New NESes, ideas, development, etc

Something Cool I Found.

Spoiler :
Ignore the IOT subforum. It has been almost unanimously rejected by the IOTers because *gasp* roleplay! It burns their skin! Especially since they started the inquiry that it should belong here. Take a look. :)
 
No, it's not the RP, it's the local character of the thing. IOT is more like global conquest and that.
 
I was just linked to Double A trolling.
 
The whole (finished) Warfare & Engines section (unique units and War Engine development will be covered in their own section):


Warfare & Engines

'Engines' is the term for the vehicles that drive advancement and civilisation on Ath. The term encompasses a broad variety of machines in general. In relation to warfare, we are talking about a specific type of Engine - War Engines. Operation of one of these may involve any number of people, and the operators, who we will also give a capital letter to, will in general form the bulk of your army, particularly once you reach the Steam age proper.

Aside from Operators, your army will also include Engineers, the number and quality of whom you employ will affect how smoothly your Engines run. Engineers are non-combatants, but they need to travel with the army to properly carry out their assigned tasks. It will be imperative to protect your Engineers properly when carrying out battle plans.

Your army will also include, until an alternative is built and you enter the Golem age, a significant number of conventional soldiers, armed with pikes, bows, basic muskets (and later, rifles) or pretty much whatever they had on them when you got sold blueprints. In general, NPC nations without steam will field a large number of conventional soldiers, who will have a Ferocity rating as a general indicator of how well they fight.

Engines, however, will for the majority of the NES be your focus. Each player nation was sold two blueprints (over time, the blueprints you use will most likely leak to the nations - PC and NPC - around you); the engineers who sold them held forty-five such blueprints. They are outlined below.
Over time, your people will develop their own versions of such Engines, and even their own, entirely unique, designs.

Spoiler Stats Explained :
Description: A description of the Engine and its capabilities, in brief.
Dimensions: The height, length across the front and depth (length down side) of the Engine.
Speed: How fast the Engine moves, in metres per second for simplicity.
Firepower: The damage the Engine and its Operators can inflict alone.
Armouring: What the Engine is plated with.
Operators: The required number of Operators for the machine, with the number on weapons and driving, respectively, in parentheses.
Capacity: The number of conventional soldiers, Engineers and extra Operators the Engine can carry.
Cost: The cost of building one Engine in EP. Engines don't cost maintenance, but Engineers do.

Spoiler Land :
Land War Engines
Spoiler The Tower :
The Tower (5 left)
Description: A steam-driven, wide, squat siege tower. Well-armed, with limited ballistic power. Capable of transporting conventional soldiers, Operators and Engineers.
Dimensions:
Height: 8 m
Length: 3 m
Depth: 3 m
Speed: 2.8 m/s
Firepower: 3 cannon, 2 ballista
Armouring: Thin Plate
Operators: 9 (5/4)
Capacity: 100
Cost: 2 EP

Spoiler The Tortoise :
The Tortoise (5 left)
Description: A 'shell' of thick metal plate, bristling with heavy weaponry. Extremely slow moving, but also very safe for the small number of Engineers and Operators it can carry.
Dimensions:
Height: 2 m
Length: 2.5 m
Depth: 4 m
Speed: 1.5 m/s
Firepower: 7 cannon, 5 ballista
Armouring: Thick Plate
Operators: 22 (12/10)
Capacity: 8
Cost: 3 EP

Spoiler The Ram :
The Ram (5 left)
Description: The conventional Battering Ram, but steam-powered, significantly faster, and made of metal. Can also be suicide-driven with no Operators. Does not carry extra men.
Dimensions:
Height: 2 m
Length: 1 m
Depth: 7 m
Speed: 4 m/s
Firepower: 1 battering-ram, 2 harpoons
Armouring: Thick Plate
Operators: 7 (2/5)
Capacity: 0
Cost: 2 EP

