stealth_nsk
Deity
Expectations: You don't need to conquer your allies to get conquest victoryIt would only work on your allies so as a counter (to make sure that you only vote for yourself and not yourself + an ally possible leading to their win)
1. ruin your relationship with them (this would be the military victory so declare surprise war and suffer the massive penalties…or just spend influence to degrade the relationship)
2. spend your influence to get other civs to stop supporting them (you should probably be able to spend influence to get them off of your own support list)
Reality: You attack your allies, so they can't claim your victory for themselves through diplomatic methods
This looks more and more clumsy...
I'm not saying it's not possible to design a system like this, I'm just highlighting how difficult it is to do it right. Just remember - Firaxis, which has a set of top game designers and tonns of playtest for each featured, wasn't unable to implement world council right in any of their games so far.