pre-release info New Civ Game Guide: Inca

pre-release info
I like the designs of both the Inca civ and Pachacuti as a leader quite a bit.

I think this civ will present a lot of interesting dilemmas to the player, especially if not led by Pachacuti.

You need to set up in the Antiquity era near mountains which might limit good, productive tiles in that age. Then you get a huge boost to them in the Exploration age. But then you'll end up losing those bonuses during the Modern age...very interesting. I like the tension!

Of course, if you're playing as Pachacuti, you'll at least guarantee yourself game-wide bonuses for being next to mountains. But there's no way to continue working mountains.

I think it would have been nice to see a Tradition that allows you to work mountains in the next age, though.
 
Indeed, Mesoamerica and the Andes should each have their own historical paths. It seems they decided to treat Mesoamerica and South America as one big historical bloc: Latin America - however nonsensical that may be.

The Incas not having a predecessor is quite strange; I hope this gets addressed soon.
Potentially even worse: Mississippians might also lead into Incas :help:
 
So, the Terrace Farm is a building and not an improvement? That's weird
Surely it's just a typo right? So far, all other civs that had a unique building had two of them that made a unique quarter.

As for the Inca having many bonuses and units from last game, I'm not surprised. How else would you design the Inca if not building around mountains and units moving through rough terrain?
 
Surely it's just a typo right? So far, all other civs that had a unique building had two of them that made a unique quarter.

As for the Inca having many bonuses and units from last game, I'm not surprised. How else would you design the Inca if not building around mountains and units moving through rough terrain?
Reading through the rest of the bonuses, it sure looks like it's meant to be a building.
 
Surely it's just a typo right? So far, all other civs that had a unique building had two of them that made a unique quarter.

As for the Inca having many bonuses and units from last game, I'm not surprised. How else would you design the Inca if not building around mountains and units moving through rough terrain?
Doesn't seem to be a typo to me... it's clearly noted in both this thread and in the game guide as specifically a building
 
Another relatively straightforward exploration era civ... I guess they'll play the specialist game predominantly, so I guess Pachacuti removing the happiness cost would be more of a synergy than the extra food he gives.

I really like the graphics. Civs which go through an Inca phase are gonna look very pretty.
 
I assume you unlock the Inca by having Mountains near you, being Pachacuti, or playing as Maya. Maya is important for the Tropical bias for Machu Picchu.

Seems like it should be a building, because of the bonuses to buildings adjacent to the Mountain. And working Mountains is probably just getting the yields from them, so you don't get to spread to the other side.
 
Doesn't seem to be a typo to me... it's clearly noted in both this thread and in the game guide as specifically a building
You are right that it does say building on the game guide. But looking at the pictures they clearly take up a whole tile like an improvement would. :confused:
 
Maybe it’s a building so that you can build over it when you’re modern and the mountain related bonuses go away?
 
As for the Inca having many bonuses and units from last game, I'm not surprised. How else would you design the Inca if not building around mountains and units moving through rough terrain?

I strongly disagree with this statement ;) I think MOUNTAINS MOUNTAINS is the laziest way to design Incas (or any Andean civ). I mean sure, some alpine designs are well deserved due to the unique character of this region in that regard, but what about their political and social systems, their expansionism and administration, their religion etc, and most notably their very interesting economic system of "central planning" and relying on centralised redistribution instead of commerce?

I really think the game would gain and not lose from less cliche archetypes and leaders
 
I am very pleased to see the Inca at launch, although I think it would have been neater to pick the Aztecs, as currently there is only one South American civ in the whole game!

Design is very similar to Civ 6, but they were fun to play in that game so no complaints here. The building and unit art is also wonderful.
 
The Inca seem like they will be fun if you play as Pachacuti or do an advanced start, but I'd otherwise be reluctant to select them transitioning from Antiquity unless I had started with a preponderance of mountain tiles.
 
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