Lord Lakely
Idea Fountain
here's to hoping that Commanders don't make domination significantly more PAINFUL to players who hate being declared war on (me).Here's to hoping that Commanders make domination a lot less tedious
here's to hoping that Commanders don't make domination significantly more PAINFUL to players who hate being declared war on (me).Here's to hoping that Commanders make domination a lot less tedious
They can help defend as well as attack so I think they'll be valuable even for peaceful players like us.here's to hoping that Commanders don't make domination significantly more PAINFUL to players who hate being declared war on (me).
I could see Conquest Victory age 3= You and your allies Build the UN after all other players are your vassalsHere's to hoping that domination victory doesn't require you to conquer your allies.
I really hope the World Congress doesn't return. Civ5 and Civ6 have left me firmly preferring it never, ever return; even with what looks like dramatically improved diplomacy in Civ7, I don't see an outcome where the World Congress isn't awful.I could see Conquest Victory age 3= You and your allies Build the UN after all other players are your vassals
They can help defend as well as attack so I think they'll be valuable even for peaceful players like us.
Yes, I meant more generally.There's a bit of anti-synergy with Persia if you use it defensively though. With the higher city cap that Persia gets (they get +3 by themselves, and another +1 when led by Fire-type Xerxes), you have fewer neutral tiles to defend your borders with.
fixing the world congress is easy as pie.I really hope the World Congress doesn't return. Civ5 and Civ6 have left me firmly preferring it never, ever return; even with what looks like dramatically improved diplomacy in Civ7, I don't see an outcome where the World Congress isn't awful.
I see it as a Conquest Victory... "Build the UN"... Requires all players+IP to be your allies or vassals.... takes 10 turns minimum to build.I really hope the World Congress doesn't return. Civ5 and Civ6 have left me firmly preferring it never, ever return; even with what looks like dramatically improved diplomacy in Civ7, I don't see an outcome where the World Congress isn't awful.
What does Silk Road have to do with Xerxes? While it's obviously an ethereal concept (East Asian trade with the rest of the continent or simply "Asian trade" depending on who's being asked) he lived a couple centuries prior to the establishment of the "canonical" silk trade established by the Han dynasty. Tying it to Xerxes is a bit of a weird call.Xerxes, The Achaemenid (DLC Persona)
Unique Ability:
Silk Road: Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements.
The name is a bit odd, but Persia did make its wealth by being the final link in a trade network stretching between central Asia, India, and the Mediterranean region.What does Silk Road have to do with Xerxes? While it's obviously an ethereal concept (East Asian trade with the rest of the continent or simply "Asian trade" depending on who's being asked) he lived a couple centuries prior to the establishment of the "canonical" silk trade established by the Han dynasty. Tying it to Xerxes is a bit of a weird call.
The concept attached to Xerxes I is still a bit of a 'game-only feature', I think. Xerxes spent most of his time putting down revolts, attenpting the conquest of Greece, and finishing off a bunch of Monumental Projects left incomplete by his predecessors - including both the Gate of All Nations ("Xerxes' Gate") and the Apadana at Persepolis. I don't remember any accomplishment attributed to him relating to trade other than maintaining and extended the Persian Royal Roads - and those were almost strictly for Royal message traffic, not trade.The name is a bit odd, but Persia did make its wealth by being the final link in a trade network stretching between central Asia, India, and the Mediterranean region.
Good catch.Forgive me if this was pointed out, but I think we can see Mongolia fighting some Hawaiians at the end of the video. One figure had a mahiole and you can see some Leiomano clubs being used.
No, save it for Assyria.Instead, they could have doubled down on his monument-building for much of the same Cultural attributes.
Central Asia trade dates back to at least the 7th century BCE, probably much, much earlier. For one thing, between 1800 - 1600 BCE the spoked wheel chariot technology spread from north of the Caspian Sea to China, through the Maikop Culture to the Middle East, and into northeastern Europe - indicating some serious cross-continent trade and contact at least 1000 years earlier.The "Steppe" Silk Road started at least from b.c. 7c, and Xerxes' reign was b.c. 5c. Setting it aside that the name is retrospected from the Oasis one, well yes, Xerxes led the empire which controlled the international trade routes.
Indeed. I had joked with a friend of mine before this that they could do a "Builder Xerxes" and a "300 Xerxes", and I ended up being half right!The concept attached to Xerxes I is still a bit of a 'game-only feature', I think. Xerxes spent most of his time putting down revolts, attenpting the conquest of Greece, and finishing off a bunch of Monumental Projects left incomplete by his predecessors - including both the Gate of All Nations ("Xerxes' Gate") and the Apadana at Persepolis. I don't remember any accomplishment attributed to him relating to trade other than maintaining and extended the Persian Royal Roads - and those were almost strictly for Royal message traffic, not trade.
- All of which does tie in with a game definition of Agressiveness/Militaristic, I suppose, but means that the 'Silk Road' was sort of thrown in to give them some alternative for a second Persona. Instead, they could have doubled down on his monument-building for much of the same Cultural attributes.
Oh well.
Since it's specific to Xerxes, calling it Persian Royal Roads would still work better. I feel like that name limits other potential leaders and civs that had more to do with the Silk Road historically.The concept attached to Xerxes I is still a bit of a 'game-only feature', I think. Xerxes spent most of his time putting down revolts, attenpting the conquest of Greece, and finishing off a bunch of Monumental Projects left incomplete by his predecessors - including both the Gate of All Nations ("Xerxes' Gate") and the Apadana at Persepolis. I don't remember any accomplishment attributed to him relating to trade other than maintaining and extended the Persian Royal Roads - and those were almost strictly for Royal message traffic, not trade.
- All of which does tie in with a game definition of Agressiveness/Militaristic, I suppose, but means that the 'Silk Road' was sort of thrown in to give them some alternative for a second Persona. Instead, they could have doubled down on his monument-building for much of the same Cultural attributes.
Oh well.
Is anyone thinking what I'm thinking? Are we going to get another Cyrus-Tomyris situation in Civilization VII? Leonidas has never been a leader in past titles, but with Xerxes in, it's the most appropriate moment. Xerxes is an unstoppable force, Leonidas will be an immovable object.
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