoW on Federick. Great news for me. I refused all requests from either party. I need to be on talking terms with both of them, don't want any "trading with worst enemy" penalty.
I no longer need techs anyway.


First contact with the other continent. Russia, Aztec and Dutch DoW on poor Federick. Not sure if it is dogpile or Gilly bribed them. Given the circumstances, I decide to entirely abandon my military. Any DoW on me will result in defeat.

Got all my culture buildings up. 100% culture slider. Check victory screen, 85 turns to Victory. and HOLY CRAP Federick is going for Cultural too :twitch:! He will win in 100+ turns. I hope the war against Federick will take one of his Culture City.

I kept bribing Gilgemesh to convert to Hinduism every 10 turns or so to keep him at friendly. He switch back to Christianity every now and then. I am still at pleased with Federick.

There was peace. Federick loses 1 city to Russia (not the culture city). In return, he got 1 city from Gilgemesh. Culture race was very tight, my 41 Turns against Federick's 48 Turns. I lost one city to Federick's Culture Flip. Doesn't matter, it was a crappy city to secure Horses, I lost a food tile to German Culture earlier, a deadweight city.

Popped about 8 GAs for culture bombing along the way.

Russia DoW on Federick again. But nothing good came out of it.

My last GA popping in 3 turns. The last culture bomb will give me the victory. I check Victory screen, Federick last city to Legendary was.......... 81 turns :confused::confused:

He did not lose any city in war. I did not see him switching out of Free Speech. Don't know what happened there. Maybe the war forced him to turn the culture slider lower.

In any case, I won. Pretty lucky due to the good land and the Diplo situation. I click "just one more turn..." to WB to check how close I was. Federick is building Eiffle Tower. The war set him back alot. A tough break on my part.


It had to be a very exciting finish. I like your persistence to trigger the cultural victory even after you lost the 'music race' and Sistine Chapel! :goodjob:
 
One turn long round.

1300 AD - 1310 AD
Spoiler :

I played one more turn and Freddy is no more.
Spoiler :
civ4screenshot0713.jpg


I will soon declare on Gilga but I should also think about my economy now. This is the military situation.
Spoiler :
civ4screenshot0707.jpg

civ4screenshot0706.jpg


And this is the economic situation.
Spoiler :
civ4screenshot0705.jpg

civ4screenshot0712.jpg


Here are some consequences of using slavery heavily (yes, I am a bastard ;)).
Spoiler :
civ4screenshot0704.jpg

civ4screenshot0699.jpg

civ4screenshot0700.jpg

civ4screenshot0701.jpg


I lose 39 gold per turn now and this is only due to the Freddy's shrine :cry:


My plan:
1. Delete some more workers (whenever they have nothing to do, although I have to improve Freddy's land first, and then Gilga's land).
2. Let my troops heal and then attack. I will divide my stack into 2 and atack according to vranasm's attack plan (thanks for that once again!) with the bigger one. The smaller stack will be really small and will wait in my territory for a counterattack.
3. Stop using slavery in those heavily whipped cities.
4. Stop building more Cuirassiers only once the war against Gilga is decided. Building wealth/research then and researching Astro and then Economics.
5. When the research is done, convert to free market and nationalism.
 

Attachments

The cities will grow back. The German and Sumerian cities will make up for your whipped cities. Once the cottages around the AI cities grow so will your economy.

Your economy will recover. You can use more specialists anyway with rep once you have the mids. Hopefully the german cities will pay for themselve. Cashflow can be dealt with by merchants instead of scientists. Caste system?

You are in pole positions to win this game quite comfortably pending no disasters abroad. Question is space? Domination/Conquest/ space or diplomatic?
 
You are in pole positions to win this game quite comfortably pending no disasters abroad. Question is space? Domination/Conquest/ space or diplomatic?

