000 4000 BC Found our capital "01 Mighty Madrid"
MM: instead of the flood plain with wheat, work the tile NW of it.
Gives Warrior in 5 turns, not 10. Do not want to die early like Hawk Chieftain.
Once the warrior is finished, then will work the good tile.
Rename worker to "PeonUno". No game reason to do that, just like to name units.
PeonUno SW to flood plain + wheat.
Research Writing, 40 turns.
Science to 20%.
8.2.0, +3 gpt
001 3950 BC PeonUno irrigates.
002 3900 BC - Nothing
003 3850 BC - Nothing
004 3800 BC - Nothing
005 3750 BC Mighty Madrid Warrior -> Warrior, 10 turns.
MM: work the flood plain + wheat instead of plains tile.
PeonUno builds road.
Warrior01 E to mountain. Sees terrain that cannot be used very soon. Well the flood plain can be, but the other terrain is hills and mountains and desert. But there is a coastline to the east and the river seems to be flowing in that direction. Could it be a lake and not an ocean? That could be very good.
006 3700 BC Warrior01 N to mountain. Warrior01 sees something that has been considered a myth and legend, a place of riches that no one believed ever existed: The Lost Ivory Fields of BeefBayford! (NE-N-N of Mighty Madrid on a plain.)
007 3650 BC Warrior01 W to mountain. And sees more of the Lost Ivory Fields of BeefBayford. (N-N-NE of Mighty Madrid on a plain.)
008 3600 BC PeonUno has finished the road to the Wheat and looks around for his next task. He knows that the culture of his home city will soon expand and would like to build a road to a place where a new city could be built by his glorious Spanish people. But that is too risky to do right now.
So he goes NW across the river to the plains, where he will again irrigate and make roads.
Warrior01 NW to mountain. Sees hills and mountains, nothing very friendly.
[IBT]
Mighty Madrid doubles in population and everyone forgets how to be nice to each other.
009 3550 BC Adjust Luxury slider to make Mighty Madrid productive again. Takes 30% to get that one Unhappy person Content.
PeonUno irrigates.
Warrior01 decides to make a wide circle around Mighty Madrid and see what is around it.
W from mountain to hilltop. Sees a river in the distance in the west.
010 3500 BC Mighty Madrid's culture expands and more of the world becomes visible. Two things are of special interest. To the SW is a body of water, hopefully a lake. To the SE is a goody hut.
Warrior01 is on auto move back to Mighty Madrid. That will take three turns. In two turns Mighty Madrid will produce a warrior. That warrior will go investigate the goody hut. This way we explore but protect our capital.
011 3450 BC Warrior01 auto moves.
012 3400 BC Mighty Madrid Warrior -> Warrior, 5 turns.
Warrior02 S.
Warrior01 auto moves.
013 3350 BC Warrior01 has arrived in Mighty Madrid. Snarls at the people to keep them in order.
PeonUno begins the roads.
Warrior02 S, adjacent to goody hut.
Mighty Madrid will grow from 2 to 3 next turn.
014 3300 BC Warrior02 checks out the goody hut. The friendly Magyar tribe gives Warrior02 a map of their region. More of the river, a lake in the distance, several mountains and hills.
Warrior01 stays put.
Mighty Madrid has two happy and one unhappy people. It should not riot next turn. The presence of Warrior01 has made one Content person Happy. The snarling worked.
015 3250 BC Warrior02 is going to investigate the lake that the Magyars told us about; E.
Warrior01 stays in Mighty Madrid.
016 3200 BC Mighty Madrid Warrior -> Warrior.
Warrior01 stays.
Warrior03 is going to explore the land to the north of the Lost Ivory Fields of BeefBayford. N to mountain.
PeonUno needs directions. By instinct he would move an adjacent tile and irrigate it. But the lure of the Lost Ivory Fields of BeefBayford is too strong. He goes east into Mighty Madrid and then NE. Here he will again irrigate and make roads.
Warrior02 E to mountain. The water area is getting larger but even now Warrior02 cannot tell if this body of water is big enough to contain salt water.
017 3150 BC Warrior02 SE to grassland, next turn SE to mountain.
PeonUno begins to play with water.
Warrior01 stays.
Warrior03 N to plains.
018 3100 BC Warrior01 stays.
Warrior03 N sees grassland and coastline.
Warrior02 SE to mountain. Sees goody hut two tiles to the east.
Mighty Madrid grows next turn.
019 3050 BC Mighty Madrid Warrior -> Warrior, 3 turns.
This is a pre-build. We may want to switch this to worker or settler.
Warrior04 and Warrior01 both stay in Mighty Madrid and make Content people Happy.
Warrior03 NW to mountain. Learns that he near the northern tip of the Spanish continent. Sees a lot of the coast line to the NE and a hint of a coast to the NW,
Warrior02 E to visit the goody hut. Sees a mountain range behind the goody hut.
Mighty Madrid has three Happy and one Unhappy people.
Experiment with the Science slider. Even at 100%, Writing still takes 21 turns. We do not have enough people to affect our science right now. Reduce science to 10%, which still leaves us with 1 unit of something (gold or beakers, I am not sure which) being used to research Writing.
020 3000 BC Warrior04 and Warrior01 keep the natives friendly and happy.
Warrior03 W mountain to mountain. Yes, this is the north most part of our continent.
Warrior02 enters the goody hut. And good news? A friendly Magyar tribe wants to join our empire as a Settler.
MagyarSettler thinks that it is ready to move, but Isabella's High Council, headed by Lord Nerovats of the Netherlands, will have to decide where they can best serve the Spanish interests.
End of Turn Log Stats:
Despotism (6.1.3) 79 gold, +3 gpt
Science: Writing (20 turns)
Cities: 01 Mighty Madrid (4), grows in 6, warrior in 2 (pre-build, can change) and culture expansion in 80 turns.
End of Turn Log Impressions
I got very lucky with both goody huts, especially the second one. Having a settler at no cost is great. I just wish that it were closer to Mighty Madrid. Even if we move it to get the incense, it is a long way back to the capital, through rugged terrain that will take our worker longer to road. Plus, that worker will need to be protected.
I think we need to consider if the next thing that Mighty Madrid builds should be a settler or not. I think we need to build a settler soon and place it near the ivory. I think we will not have a problem doing that. To me, it looks like the unknown land to the east of the ivory is a coastline. That is a guess based on how the land looks; I do not know for sure.
We may have this land to ourselves. That can be good and bad. Easy to build; hard to trade.
Below is a map of the Spanish Empire:
Below is a map of where the MaygarSettler is located:
Below is a map of the land between the Spanish Empire and the MaygarSettler: