New Beta Version - August 16th (8/16)

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IDK to be honest. I checked the github issue about it, could be that I just didn't notice. I guess because I'm pretty aggressive with missionaries?

That would go some way to explaining why Byzantium's religious dominance was so strong in my last game - with low passive spread it's mainly just about faith generation.
I'm not sure I would have noticed if it wasn't my own religion that was affected but the AI's. But it was pretty noticeable then. I quickly lost my religion entirely - while building up faith dir my second prophet. Shortly after getting this even my holy city lost my religion. Only managed to build one missionary or so but since I had no passive spread using it was a fruitless attempt anyway.

Anyway it should have been fixed, but not released. Since its dll I can't even do anything myself code wise. And I just don't feel like putting in hours of play just to scratch the game again due to the bug.

\Skodkim
 
I can confirm religion pressure bug.
Mine religion had +1 pressure in the city closest to capital/holy city, where neighbour's religion had like +47/+55
 
I can confirm religion pressure bug.
Mine religion had +1 pressure in the city closest to capital/holy city, where neighbour's religion had like +47/+55
Yes, sounds very much like what I was/am experiencing.

Sorry, sorry, sorry for being pushy, but I really hope we can have a fix for this soon :-O

\Skodkim
 
For anyone wanting to play despite encountering the religious pressure bug, I recommend playing:
- as Spain or the Celts or some other religious civ, or
- as the opportunity to learn how to play against a dominant religious civ (let's say for example you start next to Spain). In that instance, when I know I'll struggle with hostile religious pressure all the time, I try to select a founder that works even if I only have it in my holy city (for example way of the pilgrim, divine inheritance or hero worship), religious buildings followers (first and foremost pagodas, and a 2nd religious building for my other follower), and lastly an enhancer that works even if I only have it in my holy city (zealotry, syncreticism or inquisition). You can do wonders with religion even if you don't have a dominant religion within your own cities.
 
For anyone wanting to play despite encountering the religious pressure bug, I recommend playing:
- as Spain or the Celts or some other religious civ, or
- as the opportunity to learn how to play against a dominant religious civ (let's say for example you start next to Spain). In that instance, when I know I'll struggle with hostile religious pressure all the time, I try to select a founder that works even if I only have it in my holy city (for example way of the pilgrim, divine inheritance or hero worship), religious buildings followers (first and foremost pagodas, and a 2nd religious building for my other follower), and lastly an enhancer that works even if I only have it in my holy city (zealotry, syncreticism or inquisition). You can do wonders with religion even if you don't have a dominant religion within your own cities.

You can't counter the religious pressure bug. Tried that in a game and though I tried spreading my religion using Ingame Editor to give myself missionaries and free temples my religion was toast in a few turns. Even my Holy city. It's not just that your religious pressure is decreased by say 10-30 % - its more or less gone.

\Skodkim
 
Are people getting all the bonuses from God of Commerce?
 
Skodkim, in my recent game, my holy city was doing more or less normally, I only needed to purge it with an inquisitor every 40-60 turns, so not that often. I just had a game with way of the pilgrim, orders, pagodas and syncreticism where I used my missionaries to amass enough culture throughout the game for extra 5 or so social policies. So yes, the bug makes the game harder, but you can "work around" it and still be very competitive. It's not that different to playing a small-tradition game against a 10-city Spanish neighbour that picked orthodoxy - you can learn to adjust to a neighbour with overwelming religious pressure and win the game.
 
Skodkim, in my recent game, my holy city was doing more or less normally, I only needed to purge it with an inquisitor every 40-60 turns, so not that often. I just had a game with way of the pilgrim, orders, pagodas and syncreticism where I used my missionaries to amass enough culture throughout the game for extra 5 or so social policies. So yes, the bug makes the game harder, but you can "work around" it and still be very competitive. It's not that different to playing a small-tradition game against a 10-city Spanish neighbour that picked orthodoxy - you can learn to adjust to a neighbour with overwelming religious pressure and win the game.
Hmm, in seeing a 40-50 pressure holy city losing it's religion in e.g. 20 turns. 0-1 pressure from it in adjacent cities

\Skodkim
 
Ok, that's worse than in my recent game(s), that is quite tough to lose it every 20 turns. I agree, that makes it borderline unplayable, unless you take inquisition enhancer.
 
Can you share the starting turn save or a save from just before you founded your religion? I'd like to give it a try.
 
I had some break from civ 5 and now I cannot find changelog for 9-8 beta. What was changed? Any Wonders or Promotions?
 
I think that AI now values strategics very, very low. I am in Renaissance, my income about 500 gold per turn, and AI persists in asking for iron (every turn 1-3 AI). They want to get 5 iron for 5-10 gold. I may sell it to them, but not for this ridiculously low sum.

I think that value of resources should scale with era. From 3-5 gpt in first two eras to 21-35 in last.
 
Yes, sounds very much like what I was/am experiencing.

Sorry, sorry, sorry for being pushy, but I really hope we can have a fix for this soon :-O

\Skodkim

we’re in testing on some changes right now. Tough to get things coordinated
 
I think that value of resources should scale with era. From 3-5 gpt in first two eras to 21-35 in last.
I think that's definitely on the high end, they shouldn't be paying 10+ GPT for a single horse in the Renaissance Era.

I don't think AIs should be consistently paying for strategics, unless they have a UU that depends on it or something. I think lower prices are good, even if they feel a little paltry sometimes. After all, you usually can make do without strategics, or obtain them from city-states before you have to trade. Most AIs get their hands on at least some strategics anyway.
 
If i remember correctly there used to be a notification when an AI gets bribed to DoW on you but i don't seem to get it anymore even though i get DoWed by a lot of AIs that are bribed to do so.
May i ask why was it removed and if there is a way to bring it back?
 
If i remember correctly there used to be a notification when an AI gets bribed to DoW on you but i don't seem to get it anymore even though i get DoWed by a lot of AIs that are bribed to do so.
May i ask why was it removed and if there is a way to bring it back?

It hasn't been removed. You only get the notification if you have a spy in the right AI capital.
 
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