New Civs [Suggestion/Request]

I personally think civ V has many new good features but they are badly implemented. UP, city states, hexes, road fees and ability to shoot on other tiles I like pretty much. But I like civ IV more because it's more polished and makes more sense. Civ V is something like FF 8. Tried to be too much.
 
I know what I'm suggesting is ahistorical and against the ethos of the mod but couldn't the Native Americans be implemented as Tecumseh's planned state east of the mississippi? It'd spawn after the USA there would be no problem with the eastern US being occupied.

There's no ahistorical civ in the game, and I see no reason why one should be included now.

The only North American native civ that could legitimately be included would be the Cahokians/Mound-Builders, but our knowledge of their culture is so thin that there just isn't enough information to put them in. Similarly, original plans to include the Indus Valley/Harappan civilization were shelved for lack of information.
 
Haha, as far as Final Fantasy is concerned I'm actually in the minority that likes FF8 more than FF7.
 
Haha, as far as Final Fantasy is concerned I'm actually in the minority that likes FF8 more than FF7.

Welcome to the minority!

Although I can safely say I'm a retired Final Fantasy fan.
It really hasn't been the same ever since Sakaguchi left.
Without him, Toriyama and Nomura are running the franchise into the ground.
 
It is playable in RFC Civilizations in abudance. Alternatively, use the "chitpotle" (or something like that) cheat, and use Ctrl+Z to take control of celts and go to saw these latin and greek people who is the boss in Europe.
 
Never existed as a unified power, yada yada yada.

I think they'd be fun, but I can see the arguments against.

I think they should be included for the play experience as a threat to Rome. They weren't unified, but they were important.

Sorry about the lack of text, I'm right now in a stupid pep rally.
 
I think they should be included for the play experience as a threat to Rome. They weren't unified, but they were important.

Sorry about the lack of text, I'm right now in a stupid pep rally.

I have played the game and it was too weird. It distorted the game irreparably. The celtic cities in France never showed, no celt spawned near Romans, Greece attacked by celts, trading techs with Persians, Celts existing in medieval era...

Celts are part of classical era and should be destroyed before medieval powers spawn.
Celts didn't trade with anyone.
No political unification.
Spawns in many different spots.

I prefer to see a (celtic civilization in England spawning preRome and sending some settlers in France, resulting in Ireland-Scotland on English spawn) than a (celtic civ in continental Europe).
 
I prefer to see a (celtic civilization in England spawning preRome and sending some settlers in France, resulting in Ireland-Scotland on English spawn) than a (celtic civ in continental Europe).

That sounds like a workable solution. However, their spread needs to be very carefully managed to prevent them from being either too powerful or too weak.
 
Historically it makes more sense to start continental and then be pushed to the "fringes" of Europe by Rome and then the rising medieval European powers. Spawn in France, spread to Britain and Ireland (and Spain?) before being driven out by superior forces and flips. UHV goals based on Culture, maybe techs (first to metal casting?) and expansion. End up as a minor power in Ireland, barring outrageous luck or player intervention.
 
Historically it makes more sense to start continental and then be pushed to the "fringes" of Europe by Rome and then the rising medieval European powers. Spawn in France, spread to Britain and Ireland (and Spain?) before being driven out by superior forces and flips. UHV goals based on Culture, maybe techs (first to metal casting?) and expansion. End up as a minor power in Ireland, barring outrageous luck or player intervention.

But then they'd collapse too easily and quickly.
 
I would hate for DoC to follow the crowd pleasing Civ 5 route with their hopeless mess of incompatible pseudo-Celtic cliches.

If the Celts are to be included, they should under normal circumstances cease to exist as a civilisation during the first century BC.
 
Historically it makes more sense to start continental and then be pushed to the "fringes" of Europe by Rome and then the rising medieval European powers. Spawn in France, spread to Britain and Ireland (and Spain?) before being driven out by superior forces and flips. UHV goals based on Culture, maybe techs (first to metal casting?) and expansion. End up as a minor power in Ireland, barring outrageous luck or player intervention.

1st: The major problem is balancing with gameplay. If we let spawn in continental Europe it will be disastrous for the reasons I mentioned above. If we let them spawn in England, then the game will balance.
They will manage to get control over British iles, in ancient times they will interact basically with romans. Moreoever, they will propably send some settlers in northern France, in northern Spain, it is way much more historical. If they spawn in continental Europe, the French and Germans will face a celtic empire, which is completely unhistorical.
In medieval ages they will be there in Viking spawn, thirsty to start their raids as soon as possible. England will have to conquer Scotland and Ireland.

2nd: Historically makes more sense. The Hallstatt culture is a prehistoric culture, like LaTene, Bantu, Protosiberian and Slavs and many-many cultures that existed throughout the world which aren't represented in the game. The only place that they formed political unities was in british iles.
Let them spawn in England with three galleys. Make them expansive, so they will expand in France and Spain. The barbarian invasions, the roman imperialism and the viking raids will form a much more historical and realistic scenary.
Let's propose a UHV:
The celts:
Spawn at England in 500BC:
UB: Dum or Menir: replaces pagan temple, +2:culture:
UU: Galic warrior: 5STR,free hillsman promotion, +10% against cities, replaces axeman, it doesn't require bronze.
UP: The power of dryism: forests cause +1:).
UHV:
*Control Wales/Cornwell, Scotland, Ireland, Britagne, France (2 cities), Northern Spain by 200BC
*Control 10 pagan temples in 200BC
*Capture Roman capital.

AI will spawn with 3 galleys. French cities will spawn normally.
Humans spawn with only Mysticism, Agriculture, Mining, Bronze Working, the Weel, Fishing, Sailing, Masonry and no galleys.
 
I would think that they should spawn in Ireland (or maybe Ireland) for gameplay purposes.

Spawn Date: ~1000 BC, at Dublin
UP: Power of the Raid: +2 stability bonus for each razed city (will need to think of a new one for the SVN stability changes)
UU: Gallic Warrior: replaces Axeman, 5 Str, only +25% bonus vs Melee, but starts with Guerrilla 1 and 2.
UB: Dun (same as BTS)
UHV: Burn Rome and 3 other Roman cities by 300 BC
Kill 15 Roman units
Build 5 pagan temples by 200 BC

Alternatively, the last UHV could be
Burn London by 1000 AD (ahistorical goal, like some civs have)
 
I think that there should not be a playable Celtic civilization. For one, Celts are not necessarily from Ireland per se. Celts existed throughout Europe, but as an tribal unorganized conglomerate of many different tribes. I feel that if there should be any counter to Rome, it should be the Saxons, as they posed a higher risk towards the Roman Empire.
 
Rome's biggest enemy should be Sardinia.
 
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