New Beta Version - August 16th (8/16)

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@Recursive i laughed at your post because it starts with minor updates, and the first update is “completely rewrote the code for” :)

The effects on actual diplomacy are minor. :)

Additional changes:
Code:
Removed all diplo penalties for plundering trade routes while at war (much like stealing territory).
- At least I think there was a penalty? Not sure, but there isn't anymore. :)

AIs now get mad at you if you're friends with someone they're at war with, in addition to people they've denounced.
 
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The effects on actual diplomacy are minor. :)

Additional changes:
Code:
Removed all diplo penalties for plundering trade routes while at war (much like stealing territory).
- At least I think there was a penalty? Not sure, but there isn't anymore. :)

AIs now get mad at you if you're friends with someone they're at war with, in addition to people they've denounced.
Sounds like a lot of good stuff is coming - waiting for "soon" :-)

\Skodkim
 
You can actually come across rare situations where it's possible to chain it together with a couple cities to create canals allowing naval transport through 5+ tile continents.

ocean ~~ city -- fort - citadel - fort -- city ~~ ocean

Lakes can also sometimes help fill in the gaps and provide interesting scenarios.
That's not possible. Only tiles adjacent to water are capable of being canal. You'll need lakes.
 
AIs now get mad at you if you're friends with someone they're at war with, in addition to people they've denounced.
How "mad" are we talking about here? Considering AI bribery and war willingness this could potentially escalate into a sitution where almost everyone hates you :)

Btw, thank you for your continuous work! :)
 
Someone mentioned the Morocco kasbah bug, so I wanted to say that it's not the case on this version. I'm playing a game with Morocco and and kasbahs are normal.

Also, is anyone else seeing the AI prioritize Terracotta Army quite low? I'm used to it getting build later than other classical era wonders, but in my current game it only got built around the same time several civs were already in the Medieval Era. And I know they had researched Iron Working because I can see them building Swordsmen (and longswords in one cases). The civ that ended up building it wasn't particularly ahead in any way, so it seems the others just didn't want it.
 
That's not possible. Only tiles adjacent to water are capable of being canal. You'll need lakes.

Yeah. That's what I though. Fort-citadel-fort doesn't work unfortunately!
Hmm, I could've sworn you were able to pull stuff off like this before. Ahh well, maybe modmod territory: 'Long Dong Canal'
But fort-city-fort works!
Yup, good enough! AI will never really utilize this so best to keep it simple I guess.
Also, is anyone else seeing the AI prioritize Terracotta Army quite low?
Yeah, I was surprised to see it hang around longer than usual even with 2 heavy warmongers in my game.
 
How "mad" are we talking about here? Considering AI bribery and war willingness this could potentially escalate into a sitution where almost everyone hates you :)

Btw, thank you for your continuous work! :)

I just changed the rule for the "You have made a Declaration of Friendship with one of their enemies!" modifier so that it applies on both a denouncement and a war. -18 to Opinion, does not stack.

Wasn't making sense that the AI would be mad if they denounced them but not if they were at war. Approach calculation is already factoring in both.
 
Hmm, I could've sworn you were able to pull stuff off like this before. Ahh well, maybe modmod territory: 'Long Dong Canal'
Yup, good enough! AI will never really utilize this so best to keep it simple I guess.
Yeah, I was surprised to see it hang around longer than usual even with 2 heavy warmongers in my game.

As azum4roll said, the key is an adjacent body of water. That means you can theoretically do W-F-C-W-F-C (C=citadel) endlessly, as long as conditions allow. I frequently do a double fort-citadel link in current games.
 
Is this just extreme rare and AI bad luck or have anyone else seen this with AI's or polynesia in current version or report as bug?

Polynesia did not have the best of starts...
Failed to settle or moved settler and got caught by barbs.
Spoiler :

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But cities can't normally build navy on lakes though... right? Or do you mean that connecting a lakeside city with a canal to the ocean allows it to build naval ships and buildings?

Cities with a lake can build ships... at least when they're close enough to an ocean to be connected by a canal?
 
Is this just extreme rare and AI bad luck or have anyone else seen this with AI's or polynesia in current version or report as bug?

Polynesia did not have the best of starts...
Failed to settle or moved settler and got caught by barbs.

I think the AI settler escort logic was changed to try to prevent this but it still happens sometimes. Hopefully less often than before. Hard to say, haven't played this version enough to get a good sample size.
 
I just changed the rule for the "You have made a Declaration of Friendship with one of their enemies!" modifier so that it applies on both a denouncement and a war. -18 to Opinion, does not stack.

Wasn't making sense that the AI would be mad if they denounced them but not if they were at war. Approach calculation is already factoring in both.

Perhaps if we are making DoF have more impact, particularly negative impact, we can make the AI somewhat more willing the make them? Seems like the last half of most of my games DoF are super rare.
 
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