@ilteroi , this version's tactical AI has two tendencies I've noticed that might be problematic:
1.) too risky with its GG placement on the battlefield (very often it leaves its GG undefended or brings it in the first rank of the front instead of the second or third, even though it doesn't use it later to plant a citadel),
2.) too reluctant to pull back severely injured units, instead letting them healing next to or near my cities by 5hp per turn, leaving them easy to pick off one by one.
It's great all in all, though, kudos for all the hard work that has improved the tactical AI so much!