pre-release info New Civ Game Guide: Abbasid

pre-release info
We don't know they aren't a civ in VII at launch. Certainly they would make the most sense in an Egypt three-era stack.
At launch I'd expect Ottomans over the Mamluks but looks like they aren't even happening at the moment.
 
Yes, we do know. Britain, Germany, and Russia are the last Modern Age wildcards.

You can infer based on a strict interpretation of a single press statement. You do not know.
 
And with this the hammer falls on the staple Arabian civilisation, as it did on India and China. Opens for a lot of potentially interesting (some highly-requested) historical empires that those civs "covered" in the past, so I don't mind.

A few possibilities have been mentioned already, but one I'd be very interested to see is Oman. They were a significant empire in their own right and would work as a reasonable (though not entirely accurate, but what is at this point) Modern Age successor to the Abbasids.
 
I would go so far as to say that if we see something that would be the main point of difference appear for one faction appear for another faction, the first hypothetical faction isn’t even on their radar at all.

Like, how would you have the Mamluks as a faction without a unit ? Why would you use the name of a potential faction for a unit of another ? How confusing would it be to play with Mamluk units against the Mamluks or to flow into the Mamluks as a faction without the Mamluk unit while another with the Mamluks flows into not the Mamluks ?
Way too much unnecessary gameplay confusion.

Less concerning for me is the appearance of a Medina which I’d secretly hoped would be saved for a Moroccan bright blue UQ but that’s still less strong of a connection and Kasbahs are still on the table.

Short of actually releasing the game there doesn’t seem to be any amount of evidence possible for certain 50-civ at launch posters to stop believing in there being just 31 civs at launch.
 
Yes, we do know. Britain, Germany, and Russia are the last Modern Age wildcards.
I'm still not too confident in either Germany or Russia. They have wonders, but so did Assyria and Teotihuacan and Tonga and Silla and Babylon and the Goths and the Nabateans and the Franks. The Panzer look suggests a potential unique unit, but we've seen Meiji Japan using it too, so whether it's randomized unit variety or tied to some other system, we know it can exist in game without Germany. That leads them with the same amount of evidence as Gaul or the wonder civs. Maybe the Middle East shifts over to Mughal India or Buganda, and that's that. Maybe the Pacific Ocean has to jump ship to either America or Japan on launch. At least one of the two is likely the case. But when Germany and Russia have evidence that could very well mean nothing, there's certainly room to speculate on Maori or Ottoman or some other civ.
 
Bias to start near camels is interesting to me for 2 reasons:

1. It might imply that camels are needed for camel units
2. If camels are usually found in the desert, this also represents a desert bias start

Edit:

3. If you evolve into this civ, does that mean camels might be generated near you that weren't there before?
It does imply that access to camels may give a gameplay unlock of them.
 
It does imply that access to camels may give a gameplay unlock of them.
Well I also thought about that but I'm not sure it's a good idea - especially there is no unique feature related with the camels.

Horses for Mongolian Keshik sounds reasonable. But camels for Abbasid Mamluks? hmmm... I have no idea.
 
So with the Mosque as Abbasid UB, does that mean that there are no special "Religious Buildings" unlocked through Beliefs in your Religion? Is there going to be a European civilization with the cathedral as their unique building? (probably not)
 
So with the Mosque as Abbasid UB, does that mean that there are no special "Religious Buildings" unlocked through Beliefs in your Religion?
I think that's a reasonable prediction.

Is there going to be a European civilization with the cathedral as their unique building? (probably not)
Probably the appearance of generic Temples for Western European civs. That being said, I wouldn't be surprised to see Byzantium get a unique Vasilike or Naos or something like that.
 
So with the Mosque as Abbasid UB, does that mean that there are no special "Religious Buildings" unlocked through Beliefs in your Religion? Is there going to be a European civilization with the cathedral as their unique building? (probably not)
Not enough information about the religion system, maybe it works differently compared with 5 and 6.

If we have the Unique religion for each Exploration civ, I think FXS more likely wrote it on the website. So I guess that there is still the religion selection in Civ7, but it could be more simplified than the previous 2 titles.
 
Not enough information about the religion system, maybe it works differently compared with 5 and 6.

If we have the Unique religion for each Exploration civ, I think FXS more likely wrote it on the website. So I guess that there is still the religion selection in Civ7, but it could be more simplified than the previous 2 titles.
Since the mosque lets you found a religion I see that going 3 possible ways

1. The mosque lets you found a historically named religion of your choice (so it can be a Christian Mosque or Hindu Mosque, etc)

2. The Mosque founds Islam (or Shia/Sunni) a unique named religion

3. The Mosque lets you found a generic unnamed religion
 
Since the mosque lets you found a religion I see that going 3 possible ways

1. The mosque lets you found a historically named religion of your choice (so it can be a Christian Mosque or Hindu Mosque, etc)

2. The Mosque founds Islam (or Shia/Sunni) a unique named religion

3. The Mosque lets you found a generic unnamed religion
I doubt it forces you to found Islam. I'm sure it will be like Civ6 where you have a handful of historical religions and a handful of generic symbols you can attach your own name to. (And we will all patiently wait for Tomatekh to enrich the list.)
 
Since the mosque lets you found a religion I see that going 3 possible ways

1. The mosque lets you found a historically named religion of your choice (so it can be a Christian Mosque or Hindu Mosque, etc)

2. The Mosque founds Islam (or Shia/Sunni) a unique named religion

3. The Mosque lets you found a generic unnamed religion
We have seen icons for Christianity and Hinduism in the game so far, so probably not 3
 
I doubt it forces you to found Islam. I'm sure it will be like Civ6 where you have a handful of historical religions and a handful of generic symbols you can attach your own name to. (And we will all patiently wait for Tomatekh to enrich the list.)
One other thought…. it lets you Found a religion.

Maybe there are other ways to get a religion besides founding it.
Schisms might be something
Abbasids found Christianity
it spreads to another empire
The other empire can create a schism (Splitting the religion into Catholic and Orthodox or Orthodox and Protestant)

That way you could have say 2-4 “religions”* but each Exploration civ would eventually have their own sect that they try to spread to IPs

* only founded by Uniques or Wonders
 
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Finding a unique quarter for Abbasid was difficult. Ulema, as has been pointed out here, means "community of scholars" - not an infrastructure of brick and mortar, but an infrastructure of minds and books. What does a quarter create but a community that lives within it? Building multiple religious buildings within a tile creates that community, and that community (and the use of the Alim) is what is referenced here. A city with an active ulema is a city with learning, wisdom, science, et cetera.
 
One other thought…. it lets you Found a religion.

Maybe there are other ways to get a religion besides founding it.
Schisms might be something
Abbasids found Christianity
it spreads to another empire
The other empire can create a schism (Splitting the religion into Catholic and Orthodox or Orthodox and Protestant)
If base game has a Schism mechanic I will sacrifice my firstborn upon my Ed Beach Altar
 
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