I have already asked this question myself. But I will try to conquer my continent first and then ask again :)
 
no need to panic about the gold situation. If you whip courthouses in new cities

a few banks (I think bank in berlin will give around +20 gpt acording to BUG mod), even some markets (they give you enough happy to be worthwhile) you will be flowing in gold soon.

Just let the slider at 0% for awhile...
 
I'm somewhat worried with vrnasm plan , especially in the aproach to Uruk. Gilga has Chichen Itza ( that normally is not a big deal, but, as you are using cuiraseers en masse, it makes a diference ) and , to add, if you do as he says, you will attack across a river. That's +75% defense in top of a most likely high culture defense ( btw, change to Rep as soon as you capture Uruk :D ).

That is problematic since you don't have enough EP to make a revolt in Uruk ATM ( BTW, why the 1:1 ratios on everyone? Do you really need EP on the Chinese ? ), that has a base cost of 832 EP ... with a 22 EP/turn ( ok it will get better on this ) and 400 EP banked on Gilga, it will take a while to get those... and you don't have any spies :p

How about this ?
Spoiler :
QhZTv.jpg

Dotted arrows are possible side attacks/ options to make after getting more intel. Obviously the western stack needs to be far more beefed than any of the other(s), but IMHO this line of attack is better than the previous proposal .

Anyway, on other concerns:

- Why haven't you done yet a courthouse in your cap? You have 7 g of maintenance there ;)

- You have some of the conquered cities in culture build . You don't need that, due to the Sistine effect on forced specs before the first border pop. See Bremen for a example.

- You should get intel on the troops Gilga has tom ake more adequate plans

- As others said, more courthouses and FP ( Berlin, maybe ? ... Or wait for Uruk? ) and market + bank in Berlin for your economic woes :D
 
r_rolo is of course right and I tried to make correction in other post later.

I would not split too soon though.

I will just repeat what I wrote there. I would try to land 1E of uruk.

at T0 of the war you will move 1NW of Eridu. next turn you capture eridu and units that were not involved should be able to reach the spot 1E of Uruk (it should be 1.7 once entering Eridu should allow 2 moves in enemy territory, since I expect that 1NW of Eridu will be neutral teritory and not gilga land)

Uruk is heart of empire and if you split too soon your middle is open to counterattack. That's why i would aim there the whole stack.
From Uruk you can easily reach the west and east land in similar number of turns.
 
Oh, I haven't noticed your correction ;)

OFC this plan is highly dependant of where the enemy troops are. My plan assumes that the SoD of Gilga is on the cap ( it should be there, given the AI coding ) and that it will move vs the troops menacing Eridu, leaving Uruk relatively undefended. Your plan probably assumes the same, but it is far more conservative :D

Anyway, my plan is to take the Chichen Itza out of the equation as soon as possible ( and to get those wonders in Uruk, especially the Mids ... the only good thing of a anarchy turn is that you don't pay maintenace in anarchy :p ) ). BTW I do not expect that 1 NW of Eridu is neutral or our land unless Uruk is down ...

To be honest, I do not think that DP will be open to counterattacks after the SoD is erased near Eridu, regardless of what option he chooses. But more intel on Gilga would be nice ... heavens he has OB with Gilga, so he could had lost already some cuiraseer-turns scouting the area :p
 
^^ I prefer to destroy enemy SoD in first turns of war if I can...

I didn't check the save now, but from what I remember gigla had lower power then DP already so I wouldn't expect strong opposition anyway, but certainly expect to concentrate gilga around Uruk ;-)

if the Chicken pizza is in some of the western cities your plan has big merit of course. The Mids are obvious target though :-)
 
If he has open borders it won't be hard to find Gilga's main stack using 1-2 curs. The main issue with be CG2-3 longbows/ muskets. Hopefully the curs will be enough to take them down at strength 12.
 
Chichen Itza is in Uruk too ... as ToA as well ;)

In fact the only other city that might deserve a detour because of the wonders is Ur ( eastern coast ) because of Collosus. As DP is cash stripped, every coin counts :D

DP has 1.1 of Gilga power, but being him Pro, we should expect a fair ammount of CG II and III longbows and muskets. DP will surely have more casualties than against Fred :p To add, he has engineering, that means pikes ...

