NESLife VIII: The Next Generation

Clinger
Evolved from Grabbler
Genes Added: 1x Armor, 1x Feeding Tendrils
A further adaptation of the Grabbler, Clingers appear to have evolved to avoid getting themselves and their hosts eaten by the many critters crawling and swimming through the ocean. Several of the grasping tendrils have lengthened into feeding tendrils to catch drifting food, while a primitive, chitinous armor on the "underside" protects both the tiny Clinger and their hosts from consumption by predators. Larger colonies of Clingers can overlap into biological scale armor that protects against virtually any predator of the era in question.

@NK I think I would interpret this as 1x Exoskeleton and 1x Filter Feeding, just to use terms in the stats that might be more common. I'd also suggest losing the 'External Digestion' as I don't think it's a benefit here, but don't want to force your hand!
 
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Here's my NPC evolution:

Moldus

Evolved from: Primitive Life
Genes Added: 1x Hyphae, 1x Aquatic Spores
Description: Moldus is little more than a collection of microscopic tendrils that work their way into organic matter such as algae mats, or decaying animal bodies, and leach nutrients from them. Once food is exhautsed, the cells assemble into strangely-shaped 'fruiting bodies' which finally launch thousands of tiny spores into the ocean, entirely at the mercy of ocean currents. Some may land in a place where suitable food is available, repeating the cycle.
 
Sparky
Evolved from: Primitive Life
Genes Added: Electrosynthesis, Stalk
Description: Sparky are a thin structure of specialized cells floating on the surface of planet's oceans in regions of particularly thick cloud-cover, and common storms and lightning strikes.
They generate energy by acting as a conduit for the electrostatic difference potential between the atmosphere and the surface of planet, excreting long incredibly thin biowires that float high into the sky like kites on winds and their collected electrostatic charge. They also use electrostatic charge to prevent entanglement with themselves or their neighbors. The stalk 'biowire' act to slowly funnel the voltage differences of storms or even thick clouds to make sugars much as plants use the sun to make sugars.
Effectively sparky is a primary autotroph that generates energy not from photosynthesis or chemosynthesis but from storm energy. It is only an evolutionary possibility on a planet with a very dense atmosphere to easily get its kite-stalks aloft and with extensive storms to 'feed' on. Likely it will be outcompeted in areas of sun by photosynthetic organisms but may find a niche in cloudy areas or with a long night.
 
So I know we're incentivized towards more variation, but I have this vision that I have to see if I can have it come to pass. It'll probably just die out, but that's fine too :D It'll be interesting to see how far these dumb-brained floating micro giants can last.

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Biggerster - Angst

Evolved from: Bigster (Era 2)

Genes: 4x Filter Feeding, 1x Buoyancy, 1x Poison (+1 Filter Feeding, +1 Poison)

Description: An even larger Bigster disc, maybe the biggest species of its time. It simply doubles down on size where the species idly rises and falls in masses of swarms depending on the amount of nutrients in the water. A particular adaption is the evolution of some really harsh poison in its tissue, deterring predators and parasites from nibbling away at these giant discs; necessiating specialization in order to eat from these idle swarms. Of course, if the poison makes the species too succesful, it will pretty much make teeny dead zones and its population will fall again, since it literally can't plan or move purposefully.
 
Sparky
Evolved from: Primitive Life
Genes Added: Electrosynthesis, Stalk
Description: Sparky are a thin structure of specialized cells floating on the surface of planet's oceans in regions of particularly thick cloud-cover, and common storms and lightning strikes.
They generate energy by acting as a conduit for the electrostatic difference potential between the atmosphere and the surface of planet, excreting long incredibly thin biowires that float high into the sky like kites on winds and their collected electrostatic charge. They also use electrostatic charge to prevent entanglement with themselves or their neighbors. The stalk 'biowire' act to slowly funnel the voltage differences of storms or even thick clouds to make sugars much as plants use the sun to make sugars.
Effectively sparky is a primary autotroph that generates energy not from photosynthesis or chemosynthesis but from storm energy. It is only an evolutionary possibility on a planet with a very dense atmosphere to easily get its kite-stalks aloft and with extensive storms to 'feed' on. Likely it will be outcompeted in areas of sun by photosynthetic organisms but may find a niche in cloudy areas or with a long night.

