New Beta Version - August 16th (8/16)

Status
Not open for further replies.
I'll restate that AIs should value strategics high (up to 5GPT) if they really need them, low (1GPT) if they can live without them, and zero if they already have enough. All GPT should scale with era.

Maybe it already works this way, but I think the AIs should not approach humans for trade for the last two cases.
 
I mean playing devil's advocate a hacker would love to find a way to inject malware into your program without you knowing and get access to all our computers. Maybe getting access to your mega account and replacing the file or something.
I also got malware notification on 9-8.exe. Google disk, or Dropbox seems to be much safer places for downloads.

VP 9-8
upload_2020-9-27_18-48-30.png


VP 8-26-3 - clean
upload_2020-9-27_18-50-0.png
 
Last edited:
Never saw anything like this before, i'll gladly take the free CS alliance and free kills anyway :lol::lol:
Spoiler They do need a leader tho. :
What's with those large numbers on the city list? You need tens of thousands of turns to complete those buildings?
 
I downloaded the 9-8 version, and my happiness has been fine through 90 turns and just went negative by one.

12 happy/13 unhappy.

However, the game is calculating this as 46% (as if it were 12/25, not 12/13) instead of 92%. It is also giving the 25% penalty for making units and so forth (so this is not just a display error). I would assume that this is so obvious that it has already been caught, but if not let me know and I will post any information you need.

Huns, Emperor, Large Shuffle map.
 
I downloaded the 9-8 version, and my happiness has been fine through 90 turns and just went negative by one.

12 happy/13 unhappy.

However, the game is calculating this as 46% (as if it were 12/25, not 12/13) instead of 92%. It is also giving the 25% penalty for making units and so forth (so this is not just a display error). I would assume that this is so obvious that it has already been caught, but if not let me know and I will post any information you need.

Huns, Emperor, Large Shuffle map.

Intentional. You need 2x as much happiness as unhappiness to be at 100% approval.
 
Also 0 science and 0 culture. Seems the Byzantine Empire is going through a revolution or something :).

What's with those large numbers on the city list? You need tens of thousands of turns to complete those buildings?
Just like @Drakle said, it's MUCFVP Hippodrome, one turn of resistance followed by a buffed WLTKD in every city ....works really well with synagogues, grand ossuary, fealty and Mausoleum of Halicarnassus.
 
Never before paid particular attention to it, but I see that AI have more TR than me. I play large, epic, immortal, Siam, by the end of Renaissance I have 6 TR. I am leading by score, culture and techs, and I see that Denmark has 8 TR with me and Sweden has 13 TR with me, but when I checked with IDE they have 6 and 4 TR in general, not just with me.
So it seem that TR Overview shows not actual TR with you
 
I also got malware notification on 9-8.exe. Google disk, or Dropbox seems to be much safer places for downloads.

VP 9-8
View attachment 570260

VP 8-26-3 - clean
View attachment 570261
Are you also using AVG?
Don't worry ive scanned this with ESET, Kaspersky and Bitdefender and it is 100% safe, AVG is just giving a false positive (Not to mention AVG is stealing your data).
 
Intentional. You need 2x as much happiness as unhappiness to be at 100% approval.

Thank you for your quick reply, and sorry about that, the last version I upgraded from (I think it was February 2020 +-, it couldn't have been older than November of last year on this computer) did not do the math that way.

Also, my virus scan didn't find any issue with the 9-8 file, downloaded from mega.
 
I just cloned the (2) Balance overhaul file from the github to test some of the changes that I made to for the next version, and there are some changes I did not expect:
Spoiler Medieval and Renaissance wonders :

upload_2020-9-28_7-31-40.png

Machu Picchu at Guilds
Notre Dame brought earlier to physics
Sankore moved to Theology from Education
Leaning Tower moved to printing Press
Forbidden Palace moved back to Banking
Chichen Itza moved forward to Civil Service
Sankore requires opening Fealty, rather than completing Tradition
St. Basils moved all the way back to Raildroad (but still only requires 8 policies to unlock and the order ideology adopted)

What is weird about this is that, for some reason, other changes like moving Pyramids forward to mining is still working correctly, so it's not simply that the wonder prereq tech file has stopped working.

So what is going on here? Has something happened to the tech and policy requirement files on the git that have reverted all the wonder's tech placements back to Vanilla? Are these intended reworks that just haven't had their production and policy costs set to match? Or am I a dummy, and copy-pasting the (2)Community Balance Overhaul/Balance Changes was bound to break stuff?

EDIT: I just checked the WonderChanges.sql and all the wonders are still in their VP placements, which means that a syntax error is breaking all the medieval and later wonder changes.

EDIT EDIT: I suspect it is something with the Alhambra change, removing Drill I from the building. Everything downstream of that is broken somehow.
 
Last edited:
I just cloned the (2) Balance overhaul file from the github to test some of the changes that I made to for the next version, and there are some changes I did not expect:
Spoiler Medieval and Renaissance wonders :

Machu Picchu at Guilds
Notre Dame brought earlier to physics
Sankore moved to Theology from Education
Leaning Tower moved to printing Press
Forbidden Palace moved back to Banking
Chichen Itza moved forward to Civil Service
Sankore requires opening Fealty, rather than completing Tradition
St. Basils moved all the way back to Raildroad (but still only requires 8 policies to unlock and the order ideology adopted)

What is weird about this is that, for some reason, other changes like moving Pyramids forward to mining is still working correctly, so it's not simply that the wonder prereq tech file has stopped working.

So what is going on here? Has something happened to the tech and policy requirement files on the git that have reverted all the wonder's tech placements back to Vanilla? Are these intended reworks that just haven't had their production and policy costs set to match? Or am I a dummy, and copy-pasting the (2)Community Balance Overhaul/Balance Changes was bound to break stuff?

EDIT: I just checked the WonderChanges.sql and all the wonders are still in their VP placements, which means that a syntax error is breaking all the medieval and later wonder changes.

EDIT EDIT: I suspect it is something with the Alhambra change, removing Drill I from the building. Everything downstream of that is broken somehow.

@Recursive was a naughty boy and didn't check his database.log before merging a commit. I would NEVER do that, and totally never have... :shifty:

G
 
Played a couple of games as peaceful wide/Heavy warmonger after reducing empire size modifier to 6% instead of 9% and i find the game to be significantly more enjoyable; i still get happiness problems if i ignore infrastructure or go on long unplanned conquests but it's nowhere near the tormenting experience of having up to date infrastructure qnd ahead of overall yields but the needs per citizen are not obtainable at all even with public works.
where is this setting and how does it work?
(sometimes the numbers are counterintuitively ranked..a value that seems that it should increase happiness actually decreases it, etc)
 
Bletchly Park wonder is now seeming to function more along the lines of the Great Firewall on crack.
I have a Level 3 operative hoping to capture some valuable intelligence from Beijing, which has built bletchly. The number of turns reported for this to take place is 419, 354.
 
Status
Not open for further replies.
Back
Top Bottom