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pre-release info New Civ Game Guide: Hawai'i

pre-release info
All civs can do that in exploration, they showed and told us in the stream. But there is a cost, hurting units and limiting the speed, until a certain tech.
u take damage in ocean tiles if u r missing a certain tech.

only military naval units can cross oceans(with dmg penalty) right from the beginning. u need cartography for civilian unit ocean access & shipbuilding for movement penalty/ damage free travel for both
 
Of all the Civs, I hope this is the one with" X number of coastal settlements" as an unlock
I think it’s more likely to be “have a Settlement on an island”. We know from the map types (certainly in previous games, and to my recollection in this game as well), that islands are generated differently than continents, so presumably the game knows when you settle on one instead of the other
 
You get yields from all the tiles in your settlements. You don't choose which to assign population to (except as specialists on quarters). And by building districts and improvements, you will certainly pick up as many land tiles as marine tiles.

Wait what? Don't you assign a new pop to a rural tile to build an improvement? So you have to make choice between building a farm and a fishing boat with a new pop.

Yes, eventually you'll get enough pops and enough land tiles to build farms as well, but 1) you will probably want to use this land for urban districts 2) even if you bui8ld some farms, it still feel weird to have this conflicting drives in civ bonuses.
 
Wait what? Don't you assign a new pop to a rural tile to build an improvement? So you have to make choice between building a farm and a fishing boat with a new pop.

Yes, eventually you'll get enough pops and enough land tiles to build farms as well, but 1) you will probably want to use this land for urban districts 2) even if you bui8ld some farms, it still feel weird to have this conflicting drives in civ bonuses.
The new population builds the improvement, but all tiles' yields are contributed to the city. So, while you're going to use your population to create fishing boats, those aren't the only tiles contributing to the city. And there will certainly be inland resources you're going to want to get through culture bombing with a simple farm when you're looking at flat old boring terrain.

EDIT: And proven wrong
 
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The new population builds the improvement, but all tiles' yields are contributed to the city. So, while you're going to use your population to create fishing boats, those aren't the only tiles contributing to the city. And there will certainly be inland resources you're going to want to get through culture bombing with a simple farm when you're looking at flat old boring terrain.
Well, yeah, maybe. It's just so situational and kind of working against the other bonuses, so I can't help but wonder.
 
The new population builds the improvement, but all tiles' yields are contributed to the city. So, while you're going to use your population to create fishing boats, those aren't the only tiles contributing to the city. And there will certainly be inland resources you're going to want to get through culture bombing with a simple farm when you're looking at flat old boring terrain.
Only tiles that have been assigned population and have a tile Improvement (with the exception of Mountains and Natural Wonders, which have no visual improvement) will contribute yields. Tiles that are inside your settlement borders but do not have a tile Improvement will not contribute, you just control them.
 
Revealing Hawai'i the day before Moana 2 comes out in cinemas is good synergy
 
Hm, their UI doesn’t have a base yield? Seems extremely situational and underpowered.
The Majapahit Meru also seemed like that, with no base yield and an adjacency bonus that you probably won't see very often at full strength as the Majapahit.
 
"Marine" seems to be the "biome" aspect of the terrain (on the same level as Grassland or Desert), while Coast or Ocean are more the "eleveation" aspect (as well as Flat, Rough or Mountainous).

Correct me if I'm wrong, but haven't all Exploration civs revealed to date had both a resource-bias and a terrain-bias? If that's true, then it would lead credence that this should be marine resource + coastal.
They don't all have a resource-bias (5 of them have of the 10 revealed yet). But they all have a Coast bias, except for Mongolia.

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The Majapahit Meru also seemed like that, with no base yield and an adjacency bonus that you probably won't see very often at full strength as the Majapahit.
Indeed, both the Meru and the Candi. More forgivable in my eyes since they give other effects (Natural Wonder happiness and the free Relic with the unique quarter) and have varied terrain adjacencies.
 
Since you are going to want to take your Missionaries with your armies (to heal them and convert the newly conquered cities), I wonder if they take up slots inside the Army/Fleet Commander.
 
Indeed, both the Meru and the Candi. More forgivable in my eyes since they give other effects (Natural Wonder happiness and the free Relic with the unique quarter) and have varied terrain adjacencies.
Every Building and Improvement has a base yield. These are errors with the guides, I've passed this along so they can be updated.

The Meru's base yield is Happiness. The Candi Bentar's is Culture. The Lo'i Kalo is Food and Production.
 
So far, I find Hawai'i's design the most interesting of the Exploration Age civs. "Big food = big culture" feels like a fun play style to me.
 
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