Hi Immac! I love the creativity here, but I'm honestly not sure how this would work. I can only cope with things within my working knowledge of biology, otherwise I've got no idea how to evaluate this in the updates... For that reason I'd rather not get into pure speculative ideas. I'll talk to Iggy to get his opinion, but please don't be offended if I come back asking you to change this to something more conventional :/
 
Lochoreg

Evolved from: Primitive Life

Genes Added: Scavenging*, Digging

Description: These tiny multicellular creatures only began becoming noticeable after the evolution of the clinger. Using various ridges or pseudopod-like musclature on their underside, the Lochoreg burrows beneath themselves, pushing up sand and detritus, which they capture in their underside and consume, pumping/pushing out sandy water out the top, sides or rear. Compared to the dribbler, they go after buried algae slimes or burrow into corpses instead of merely the surface of the sea floor.



Other Notes: May be filter feeding instead of Scavenging, not certain. A standard form could be a corkscrew like worm.



P.S. What’s Moldus’ method of energy generation mhm? ;P Hyphae covers both structural and scavenging?
 
Hi Immac! I love the creativity here, but I'm honestly not sure how this would work. I can only cope with things within my working knowledge of biology, otherwise I've got no idea how to evaluate this in the updates... For that reason I'd rather not get into pure speculative ideas. I'll talk to Iggy to get his opinion, but please don't be offended if I come back asking you to change this to something more conventional :/
That's cool. I am recycling something I did in a scifi nes once... basically it's a rechargeable battery. The voltage difference between the atmosphere and the ground (which is the cause of lightning) is the energy source. But instead of being a huge discharge of a spark (ie lighting) it's a slow transfer of electrons (ie charging a battery)..... except the battery is sugar based because its biological. And those sugars are converted to biomass.... ie... the electrosynthetic organism grows and reproduces.

I will respect your call in this as u see fit but I wanted something that suited and fit the unique conditions on the planet with a very thick atmosphere and frequent lightning. Plants but plants for storms.
 
Other Notes: May be filter feeding instead of Scavenging, not certain. A standard form could be a corkscrew like worm.

P.S. What’s Moldus’ method of energy generation mhm? ;P Hyphae covers both structural and scavenging?

Digging and Scavenging works for me! As for Moldus, yes I had in mind Hyphae allows a form of feeding fungus-style (I think this was a thing from NESLife 3). At this point very unspecialised and inefficient, so they would be slow-growing.
 
Flailzord
Evolved From: Crawlzord
Genes added: 1x Tentacles (now 2x), 1x Barbs

The flailzord is a highly unpleasant thing to look upon, but luckily nobody has eyes. The questing tentacles of the bottom feeding crawlzord have been strengthened and enhanced with hooklike silicate barbs which grow throughout the lifecycle of the creature, growing in length and shedding barbs with damage. The fossil record may well attest this creature from its discarded barbs which are well preserved, being highly mineralized, unlike the small, ball-like core bodies.

The strengthened, elongated tentacles of the flailzord allow it to more quickly if chaotically bounce across the sea floor, and primitive reflexes allow it to be propelled upwards in drifting pushes off rocks or coral forms. In this manner thresher clouds of flailzords travel across coastal and benthic zones and are carried with currents. Their main method of finding prey is running into it and flailing with two dozen barb probosci. They continue to passively filter feed organic material that has been threshed into a fine nutrient soup by repeated blending by the thresher clouds. They reproduce quickly, and thresher clouds can quickly denude an area of all large multicellular life.
 
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@NK I think I would interpret this as 1x Exoskeleton and 1x Filter Feeding, just to use terms in the stats that might be more common. I'd also suggest losing the 'External Digestion' as I don't think it's a benefit here, but don't want to force your hand!

