pre-release info New Civ Game Guide: Ming China

pre-release info
"Great Wall 2.0" is a little disappointing, but otherwise interesting civ design.
 
So, if I'm reading this correctly, thr Ming will be really good at setting up new Towns.

They have lots of gold, and a discount for buying buildings in Towns. We've also seen that you can buy Unique Improvements in Towns too, so there's a new source of gold going right up.

The Ming Great Walls being Fortifications is actually really neat. The Han Great Walls don't do that. Remember that you have to destroy all Fortifications to take a settlement. Ming settlements will be hard to capture.

And then you can send in your Mandarins to create roads to and from your new Towns, netting more Gold and Science in the process.

New Towns are just the thing you need to build in the Distant Lands to access Treasure Resources for Treasure Fleets.
 
The truth is that both Han and Ming are civilizations that I am very liking for their style of play. If you add Confucio or Augustus as leaders to reinforce their science or improve their culture you have a very good civilization to win for science.
 
Had anyone else expected the Unique Military Unit to utilise gunpowder in some form?
I was expecting a Crouching Tiger, since one featured in the original trailer.
 
Overall, I’m disappointed with the lack of a treasure fleet-themed unique unit (which seemed very obvious) and the re-use of the Great Wall with the exact same graphics.

This is an uncharacteristic design among the cool and novel takes we’ve seen so far.
 
Slightly disappointing that they just cut and pasted the Han unique improvement.

Is it just me or does the Ming Great Wall have the exact same graphics as the one for the Han civ?
One of the topping buildings is slightly different.
edit: actually, these are both Ming. There is no difference between the Han and Ming versions as far as I can tell.

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vs
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Presumably this is the Mandarin from the original gameplay trailer.

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Overall, I’m disappointed with the lack of a treasure fleet-themed unique unit (which seemed very obvious) and the re-use of the Great Wall with the exact same graphics.

This is an uncharacteristic design among the cool and novel takes we’ve seen so far.
Also surprised there’s no mention of Ming maritime trade - not even a tradition. That’s such a defining characteristic of this Dynasty.
 
I’m going to join the couple others in the chorus that are slightly disappointed that we’re not getting ming treasure fleets and instead a second great wall improvement

I do think the ability is interesting and VERY curious to use that unit. This will be more of a “wait and see” civ for me to use.
I do like the ability too. I just wish it was given to a naval merchant unit, instead of a land based one. I don't expect any of the other civs now to get a unique one.
Had anyone else expected the Unique Military Unit to utilise gunpowder in some form?
https://en.wikipedia.org/wiki/Xun_Lei_Chong
I think it does? At least it's looks like it's some sort of musket. It's an infantry unit that has ranged attack in game.
 
Overall, I’m disappointed with the lack of a treasure fleet-themed unique unit (which seemed very obvious) and the re-use of the Great Wall with the exact same graphics.

This is an uncharacteristic design among the cool and novel takes we’ve seen so far.

Given what we know about the treasure ship mechanic, I don’t actually think a unique version would have been interesting!

What would it do, count for two treasure at a time? Be faster? Hardly an interesting gameplay bonus and probably just trivialises the whole thing.

I am more disappointed at the lack of gunpowder, which feels quintessential for medieval China. Unless that’s what the unique units ranged attack turns out to be? I also hope the Han Great Wall actually receives different graphics to differentiate it from the early modern one - I agree it currently looks incongruous and anachronistic.
 
Well, I'm finding 2 good points from Ming GW.

1. We can still build GW in advanced start Exploration Age game.
2. I'm surprised from that FXS catch the renewable nature of GW. The multiple dynasties of China IRL continually rebuilt and enhanced GW

I hope that Han GW will get the proper graphic, and Ming can overbuild the older GW with theirs.
 
Another Tuesday, another guide! Yay!

How do start bias work for exploration civs? Are they only for use in game that start in that era?

Also since we know you need horses to switch to Mongols, I'm wondering if these resources biases are more hints at unlock conditions!
 
I am more disappointed at the lack of gunpowder, which feels quintessential for medieval China. Unless that’s what the unique units ranged attack turns out to be?

As per wiki, Xun Lei Chong ranged attack should be gunpowder-based. Not actually seen in the video, though, if it is the unit represented there.

The xun lei chong (simplified Chinese: 迅雷铳; traditional Chinese: 迅雷銃; lit. 'Thundering fast firearm') is a revolving-barrel, spear-combined musket
 
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