pre-release info New Civ Game Guide: Inca

pre-release info
It IS an improvement 👀 Fixed!
Oh, so I have to decide which tile to use for this Improvement and which ones to use for Buildings to get bonuses? Good, that's a decision point.
The Inca seem like they will be fun if you play as Pachacuti or do an advanced start, but I'd otherwise be reluctant to select them transitioning from Antiquity unless I had started with a preponderance of mountain tiles.
I imagine that's the point. In fact, you probably can select Inca if you have a lot of Mountains, so inland Civs have a non-seafaring option for Exploration Age.
 
I strongly disagree with this statement ;) I think MOUNTAINS MOUNTAINS is the laziest way to design Incas (or any Andean civ). I mean sure, some alpine designs are well deserved due to the unique character of this region in that regard, but what about their political and social systems, their expansionism and administration, their religion etc, and most notably their very interesting economic system of "central planning" and relying on centralised redistribution instead of commerce?

Agree - Tambo (and the related Qullqa) would be a very interesting and refreshing unique improvement for the Incans, portraying their logistics in both peace and war.
 
I strongly disagree with this statement ;) I think MOUNTAINS MOUNTAINS is the laziest way to design Incas (or any Andean civ). I mean sure, some alpine designs are well deserved due to the unique character of this region in that regard, but what about their political and social systems, their expansionism and administration, their religion etc, and most notably their very interesting economic system of "central planning" and relying on centralised redistribution instead of commerce?
Some of that is reflected in their unique civics tree.
Agree - Qullqa (or the related Tambo) would be a very interesting and refreshing unique improvement for the Incans, portraying their logistics in both peace and war.
If you look on the game guide, it's one of their unique civics. Part of trade income is converted from food to gold.
 
If you look on the game guide, it's one of their unique civics. Part of trade income is converted from food to gold.
Which is indeed a nice node, but mechanically not what the Qullqas (or Tambos) were about. (A lot of the unique civics are like this, though.)
 
Screenshot is pretty, and always fun to have the Incas. I'm a little confused on what their role is in the Exploration Age as they don't seem to have any seafaring advantages or military advantages considering one of their uniques is a scout. I've always felt that unique scouts are best for an Ancient / Antiquity start.

I guess the theory is that with bonuses to mountains and rough terrain, the scout can be sent out to find lands which are undesirable for other civs to settle? However if you lose those advantages in the Modern Age, I'm confused a bit by this strategy.
 
Screenshot is pretty, and always fun to have the Incas. I'm a little confused on what their role is in the Exploration Age as they don't seem to have any seafaring advantages or military advantages considering one of their uniques is a scout. I've always felt that unique scouts are best for an Ancient / Antiquity start.

I guess the theory is that with bonuses to mountains and rough terrain, the scout can be sent out to find lands which are undesirable for other civs to settle? However if you lose those advantages in the Modern Age, I'm confused a bit by this strategy.
It's clearly aimed at the Scientific legacy objective (have 5 districts with 40+ Yields), with all that Food, and particularly when paired with Pachacuti.
 
Screenshot is pretty, and always fun to have the Incas. I'm a little confused on what their role is in the Exploration Age as they don't seem to have any seafaring advantages or military advantages considering one of their uniques is a scout. I've always felt that unique scouts are best for an Ancient / Antiquity start.

I guess the theory is that with bonuses to mountains and rough terrain, the scout can be sent out to find lands which are undesirable for other civs to settle? However if you lose those advantages in the Modern Age, I'm confused a bit by this strategy.
Hopefully the terrace farms and some traditions might help keep some of the food...

I'm suspecting their quipu tradition might be the biggest draw for the modern age civ you pick afterwards though...
 
The Pachacuti video doesn't have any visible improvements on Mountains. I think this'll kind of be the exception; mountain tiles will just be automatically worked without an improvement.
That's true, but so far in the game "working" tiles only meant building improvements on them.

I strongly disagree with this statement ;) I think MOUNTAINS MOUNTAINS is the laziest way to design Incas (or any Andean civ).
I believe it worked a bit backwards (or in both direction). Firaxis less thought how to implement Incas, they more thought which civ to pick for the mountain focus. That's why we have Inca in base game, instead of, say Aztecs.
 
