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New NESes, ideas, development, etc

Discussion in 'Never Ending Stories' started by das, Jul 15, 2005.

  1. Adrogans

    Adrogans Quiet Laughter...

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    The Woods
    Agreed.
     
  2. Haseri

    Haseri Emperor

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    Location:
    Bristol, UK
    Looking forward to it kkmo. Sounds very interesting.
     
  3. mgsmuhammad

    mgsmuhammad Resident Stalker

    Joined:
    Mar 14, 2010
    Messages:
    1,026
    Location:
    Wherever I need to be
    Spoiler :
    http://www.youtube.com/watch?v=mDFUBz8l5jQ
     
  4. Seon

    Seon Not An Evil Liar

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    Location:
    Not Lying through my teeth
    That link goes to the place of all things evil.

    Even this would be better.
     
  5. Adrogans

    Adrogans Quiet Laughter...

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    One does not try to prove something is not crap by posting a link to the smelliest, foulest, part of said thing.
     
  6. Immaculate

    Immaculate unerring

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    7,609
  7. kkmo

    kkmo 世界

    Joined:
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    Immac,

    Thanks for this. It is very interesting. I can see several differences between your NES and what I want to do, but also a fair bit of similarities. I would love to have your input.
     
  8. Immaculate

    Immaculate unerring

    Joined:
    Jan 22, 2003
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    7,609
    well, for one thing don't try to use descriptors for every stat. Numbers are way better.

    Also, planetary maps are tricky... i think the galaxy map was okay but i screwed up the planetary ones somehow.
     
  9. Shadowbound

    Shadowbound Incorrugible

    Joined:
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    Qeng Ho!
     
  10. Northen Wolf

    Northen Wolf Young Hunter

    Joined:
    Feb 11, 2008
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    2,241
    Location:
    Estonia
    Moneeey and stuff related to gold

    Founding a colony costs 1 gold.

    Colony: -1 gold per turn, supports: 0
    Small village: 0 gold per turn, supports: 0
    Medium village: 1 gold per turn, Supports: 1
    Large village: 2 gold per turn, Supports: 2
    Town: 3 gold per turn, Supports: 2
    Ciy: 4 gold, Supports: 3
    Metropol: 6 gold per turn, Supports: 6

    Support: Every 50 units (round up) requires 1 gold per turn to be maintained. Different sized villages provide different amounts of support to soldiers. For an example, medium village can maintain 50 units for free - meaning that you do not have to pay for unit support. Any 50 unit above total support limit will 1 need gold to be maintained or unit(s) will be disbanded.

    To increase village size: You can either hope that you roll well, use regional politics or something like that or you can directly invest into village:

    Cost to upgrade village:
    Colony: 1 gold
    Small village: 2 gold
    Medium village: 2 gold + 1 building
    Large village: 3 gold + 2 buildings
    Town: 4 gold 4 gold + 3 different buildings
    City: 5 gold + 5 different buildings

    Buildings

    Buildings can be anything you want, you can design them yourself. Few examples: Wineyards, Farms, fishing outposts, docks, hunters outposts, Smiths&armory. Some buildings will generate money, others will provide free experience or increase defenses. Buildings can be upgraded by paying 1 gold. Only one upgrade per building can be done per turn. Can not upgrade level 1 farm to level 3 within 1 turn.

    There are just few fixed buildings:
    Spoiler :

    Training grounds
    Cost: 1 gold
    Effects:

    Level 1: Increase village defense
    Level 2: Allow village to organize militia in case of emergency
    Level 3: Provide one free unit support, provide 1 exp to all recruits after they have been recruited.

    Farms
    Cost: 1 Gold
    Effects:
    Level 1: no effect
    Level 2: +1 gold per turn
    Level 3: +2 gold per turn

    Smith
    Cost 2 gold
    Level 1: Increase village defense
    Level 2: Generate 1 gold per turn
    Level 3: Increase battle effectivness of all troops and provide 2 exp to all tier 2 units.

    Marketplace
    Cost 1 gold
    Level 1: Generate 1 gold per turn
    Level 2: Generate 1 gold per turn, allows caravans
    Level 3: Generates 3 gold per turn, allows caravans

    Docks
    Cost: 1 gold
    Level 1: Allows to build ships
    Level 2: Generates 1 gold, allows merchants ships to use the port
    Level 3: Generates 2 gold, allows merchants ships, makes building ships cheaper by 2 gold (min 1 gold per ship)
    Rest are up to players :)


    Military
    You must first draft recruits. You can then train recruits into specialists.



    You can draft 50 recruits for 1 EP. They require 1 experience to be promoted into tier 1 unit.
    Experience can be gained in battle or in training. Training costs 1 g per 1 exp. To promote units to tier 3 and 4, units require combat experience (that can only be earned in battle)



    ----------------------------

    Every nation (called "tribe" ingame) starts off with one large village under its control. How they choose to expand is up to them.

    ---
    Is this too confusing, boring or [insert word here]?
     
  11. Milarqui

    Milarqui Deity

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    Location:
    Granada, Andalucía, España, Europa
    It is quite interesting. :)
     
  12. RPAdvantage

    RPAdvantage Warlord

    Joined:
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    100
    Northen, I would like to see more if possible.
     
  13. Seon

    Seon Not An Evil Liar

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    So, kkmo, any new progress on your NES? :).

    @Northen: So you are progressing into that field? :p. Very nice.
     
  14. kkmo

    kkmo 世界

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    Well, one thing I have decided is to make settings extremely customizable. What I mean is, instead of having character classes, your character will simply be a character. However, you can have "jobs", and these occupations will provide your character with certain mission strings.

    Right now I'm thinking about star ships and how to go about including those in a way that isn't overly ridiculous. Also still thinking about players that want to be single star-system "star-states" (akin to city-states, but in space).
     
  15. vruchten

    vruchten Found serenity in torture

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    @kkmo: could players be something like a people on the move? something like battlestar galactica?
     
  16. Adrogans

    Adrogans Quiet Laughter...

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    You could always simply say invented drive xyz allowe FTL using fuel abc. This can be done while saying don't ask how it just works.
     
  17. kkmo

    kkmo 世界

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    Players could be small factions- if you want them on the move, you can do so. This is basically a galaxy coming out of a deep dark ages. Things will be rough for everyone in the beginning.

    I don't plan on scientifically explaining much of anything, to be honest. I am not a science freak in that sense. I want a good setting and a good story, and more of an emphasis on the mysteries of the universe. I don't want to focus on the physics of everything. So, Adrogans, I will definitely be doing something similar to what you suggest.

    Think of a fantasy NES, but in space. Really. :)
     
  18. kkmo

    kkmo 世界

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    Can anyone think of any others?

    Spoiler Occupations :
    Merchant
    Freighter Pilot
    Smuggler
    Soldier
    Asteroid Miner
    Farmer
    Terraformer
    Scientist/Researcher
    Engineer
    Artist
    Musician
    Spaceliner Pilot
    Priest/Religious
    Teacher
    Bounty Hunter
     
  19. das

    das Regeneration In Process

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    Pirate. Also, Mercenary might seem to fall under Soldier or Bounty Hunter, but really I'd say it's a category of its own.
     
  20. kkmo

    kkmo 世界

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    Pirate! Great. Thanks das. In a way, every player is a kind of mercenary. The term is a little too vague. If you can give me a brief description of types of missions that might be available to that occupation, that couldn't be available to others, I would re-consider.

    Also, adding Politician as another domestic occupation.
     

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