New NESes, ideas, development, etc

The only problem with using price lists from D&D is that those prices are purposefully inflated for a society with large influxes of gold from adventurers. That needs to be taken into consideration when applying any such list.
 
The only problem with using price lists from D&D is that those prices are purposefully inflated for a society with large influxes of gold from adventurers. That needs to be taken into consideration when applying any such list.

That's a really good point, althought I was thinking of a D&D-esque game rather than D&D itself, as I doubt that would work with his ideas. I said D&D because I can't recall any others. :p
 
Well, I have it!

GURPS: Infinite Worlds, would be perfect for determining prices and weapons!

Now that I have it, I think I might be able to have the RPG up and running in a couple of days.

Thanks for your help, and ready your characters!
 
All costs are in Hubucks (the coin used in the Hub). Ammo refers to the ammunition it uses (meaning that you might be able to find similar ammo in other worlds), Damage is how much damage it causes on an ememy (would be greater if you hit in a dangerous part like the head or the heart), AC is how many shots you have per charger, CPS is how much one shot costs and Cost is the weapon's cost.
Weapons
Weapon Ammo Damage AC CPS Cost Other
Pistol 9mm 1d10 15 1 1,200
Shotgun 2.75'' 1d10+2 8 0.5 1,300
SMG 9mm 1d10+1 30 0.3 1,500
Rifle 7.92mm 1d10+2 40 1.5 1,500
Rifle Grenades N/A 2d10 1 20
Sniper Rifle 15mm 2d10 5 5 4,800
E-Gun E-cell 1d10+1 20 0 2,000
E-Rifle E-cell 1d10+4 10 0 3,000
RPG Ex-Grenade 6d10 5 50 6,000
Grenade Launcher Grenade N/A N/A 2,500
Beanbag 1d10/5 1 $15 N/A Crowd control
Explosive 2d10 1 $20 N/A
Illumination N/A 1 $25 N/A Illuminates
Net N/A 1 $40 N/A Throws a net
Smoke N/A 1 $15 N/A Produces smoke

Melée Weapon Damage Cost
Axe ST/10+5 40
Blade ST/10 30
Club ST/10 20
Knife ST/20+5 15

Grenade Damage Cost Other
Chaff N/A 20 1d10 on robots, inutilizes electronics
Concussion 2d10 10 No shrapnel
Fragmentation 3d10 20 Shrapnel
Incendiary 2d10+5 50 Causes fire
Smoke N/A 30 Smoke curtain
Stun N/A 20 Flashbang

Ship Weapon Level Damage CPS Cost Energy Other
Missile Launcher I 2d10 100 10,000 1 Shoots 1 Missile
II 3d10 150 12,000 1
III 4d10 200 14,000 1
Laser Beam I 1d10 N/A 10,000 1 Shoots a laser
II 2d10 N/A 12,500 3
III 3d10 N/A 15,000 5
Ion Ball Shooter I 1d10/2 N/A 6,000 2 Disconnects system during 20s
II 1d10 N/A 12,000 4 Disconnects system during 40s
II 3d10/2 N/A 18,000 6 Disconnects system during 60s
 
What, no swords? :wow:
No rapiers, no cutlasses, no machetes, no katanas, no falcatas? :mad:
 
The WIP map for KhaNES 2. Not entirely historically accurate, so I'm not entirely sure about borders.

Also, please ignore provinces of the Roman Republic, they will be adjusted depending on how many people there are to start the NES.
 

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One small thing: the Romans already held Tripolitania by then. Also, we might be fighting a few campaigns in the Middle East, so I would personally prefer it expanded eastwards somewhat. But if it's too much work, this map should be fine.
 
Illyria was conquered about 50 years before this. Dacia was actually about this big at this time; it collapsed into smaller states later.
 
Hmmm, okay. But flavour. ;)
 
One small thing: the Romans already held Tripolitania by then. Also, we might be fighting a few campaigns in the Middle East, so I would personally prefer it expanded eastwards somewhat. But if it's too much work, this map should be fine.

Tripolitania would be possible to do. The Middle East would probably be more difficult, short of adding on another map. I didn't want to extend the map too far east, as too far out you've got this gigantic empty expanse of Russia which nobody is ever going to do anything with, and it'll get inconvenient. I don't' like the amount already.

Still, I'll see what I can do. I might just stick a gigantic HERE BE DRAGONS on top of it or something.

Re: Illyria and Dacians, yeah, what DC said basically. Also, I don't want to make the barbarians too complicated, since they are basically just enemies for you to fight. Thats why the Gauls are one colour on the map, rather than 50 for each tribe.
 
Okay, so I've updated KhaNES 2's map, and extended it over the Middle-east.

I'm not sure about Armenia, Parthia's, and Seleucid Empire's borders though. But yeah, barring minor tweaks this will probably be what we're playing with.
 

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There's only one explanation! That map and bonefang come from an alternate universe! Oh noes! The walls betweens worlds are failing! We're all going to die!!!
 
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