My impression was that the feeding tentacles digest food externally, rather than bringing them into a mouth! But feel free to use your own discretion.
 
Ralgetron
Evolved from Algaetron
Genes Added: Photosynthesis, Roots
As time passes, the simple algaetron grew to become more efferent at soaking in the sunlight, along with developing small tendreals to allow themselves to bind together more tightly and anchor themselves in the shallow water near the shores.
 
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Vorzord
Evolved from Crawlzord
Genes Added: Burrowing, Scavenging
Genes Removed: None

The Vorzord has evolved to tunnel and push its way through the soft, muddy bottoms of the sea floor, keeping the mass of its body beneath the surface to avoid predation. Its fourteen tentacles stretch out through the muck in search of edible material, filtering it out from inorganic material and drawing the rest of the Vorzord's mass in the direction of richer feeding grounds. When the Vorzord encounters a large piece of organic matter, it wraps several of its tentacles around it to form a seal, and slowly digests the object. This bonanza is usually followed by a spate of reproduction, after which the parent and its newly-spawned offspring depart, in their separate pursuits of food locked away beneath the sea floor.

Question: How does the Crawlzord's current feeding mechanism work? If this concept doesn't work, I have a similar concept for a burrowing detritivore that is descended instead from the Gribbler, which I'd call the 'Vorbler'.
 
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Question: How does the Crawlzord's current feeding mechanism work? If this concept doesn't work, I have a similar concept for a burrowing detritivore that is descended instead from the Gribbler, which I'd call the 'Vorbler'.
I kind of pictured it a less targetted version of what you have, here. The tentacles have filters/whatever to eat
 
Hello! Thank you for all the evolutions. It seems I've spent most of this week either sleeping or working, but the update is nearly done! I'm taking a break for tonight, but I should have it all posted tomorrow.
 
Update 2 - The Flailian Epoch

This era is named after the Flailzord, which was initially known only from enigmatic fossils of its hardened mineral claws, before other fossil beds were discovered which revealed the soft body of this rather horrifying organism. However, the appearance of burrowing scavengers is perhaps the most important development that occurred during this time.

The climate remained stable and warm until the end of this era, with abundant shallow-water habitat and an ongoing diversification of species.

In the millions of years since complex life began to appear, algae mats continued to dominate the seafloor, despite grazing by Dribblers. That began to change with the arrival of Lochoreg and Vorzord species. They were not closely related - Lochoreg has not been matched to any other clade and seems to be the first emergence of a new branch of complex life in the fossil record. It was a simple, wormlike burrowing creature, feeding upon micro-organisms and decaying biological matter; its simplicity allowed it to survive on meagre rations. Vorzord was much more complex in comparison, being a descendent of the now-widespread Crawlzord lineage. With its multitude of tentacles, it had various modes of feeding and locomotion, and was better able to exploit animal carcasses as a food source.

Both these groups were very successful and seemed to coexist quite happily for the time being. But their burrowing began to disturb the seafloor and finally began to uproot the algae matts, allowing nutrients buried in the sediments to mix with the ocean currents. This in turn led to a greater blooming of life of all kinds, but especially the various plant-like species of the Algaetron lineage.

While Xerotron continued to bloom in vast numbers across the planet, Ralgetron was a new class of Algaetron that seemed to adapt to take advantage of the increase in nutrients now available, as well as the increasing amounts of seafloor real-estate up for grabs. It was the first lifeform on this world to be recognisable as something like a plant, with primitive leaf-like growths, and root-like structures to hold it in place, allowing it to persist in areas where conditions were favourable, rather than getting swept away. Fossil beds show that Ralgetron grew in dense clusters in certain parts of the shallow sea, seemingly growing faster than any primitive predator could nibble away at it.