@Gumbolt

That was my point on gripping on the fact we don't have more intel on Gilga's army. DP could had sent 2 cuirs to Gilga's land while the bulk of the army was finishing Fred. This kind of details can cost or gain some turns and Gilga is 1 tech away from rifles ...

The CG II/III units are the main issue, as you point. Hence my focus on taking Chichen out of the equation ASAP
 
I have read your posts once again and decided to try r_rolo1's attack plan this time. I have some spare turns before my Cuirassiers heal and move to the attack position so I can do a quick scouting before the attack. And since you really scared me about those CG units, I will continue whith whipping/building military (banks, markets and other buildings can wait).

I will play later today.
 
Collosus is already obsolete with astronomy??

It is a shame he has no real economy to produce EP against the Ai capital. He has 400 EP points on Gilga but he has not set a target AI for espionage. So this could of been rising 20 points a turn but instead is +4 a turn.

Even so 40-45 curs should be enough to take out the cities. Most curs should be level 1-2+ now after the first war.

I don't think Gilga is a big unit spammer but 1.1 seems rather low on the power rating given all the curs floating about! it could just be stables, baraacks walls etc. It could also be 3-4 LB defending each city. I learned long ago that power ratings mean very little at times due to way the Ai over build. Looking at game I can see he has steel already. So expect cannons/ long bows/knights and mace/muskets?

Yes it was a shame he did not scout out Gilga sooner.

Personally i would go in with a good strong 30 unit stack and 15 unit strong second stack. The danger is Gilga can attack Hamburg and Berlin on first turn of war as his knight can attack with ease. There is no cultural buffer zome around Berlin or Hamburg. Before the war check his main cities for units and deploy main stack towards capital before he reaches rifles. if he does have a stack entice it out into open field to attack it. If you wait too long you will be facing an army of rifles.

Chichen Itza is in Uruk too ... as ToA as well ;)

In fact the only other city that might deserve a detour because of the wonders is Ur ( eastern coast ) because of Collosus. As DP is cash stripped, every coin counts :D

DP has 1.1 of Gilga power, but being him Pro, we should expect a fair ammount of CG II and III longbows and muskets. DP will surely have more casualties than against Fred :p To add, he has engineering, that means pikes ...

@Gumbolt

That was my point on gripping on the fact we don't have more intel on Gilga's army. DP could had sent 2 cuirs to Gilga's land while the bulk of the army was finishing Fred. This kind of details can cost or gain some turns and Gilga is 1 tech away from rifles ...

The CG II/III units are the main issue, as you point. Hence my focus on taking Chichen out of the equation ASAP
 
Took a quick look, he has cannons cos he can research steam power ;)
That explains the power rating, well you are lucky he picked that instead of Rifles ~~
But now you certainly want to spot his stack and wait for it before you move in too far, cannons can be a danger.
 
How do I make Gilga's main stack enter an open field? DoW and wait?

Step 1 Check for a possible stack. The capital is probably a good bet.

Step 2 declare with forces in 2 main stacks.

Step 3 Move stack into a tile which his stack can't reach but will likely move to. We are assuming a stack at this point purely based on Steel and power rating being so close to yours.

Step 4 Attack it. With flanking your curs would eat up any cannons if he has any.

Step 5 move rest of remaining full strength troops in and take capital.

The main issue is getting all your units healed in time to launch attack before rifles arrive. CG 2-3 rifles will be almost impossible to take out with Curs!

I spent all my EP to Frederick. That is why I have so little EP points on Gilga now.

Fair enough but I would now move all your Ep onto one target. Either Gilga or another AI. How many points do you need on Gilga for city visibility?? Guessing one of the other AI might be better if you intend to destroy gilga. Unless you can build up enough EP for a revolt. Doubt it.
 
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