New NESes, ideas, development, etc

Just an idea for nayone to take, but what about a shattered U.S.

I'm sure it has been done before, but I for one would love another rendition of it.
 
Yeah, I've been following that NES and all I can say is that it's awesome. People who want to make a shattered U.S./interesting World NES should just join that one.

/advertising
 
I am enjoying this news of Nutranurse's return to modding. Looking forward to creating the next incarnation of elves. :p

I never played DOM3, and the search function is proving unfruitful. Do you mean the players will act like gods instead of nations?
 
Sadly, no. Not because of lack of interest, but because I lost the map .psd files when my backup harddrive broke during my move. :C


edit: @Popcornlord-

Well, DOM3 is a computer video-game where players take on the roles of "Pretenders", basically demi-god figures of immense powers all struggling to make those powers immenser by eliminating their Pretender-rivals and usurping their worshipers.

Most DOM3 NES' have followed this formula in various ways, and in most DOM3 NES' the players retain their roles as "Pretenders". This will be partially the case in ArosNES.

The players of ArosNES' original setting may recall that their characters were 'Immortals', which pretty much are a poor man's Pretender. In this incarnation of ArosNES the players remain 'Immortals', but they are not God-like beings (a variety of Gods, mostly player-made, actually exist!). Players are very much playing the roles of nations, but most actions are carried out through the roster of a player's Immortals. Lesser beings exist and mill about and are still rather important (specifically in the Religion vs. Cult magical divide), but for the most part take a back seat and only occasionally do things on their own.
 
Thanks. I thought you meant in the style of a NES that was called DOM3, hence my confusion. It defiantly looks interesting though. I don't think I've played in a NES like that before.
 
Yeah, I've been following that NES and all I can say is that it's awesome. People who want to make a shattered U.S./interesting World NES should just join that one.

/advertising

I have all of Good America in that NES anyway :smug:
 
Just an idea for nayone to take, but what about a shattered U.S.

I'm sure it has been done before, but I for one would love another rendition of it.

For even more balkanized than CI's 4 countries, there was A Brave New World, also run by EQ. Other than what I've gotten from reading the threads, I know squat about that since I joined way after those ended.
 
So, while I've got exams, I still want to do a bit of NESing and mod something. On the other hand, time.

So what I figured is that while I'm studying for exams and stuff, when I got free time I'll run a game of diplomacy with NESers. Its quick to do, it'll only take a half an hour of my day to actually mod, etc. Would anybody be up for it?

The other thing is that I'd probably want to play too (I don't get to play diplomacy often with my friends, most of my boardgaming friends live in my old city 300 kilometres away). So what I figured is that you guys would send me orders with a 'read receipt requested' so you can ensure that I don't read the orders and I'd also send you guys orders with a read receipt request to ensure that you don't read mine and I'm not making up orders after I see yours. Do you guys think that would be secure enough, or would playing in my own Diplomacy game be too dodgy? I won't if you guys think its too dodgy and just mod it :)

It works with face-to-face diplomacy at least.

Also, I'm thinking a quick game is a good game. So 48 hours for orders? I figure we'll have a roster and a reserves list, so if you miss orders you get dropped and the next reserve picks it up. I think Crezth ran a game like that at some point, I guess it worked out.

Also, variant; jdip (the software I'll be using) has a lot of variants, but not 1900 for some reason. So would you guys prefer Standard, Youngstown, or something else supported by jdip? There's the 9 player variant as well, if you guys want and we have enough support.

If you guys really want to play 1900, I can try to find another software to run it, but it has to run on Mac and you guys have to tell me what it is.

So, answer the following;
1) Playing in my the diplomacy game I'm modding; too dodgy to do, even if you put read receipts on your orders and I send someone mine with a read receipt as well? I'll still mod it, even if it too dodgy, so don't worry about that. :)
2) Time for orders; is 48 hours enough, with dropping if you miss them?
3) Variant; post suggestions.

Cheers. :)
 
I know I should be working on NESLife V, and I kinda am^^. But I had this fun idea for another low-budget NES around Halloween time. Based on my brother's home-made card game, but played more like a Chat NES.