Moldus is another enigmatic genus that appeared at this time, barely detectable in the fossil record, but found alongside Ralgetron and initially mistaken for another kind of primitive sea-plant. It appears to have been a loose collection of tiny hyphae that fed by absorbing nutrients from their surroundings, before occasionally forming into oddly-shaped fruiting bodies. It seems to have fed on the scraps left over from other scavengers, helping to recycle nutrients further, though some species also seem to have been opportunistic parasites causing disease in weakened plants and animals.

The Blobster lineage was not standing still during this epoch - Biggerster evolved from the Bigster, boasting even-more complex filter-feeding structures, as well as developing a coating of poisonous compounds that resisted infestation by Gribblers and attacks by other animals. The disc-shaped creatures were the biggest yet seen on the planet, probably reaching the upper limit in size for any single life-form without gills or a circulatory system.

Bigsters meanwhile had an unexpected revival due to mutualism with the Clinger, a descendent of the Grabber that functioned as a kind of living chainmail armour, while using its own filter-feeding apparatus to steal a portion of the food that would otherwise have been drawn up by the hungry cilia of the Bigster. Clingers were the first species to evolve a kind of keratinous exoskeleton, most likely a response to the increasing array of pseudo-predators now in existence. It is known that the versatile Clinger genus also attached to other animals, and some species seemed to happily live a barnacle-like existence amidst rocks on the seafloor. But by the end of this era, no fossils of Bigsters are found without Clingers attached to them. It is likely that Bigsters and specialist species of Clingers began to evolve together, synchronising their growth and budding process and forming a kind of colonial organism.

Both Biggersters and Bigsters were thus able to rapidly grow and reproduce if they happened to float into an algae bloom, outcompeting any other floating filter-feeders, but it was almost pure luck if this occurred, as these creatures still had only the most basic senses and no way of swimming against the currents.

Dissolvers were closely related to the Bigster lineage, though by now radically different in appearance and lifestyle - they continued to evolve more complex digestive organs, with adults specialising in eating and digesting other animals. The eyesight and swimming ability of the Dissolver remained very basic, and without any kind of jaws, claws or other weapons, it was limited to whatever it could fit in its mouth by simply swimming into it. However, given the abundance of soft-bodied prey floating around in the ocean at this time, this does not seem to have been much of a problem. It is likely that Dissolvers fed upon plankton and spores as they developed, before growing large enough to eat small, newly-budded creatures as an adult. Fossils show this genus was successful and widespread, though likely limited to areas of shallow sea where prey was available in sufficient numbers.

Further evolutions of the Crawlzord lineage are seen in this era. Crawlzorg shows signs of reproducing by mass release of tiny spores, many of which would have ended up being eaten by planktonivores. But this allowed the genus to spread itself far and wide, colonising new areas of shallow sea floor. There are also signs that Crawlzorg had evolved some kind of symbiosis with photosynthesising microbes, able to substitute its diet of plankton by ‘farming’ sun-loving microbes within its own tissue.

Meanwhile, the aforementioned Flailzord evolved on a different path - one of destructive feeding upon other animals. With primitive mineralised claws attached to its elongated, and strengthened tentacles, it seems to have fed by slicing and dicing other soft-bodied animals, absorbing the shreds of fleshy debris that resulted on its feeding cillia, as it had nothing resembling a mouth or stomach - it was doubtless a very inefficient, wasteful and strenuous form of feeding, but as this time it seems to have been successful; it is easy to imagine Dissolvers and other animals also taking advantage of the mess left behind by Flailzord as it slowly crawled along the seafloor.

As this epoch drew to a close, a large continent was forming at the southern pole. This, combined with increasing draw-down of carbon from the atmosphere, seems to have cooled global temperatures slightly. The result was an increase in shallow cold-water habitat and less of the tropical shallow habitat was available, increasing competition amongst the rapidly-diversifying, warm-water species.

Species List + Stats

Notes:

For the Bigster and Swimster lineages in particular, there is selective pressure for some kind of gills in order to grow larger.

Scent Detection would also be useful for animals to detect food at a distance.