Sadly it's confirmation mesoamerica and the Andes, are getting the subsaharan treatment, we'll have to put up with weird civ jumps on release. It's also mechanically odd, as there's no "mountain" civ in Antiquity. I hope the Inca have an unlock related to terrain or they will be a bit awkard. I imagine it will be one of those civs that you plan to take based on terrain.

that said, I absolutely love what they are doing with the Inca, they really feel like a deeper continuation of what they did in Civ VI, and they were one of my favourites to play.
 
Inca Uniques!
  • Apus (Ability) - [technically the plural in Quchua is 'apukuna'] - A deity or spirit associated with mountains - there were 12 sacred apu of Cusco; Also means "lord"
  • Mit'a (Civic) - Mandatory corvee labor service of the Inca Empire; was used in the construction of terraces, bridges, fortifications, and roads
  • Ayllu (Civic) - A unit of social organization in the Andean region; a clan/family group/kin group; headed by a Mallku (literally, "Condor")
  • Qhapaq Ñan (Civic) - ["royal road"] - the Inca Road system that stretched from Ecuador to Chile, dotted with relay stations, administrative centers, and warehouses
  • Tirakuna (Civic) - "sacred places" - the places that the Apus symbolize/inhabit
  • Qullqa (Civic) - "storehouse" - Storage buildings in the Inca Empire used mainly to hold crops; often constructed of stone with thatched roofs
  • Quipu (Civic) - "knot" [Kipu in Quchua] - a device made of string used to keep records by encoding the information in knots
  • Terrace Farm (Infrastructure) - known in Spanish as an Andén, a system of agricultural terraces built by Andean peoples to farm the steep hillsides of the region
  • Chasqui (Civilian) - [Chaski in Quechua] - a messenger of the Inca Empire in charge of carrying information across the region via the Qhapaq Ñan
  • Warak'aq (Military) - "slinger?" [related to the Quecha word Waraka, "sling"] - Trained from childhood, slingers were a fundamental part of the Inca army
 
With the new improvement mechanics it likely means you could place some kind of improvement on the mountain tile
I'm pretty sure the system is that you work all tiles in your borders, and tile improvements Culture Bomb and add yields on their tile. Thus, there's no need for anything to be built on mountains for them to work.
 
I'm pretty sure the system is that you work all tiles in your borders, and tile improvements Culture Bomb and add yields on their tile. Thus, there's no need for anything to be built on mountains for them to work.
Nope. Than you improve tile, you automatically expand your borders for nearby tiles, but those tiles aren't worked until you build improvements on them.
 
Nope. Than you improve tile, you automatically expand your borders for nearby tiles, but those tiles aren't worked until you build improvements on them.
Settlements now automatically work (=get yields from) all the tiles within their borders, whether they are improved or not.
 
"Working" the mountain tiles may just mean that the mountain yields are included in the overall city yield?

I'm pretty sure the system is that you work all tiles in your borders, and tile improvements Culture Bomb and add yields on their tile

Nope. Than you improve tile, you automatically expand your borders for nearby tiles, but those tiles aren't worked until you build improvements on them.


In order to solve this question, I was looking around in Pachacuti's video. Here you have proof you can expand your cities to mountain tiles (see green arrows) for a yield of 2f 1p 3h.
Differently to other tiles (see river in the blue arrow), no improvement icon is provided, so my initial question is still a doubt :)

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And yes, Either these tiles keep workable in the Modern age for everyone (¿pending map expansion?), or that mean you will have to select quite a few of working tiles when switching from Inca to a different civ in Modern age.
 
Settlements now automatically work (=get yields from) all the tiles within their borders, whether they are improved or not.
No. That can easily be verified in the Antiquity stream with the first growth event of Romae. Roma produced 5 food, yet had 8 food on its 6 surrounding tiles.
Next growth event, the food production was 6 (+1 from the woodcutter improvement tile), it didn't get the 4 food of the 3 culture-bombed tiles.
 
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