Basically, its all about paranormal adventures. Players try to gain Investigation Points (IP) by travelling to Investigation Locations that crop up around the world. Locations are divided into escalating levels of danger/wierdness. Enemies, traps, NPC's and items may be encountered at each level. At the heart of each location is some form of resolution that offers up a load of IP's, usually guarded by some kind of 'boss'. But players may choose to run away at an earlier stage, as enemies and items may also be salvaged for IP's.

IP's come in various flavours. There will be Aliens, Mysterious Creatures, Cultists, Metaphysics, and the New World Order to investigate. 10 IP's in any one of these categories will be enough to publish your research and win the game, if you can survive an additional turn of NPC's (and potentially other players) trying to kill you first.

Locations occur in North America, South America, Europe, Africa, Asia and the Pacific. Players have a home base on one of the continents. Travelling within a continent is instant, but players need to spend a turn 'in transit' when using jet travel between continents.

Players will also be able to visit a hospital to recuperate, visit the black market to buy new items/weapons, and do research to look up new Investigation Locations or gain Secret Cards.

As players gain IP, they may also gain Prey Points (PP) as they leave evidence of their existence. The more PP you have, the easier it is for other players to discover your location, especially when using public hospitals and libraries. They could also attack you at home, and/or steal items and IP. NPC's can also attack players with high PP.

There is also Sanity, which can decrease after encounters with weird things. Insane players gain IP at a slower rate, and may find themselves in unexpected locations as they begin to lose touch with reality.

Finally there is Money ($). Certain items, such as heavy weapons and explosives, need to be carefully smuggled to Investigation Locations by spending $1 a time. Players can also hire private transport to rush them to any location instantly, with as much gear as they like, for a lump sum of $5. Items on the black market usually cost money to buy. Private medical care can be bought for a donation of $x.

I will be rolling a lot of dice to decide combat and etc; player characters can have unique skills and modifiers at my discretion. Players can of course meet and team up, if they chose to do so. Some ideas:

uSfHc.png


Ex Cop
Ever since you saw that 'thing' tear apart your partner of 10 years on a routine street patrol, you've been out for justice... No way in hell are you going to buy the official line that it was a sewer crocodile...
  • Has skills with handguns, and tends to gain extra IP.

Ex Special Forces
After being sent to remote parts of the middle east, central Asia and South America, you've seen one to many strange things... And lost one too many friends along the way... Now you owe it to them to blow this whole thing wide open...
  • Has skills with all firearms and explosives, bonus strength, melee skills and stamina. Starts with some Prey Points, but tends to avoid gaining extra PP.

Rich Girl
Daddy disappeared after refusing a business deal with some mysterious foreigners. Now you're going to put his allowance to good effect... And maybe those body combat sessions are going to pay off...
  • Starts with additional money, melee skills. Low strength.

Pyscho
The voices guide you... You do what must be done...
  • Starts with low Sanity, but it can never decrease to complete insanity. Bonus strength.

Tribal Guardian
The prophecies of the elders spoke of this time of darkness. You will help restore the light...
  • Bonus melee skills and strength. Resistance to losing Sanity and gaining Prey Points.

Hacker Kid
Your parents disappeared when you were young. Disillusioned with society, you found how to live outside the system... All it takes is a few ones and zeroes... But, along the way, you stumbled across secret government documents...
  • Can spend a turn hacking to gain money, remove random PP's from any character, steal or copy random IP's from any character, or attempt to locate any character. Mad computer/mechanical skills. Low strength.

Pagan
In olden days you would've been called a witch. You'll do what it takes to bring about a new age of peace and light.
  • Resistance to losing Sanity. Bonus perception ability. Can spend a turn to heal yourself or any character in the same location.
 
That looks really cool, it reminds me of Seon's project, which is unfortunately inactive right now.

Also, how do you find a metaphysics? ;)
 
Thanks :D Well I mean, there could be opportunities to investigate metaphysics. There will be cross-overs, such that an 'Alien' centred adventure could also offer up evidence of the New World Order and advanced Metaphyiscal trans-dimensional technologies :)

What was Seon's project? I'm not sure I'm familiar with that one...
 
SCP-NES. It's basically a NES based on the idea of the SCP foundation, a men-in-black organization that hides the paranormal from society at large.
 
What's with all the Yugi avatars?
 
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