Vibration Sense (heading) would be useful for predators to detect prey at night or in murky waters, or for prey to evade predators.

Cold Resistance would aid exploitation of cold water habitats that are now more prominent, as the warm tropics are now getting more contested. As a reminder, there are still deep ocean depths (pressure resistance + cold resistance) and tidal areas (water retention, mucus etc) where there are scavenging options. There are also inland waterways (freshwater tolerance) that may be exploited for plankton and nutrients.
 
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My evolution:

Sluggler - Daftpanzer
Evolved from:
Dribber
Genes Added: Rasping Tongue, Stomach
Genes Removed: External Digestion
Description: with the decline in algae mats as a food source, Slugglers have evolved a new way of feeding. Firstly, they have evolved a kind of tongue tipped with primitive mineral 'teeth', which they use to scrape algae and other organic detritus off of uneven rocky surfaces. Secondly, its digestive 'foot' has folded in on itself, forming a kind of primitive stomach, into which the tongue can place food directly, allowing the animal to move on while digesting. These soft-bodied creatures are still rather vulnerable, and can only hope to avoid encounters with predators, though the rasping tongue may serve as a last-ditch defensive weapon.
 
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OOC: Very solid update.

IC:

Tentaflail
Evolved From: Flailzord
Genes Added: Eyes, Stomach
Genes Removed: Filter Feeding

(2x Tentacle, 1x Barbs, 1x Stomach, 1x Eyes)

With the great success of the Flailzordian genus, selective pressures favored the development of a more differentiated body plan. In particular, the ability to digest larger chunks of flesh, and to more efficiently seek out prey, were prioritized. This specialization has resulted in two to four short photoprobe tentacles (eye stalks) at the front of the creature, as well as an average of four flails that it will snap in the general direction of prey like the crack of a whip, once detected by the photoprobes. The rear tentacles lose their barbs and are specialized for pushing the creature forward faster. A slit-like orifice imbibes chunks of flailed food and regurgitates waste.

Tentaflails are larger and more solitary than their smaller Flailzordian ancestors, and will occasionally prey on them, though they prefer less spiky food. Thresher clouds of flailzords will often opportunistically follow in the wake of large prey injured or killed by the Tentaflails to thresh and filter what is left.
 
ah, that's a good gene to grab...

Falgatron - TerrisH
Evolved from: Ralgetron
Genes Added: Cold Resistance X1, Freshwater Tolerance x1
Genes lost: 1x Buoyancy
Description: While the Falgatron was perhaps most well known for its expansion into the eras colder environments, its growing tolerance for non-salt water sources was perhaps more important for its lines developments, and the development of many other species. the many rivers of the world soon became overgrown with Falgatron colonies, thriving in the mixed water where the older species struggle. While they are not quite tolerant enough to turn the rivers into highways for life yet, the later Gatron line would indeed do so.

Why spread inland over the dry dirt, when there are perfectly good rivers to spread to. and when eventually they do start to gaining water retention...
though @Daftpanzer would Freswater tolerance be applied like this? If not, I'll change it to stems or water retention instead. EDIT: or I could have not read the bottom of the update where you suggested this very gene in this use already. *sigh*
 
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Harpazo - Lord_Iggy
Evolved from:
Dissolver
Genes Added: Harpoon Organ, Gas Exchange
Genes Removed:
Description: The Harpazo's most significant development is a series of heavily-vascularized, interior channels extending out of its mouth. These internal channels greatly increase its ability to exchange dissolved gases with the surrounding water, granting it energy and endurance beyond many of its contemporaries. While it still maintains some ability to filter feed, using comb-like structures around its vascular canals to catch minute food particles, the bulk of the Harpazo's diet is brought in with its iconic hunting tool, an arrowhead-like spike at the end of a long, muscular harpoon. Using its trinocular eyes, the Harpazo seeks its quarry, approaches to a safe distance away, and then fires its harpoon, spearing its prey before drawing it in to be consumed.
 
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