Based on the antiquity livestream I was under the impression that government choice impacts the events that fire in your game. That said, events themselves could just have the same results but different wording (republic events might mention a senate but it’s just narrative flavour basically).
Based on the antiquity livestream I was under the impression that government choice impacts the events that fire in your game. That said, events themselves could just have the same results but different wording (republic events might mention a senate but it’s just narrative flavour basically).
Based on the antiquity livestream I was under the impression that government choice impacts the events that fire in your game. That said, events themselves could just have the same results but different wording (republic events might mention a senate but it’s just narrative flavour basically).
I like seeing Mexico in the game and generally like how it is presented. For example, I like the focus on celebrations.
What I'm not keen on is locking them into a single government type, and Revolution at that. Aside from the non-game implications (which people are free to ignore or pay attention to based on their own preferences), from a strictly game perspective I dislike it. Giving Mexico reasons to want to stay in Revolution is one thing, but hardcoding it so you can't make any other choice seems ham-fisted and, more importantly for me, deviates further and further from the idea of Civ as an alternate history game. Nope, you can't have a democracy in Mexico, just not allowed, 'cuz the dev team doesn't want you to be able to do that in your game.
To be more specific, I got the impression it was
Augustus + Republic = That specific event (Two conditions to fire basically)
And that Augustus + Oligarchy and Augustus + Autocracy would fire different events. That's kind of intuition though, because if the only way to fire events was to play Augustus + Republic then every Augustus game you would play republic which would decrease replayability....
Like why would we be referencing a senate if we are an autocracy ?
Applying that logic to Mexico because of the unique government that would lock you out of a bunch of events. However they may also have a Mexico specific event system to make up for that ? Franklin would surely have something around democracy so does Mexican Franklin just miss out ?
Most ancient kingdoms still had magisterial councils or councils of elders you might call a "senate"; e.g., the Phoenician ʾaddīrīm, conventionally translated "senate," lit., "the great ones."
Most ancient kingdoms still had magisterial councils or councils of elders you might call a "senate"; e.g., the Phoenician ʾaddīrīm, conventionally translated "senate," lit., "the great ones."
you are absolutely right, I could have sworn I heard some notes from the Huapango. (thats what I get from trying to answer the hype on the forums while making manual work hahahaha)
I quite like the underlying idea of celebrations, and the effects of those being different depending on your government, so Mexico does appeal to me.
But agreed, governments feel like a system that needs to be fleshed out and expanded at some point. Do we know what the penalty for unhappiness is? Perhaps this should differ by government as well?
I quite like the underlying idea of celebrations, and the effects of those being different depending on your government, so Mexico does appeal to me.
But agreed, governments feel like a system that needs to be fleshed out and expanded at some point. Do we know what the penalty for unhappiness is? Perhaps this should differ by government as well?
Unhappiness affects your civ at the city level as well as the empire level. When a city has negative Happiness, it dampers the yields. At the empire level, it slows development of the next Celebration.
There may be additional effects that we don't know of.
Yeah I expect governments to get overhauled in one of the expansions. With a lot of new systems I guess it makes sense that something had to be cut back at least for the base game.
The paths we know for sure are:
* Rome or Greece -> Spain -> Mexico
* Isabella -> Spain -> Mexico
But then, there will probably be some paths from earlier american (still as a continent, not the USA) Civs or Leaders from that region.
The Mexico description also mentions the "indigeneous people" who certainly are Mayans, so I expect a path from them too.
[Edit] That make me realize... I've miss something in my graphs site for Age 3 civs, the links only show for Age 2 predecessors and do not go back to Age 1...
Yeah I expect governments to get overhauled in one of the expansions. With a lot of new systems I guess it makes sense that something had to be cut back at least for the base game.
I don't even know if it needs an overhaul, a few tweaks might be enough. Linking governments to happiness makes sense, to me, so why not lean into that a bit? Perhaps each government could have it's own happiness modifier (random example, Democracy gets + happiness for culture buildings, - happiness for military buildings)? On top if this, you have the different celebration effects for each government, and I think you could add different unhappiness penalties for each government too. This would go a long way to making each one feel different, imo.
I would.probably go further and introduce some policy cards that are unique to specific governments, but there wouldn't have to be many of these.
I went back and checked the exploration stream and the devs said nothing regarding governments, much less confirm whether one can or cannot change governments in an age, as far as I could tell. Please cite your source if you have one..
As a general note: Please, everyone, when stating a supposition or inference, say so! Presenting opinions as fact with false certainty is what leads to misinformation and I’m sure we all would like to see less of that on the internet.
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