pre-release info New Civ Game Guide: Inca

pre-release info
 
It's remarkably similar to the Civ 6 Inca theme
 
That's true, but so far in the game "working" tiles only meant building improvements on them.
On that regard, I was curious about that "getting Thera yields" statement during the Exploration Age stream as Thera is a volcanic Natural Wonder. Later, the tooltip showed the Thera tile having an "Expedition Base" (improvement?).
 
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Inca Background Art
 
I like pretty much all of this
 
It's the same Inca Civ, but frankly. I enjoyed Civ5's Inca and Civ6's Inca, so I mind this rehash less than say, Isabella's.

Every game will be different anyway.
 
I would prefer it without the Hispanicised quipu (in standard Southern Quechua it's khipu) and chasqui if they are going to use the modern orthography for the rest, but I know they will want maximise recognisability, although they went with Qusqu so it's obviously not been done consistently.

I think the voice suited the character better this time, although I think the voice actor from last time had better diction.

I guess all that those of us who are a bit tired of seeing the same kind of Inca civ can hope for is that this new system enables them to release more Indigenous American civs which can push the representation in new directions. If they did want to use a native language for Nazca, Aymara is one possibility which I would love to see represented as the individual Native American language with the most speakers (Quechua being a language family) - I suspect Muisca might be a little more likely.
 
Of course, if you're playing as Pachacuti, you'll at least guarantee yourself game-wide bonuses for being next to mountains. But there's no way to continue working mountains.
We know very little about the modern age though. Maybe we can work mountains late game? Would be neat.
 
We know very little about the modern age though. Maybe we can work mountains late game? Would be neat.
It would be nice to get a Happiness yield from them, at the very least.
 
It would be nice to get a Happiness yield from them, at the very least.
Either happiness or production I would imagine (also they would be a good place to hide modern resources)

Probably happiness to any tile an Unworked mountain is adjacent to.
 
Indeed, Mesoamerica and the Andes should each have their own historical paths. It seems they decided to treat Mesoamerica and South America as one big historical bloc: Latin America - however nonsensical that may be.

The Incas not having a predecessor is quite strange; I hope this gets addressed soon.

I agree. I find these quite problematic. Even if they're regionally appropriate, some of these cultures are so different from each other. It doesn't flow quite like Norman -> England. I think there will be few examples in history where the flow is right, most would be jarring. But still I'm intrigued how the game develops. They just need to have lots of civs.
 
I suspect Muisca might be a little more likely.
I wouldn't be sure if they introduce a Muisca leader or not. If they do, they can easily find some university academic who speaks a reconstructed "academic" version of the Muisca language. Sadly, there are no native Muisca speakers since the 18th century. They could also use a Native U'wa speaker (they still exist), which is the closest language to Muisca that is still used to the present day.
 
It’s actually Machu Pikachu. It provides lighning bolt attacks to all your units.

The “mountain tiles can be worked” brings in some questions and ideas:
- “working” a tile now means placing a rural district: is it any of the ones we know (farm/camp/mine), or does it mean inca get “double” unique infraestructure? (I get probably will be mine)
- gameplay wise, this means inca can count on easy access to “other side of the mountain” resouces that for other civs will be difficult to reach.
The Pachacuti video doesn't have any visible improvements on Mountains. I think this'll kind of be the exception; mountain tiles will just be automatically worked without an improvement.
But the Terrace Farms adjacent to them will get bonuses.

(also, it is possible/ likely that Mountain Tiles may be workable in Modern era for everyone)
When I saw the bonus I was really wondering what it would mean, but I think Krikkit1 answer is the more likely one, that mountains are workable in modern age, keeping with the idea of "expanding" the map in every age, and that was what some people even theorized before that maybe mountains and ice tiles may be available in a modern age in some way.
 
Machu Pichu need tropical mountain bit inca don't have tropical as start bias?
If not starting in advance age that's OK but a bit weird

Is ability lost on next age, will the next civ lose ability to work mountains? That seem annoying
 
Indeed, Mesoamerica and the Andes should each have their own historical paths. It seems they decided to treat Mesoamerica and South America as one big historical bloc: Latin America - however nonsensical that may be.

The Incas not having a predecessor is quite strange; I hope this gets addressed soon.
Their path are whacky anyway, it was whacky since they said Egypt historical choice was into songhai
That's the issue with having "historical" path and limited civ amount
 
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