NESLife VIII: The Next Generation

Seepazo
Evolved from
: Harpazo
New Genes: Vision +1, Venom/Poison +1, Cold Resistance
Genes: 1x Stomach, 1x Flesh Eating, 1x Filter Feeding, 1x Buoyancy, 1x Swimming, 2x Vision, 1x Harpoon, 1x Gills, 1x Venom, 1x Cold Resistance

Description: The Seepazo has adapted the harpoon-like structure of its ancestors to deliver a simple venom designed to interfere with the motor functions of potential prey. Ideally it is enough to outright kill, but even weakening another creature will allow the Seepazo to move closer with less risk of injury. The trinocular eyes have started to develop rudimentary light focusing features. An improvement that allowed better use of the harpoon-like feature and reduced energy loss of wasted venom from poor aim or misidentification of food. Finally, Seepazo found themselves advancing into cooler waters as they moved about in search of food.


Wasn't sure if you wanted different genes for poisonous creatures versus venomous creatures. I'm not trying to imply the Seepazo is venomous and poisonous. It is specifically venomous if not obvious from the description text.
 
Mouther - Erez
Evolved from: Scraper
Evolution: +1 Teeth, +1 Jaws, +1 Swimming, -1 Filter feeding, -1 Buoyancy
The mouther is a more streamlined, faster, and stronger evolution of the Scraper. It can now swim powerfully enough to not need to have any buoyancy, and with its powerful teeth and jaws it can bite most things that exist to take pieces to feed upon.
 
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Note that I also keep a running updated tree of life:

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Terrotron - North King
Evolved from: Xerotron (Era 7)
Genes Added (+Bonus): 1x Roots, 1x Freshwater Tolerance, 1x Water Retention
Genes Removed: -1 Buoyancy
Genes: 1x Photosynthesis, 1x Mucus, 1x Hibernation, 1x Roots, 1x Water Retention, 1x Freshwater Tolerance
Description: A dedicated, simple land plant, the Terrotron is distinctive not only for its ability to survive in many terrestrial habitats (arid and not), but also for its growth pattern -- Terrotrons grow in a highly geometric, tessellated shape, when very successful, covering the ground in polygonal green patterns. During dry times, the Terrotron desiccates and hibernates. This is both a defense against environmental hazards and a means of propagation, as drifting leaves colonize new areas.
 
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Thank you guys for the evolutions! I feel like I've got my mojo back for this project, so I'll try to make progress over the weekend. No worries if people want to change their evolutions at this point though.

Thank you North King in particular for your work on this, I really appreciate it!

TerrisH's evolution reminds me, I'd originally described this planet as having swarms of aeroplankton in the form of microbes, suspended by the denser atmosphere (compared to earth). And I imagine there's quite a lot of microbes that continutally cycle between water, ground and air. I haven't been stressing this in the updates, but it is a thing that is there as a potential food source. As TerrisH described, I imagine you'll get blooms of aeropankton whenever wind-blown sand or dust (carrying nutrients) meets moist warm air.

Given the lower density of aeroplankton, I'll say it will need a special ability to harvest them IE 'aerial filter feeding'. Some will occur at ground level but I imagine that being very sporadic. Most I expect will be found a little higher up, requiring flight or buoyancy to reach them. That probably goes along with 'water retention' to avoid drying out, and 'freshwater tolerance' to be able to absorb water directly from rain - unless you have a species that somehow takes short trips up into the air and returns to the sea.

@TerrisH, about the Jagatron in particular - I don't have any major objections, but I feel like I want to tone it down a little bit. So it's evolved from airborne spore capsules that are capable of continuing to grow and multiply when in the air, absorbing dust and moisture, and reproduce directly... And after that became a self-sustaining loop, it kinda forgot how to grow into a recognisable Tronic plant? Apart from maybe some odd situations, where it grows on the surface in rootless bundles/fronds. I imagine it could also grow like a Epiphyte in odd places, like on rocky outcrops, or on top of other plant growths/rafts.
 
@TerrisH, about the Jagatron in particular - I don't have any major objections, but I feel like I want to tone it down a little bit. So it's evolved from airborne spore capsules that are capable of continuing to grow and multiply when in the air, absorbing dust and moisture, and reproduce directly... And after that became a self-sustaining loop, it kinda forgot how to grow into a recognisable Tronic plant? Apart from maybe some odd situations, where it grows on the surface in rootless bundles/fronds. I imagine it could also grow like a Epiphyte in odd places, like on rocky outcrops, or on top of other plant growths/rafts.

Pretty much exactly. Main limit to their growth/life would be water/dust, so tend to be sparser in areas where there is low humidity, and explode in population in humid locations like rain clouds.
Likely the next evolution down its branch of the tronic line will see it lose it's ground rooting abilities completely and shift out of the Tronic-line (arnic-line?). But I don't plan on evolving them till the turn after next and a major threat to their existence.
 
if we don't get flying plants in this nes i'm gonna throw a chair at something > : (
 
Galgophage - Jehoshua

Evolved from: Falgophage

Genes: 1x Swimming, 1x Stomach, 1x Plant Eating, 1x Jaws, 1x Buoyancy, 1x Vision, 1x Cold Resistance 1x Eggs (+2 Freshwater Tolerance)

Description: The Galgophage has evolved from populations of Falgophage that, stressed by the proliferation of their own kind, have adapted to brackish and freshwater habitats. Whilst the Falgophage continue to dominate the temperate seas (where the Galgophage has no competitive advantage and is outcompeted by them) in the estuaries and freshwater waterways of the world the Galgophage has thrived, lacking competitors in larges swathes of water and outcompeting the Flestuary in the tropics with its more efficient reproductive and food consumption mechanisms. It has also subjected numerous freshwater plant species of the Galgatron, Halgatrone and Igatrone groups to animalian predation for the first time even as these plants provide secure host to creches of Galgophage eggs that develop unmolested in freshwater away from the predators that proliferate closer to sea.
 
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Thanks again guys!!!

Regarding a deadline, I'm gonna say 10am UK time next Saturday (4th December) is the deadline for evolutions to be guaranteed a slot in the next update.
 
Is it morally inadmissible for me to convince my girlfriend to make a CFC account so I can post a second evolution? :p

On a more serious note, it would be a cool bonus for the era 'winner' to let them contribute a second evolution. Or, to let someone contribute to gene bonus organisms in addition. I often find myself lagging behind what I believe the natural next development of the era "should" be in certain areas because I'm not able to contribute to as many branches as I feel need updating based on the status of the biosphere. For example, I had Frescatail and Flestuary planned out at the same time as divergences from Flentatail into different niches. Of course your workload has to be considered as well, Daft. :) You could consider capping the era's evolutions at a certain number to prevent all the players from spamming out two evolutions per turn and making it un-updateable.
 
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