Spoiler Terracraft :
Terracraft
Description: Enables much faster transport of conventional soldiers, although of negligible use in actual battle.
Dimensions:
Height: 4 m
Length: 5 m
Depth: 11 m
Speed: 12 m/s
Firepower: 4 harpoons
Armouring: Medium Plate
Operators: 10 (2/8)
Capacity: 200
Cost: 1 EP

Spoiler Naval War Engines :
Naval War Engines
Spoiler Prototype Transport :
Prototype Transport
Description: Oceangoing ship, with a large capacity (although not enough to house an Engine), but weak except for the men on board whose job it is to defend it. Minimal defences in the form of harpoons and a ballista.
Dimensions:
Height: 5 m
Length: 10 m
Depth: 30 m
Speed: 5 m/s (app. 10 knots)
Firepower: 5 harpoons, 1 ballista
Armouring: None (wooden)
Operators: 14 (5/9)
Capacity: 400
Cost: 2 EP

Spoiler Marecraft :
Marecraft (5 left)
Description: The first warship powered by Steam. Cannons, harpoons and ballistae, as well as a sharp metal ram at the front. Smaller but faster than the Prototype Transport. Seaworthy, but don't risk sending it over the ocean.
Dimensions:
Height: 3 m
Length: 4 m
Depth: 10 m
Speed: 8 m/s (app. 16 knots)
Firepower: 1 battering-ram, 2 ballista, 6 cannons, 5 harpoons
Armouring: Thick Plate
Operators: 40 (28/12)
Capacity: 70
Cost: 4 EP

Spoiler Raider Prototype :
Raider Prototype (5 left)
Description: Ship with a low draft and siege weaponry. Fairly fast, ideal for raiding coastal settlements or attacking ports and ships on the coast, but not by any means oceangoing. Limited space for conventional soldiers and Engineers.
Dimensions:
Height: 2 m
Length: 3 m
Depth: 7.5 m
Speed: 7.5 m/s (app. 15 knots)
Firepower: 1 catapult, 2 ballista, 6 cannons, 2 harpoons
Armouring: Medium Plate
Operators: 30 (20/10)
Capacity: 45
Cost: 3 EP

Spoiler Aerial War Engines :
Aerial War Engines
Spoiler Aerocraft :
Aerocraft
Description: Powered almost entirely by steam, the Aerocraft presently flies only for short periods of around ten minutes, but covers considerable distances and can fire missiles during that time. It is too small and light to carry soldiers, but carries a crew of Operators.
Dimensions:
Height: 2 m
Length: 6 m
Depth: 10 m
Speed: 13 m/s
Firepower: 10 harpoons, 3 ballista
Armouring: None (wooden)
Operators: 7 (5/2)
Capacity: 2 (Engineers Only)
Cost: 3 EP

Spoiler Airship :
Airship
Description: Airborne by gas, flown by steam, the Airship can transport soldiers but reuires careful operation. For safety reasons, carries no flammables.
Dimensions:
Height: 20 m
Length: 17 m
Depth: 45 m
Speed: 5 m/s
Firepower: 5 harpoons
Armouring: Thick Plate
Operators: 32 (2/30)
Capacity: 50
Cost: 3 EP

 
KnightTime:The Crown Wars

This Interactive History I am looking to be a epic one. It's not to go into every detail now, nor do I really feel like it until I have to do the sign-ups but it will be good. I will make a fantasy world up and you guys can create your own kingdoms. Then I will need some mods for different things.Think of WA for a moment. For example, I like to play in this game, but I don't want to be bias per say. So I will have someone be a battle mod along with me, but we won't know the orders.
Someone else will get the regular orders, but they will send me their orders before they get any orders so they can't be bias. Checks and balances .

You'll create your own nation and you must be active. If Joank creates Joank's Empire" and he quits after two chapters, I doubt anyone would want to take it over under the current name/history, so don't join it if you can't stay long term. You need to be good with your leader and military generals. You must have a good story because I will put together a book on this IH if it last past a few months and I ain't self-publishing it with a bunch of weak faction listings.

The game will be heavily on warfare and diplomacy as I will try to include other factors like economic reasons and tiredness for troops and so on. What war era shall I follow? Check my poll and see.


If I can get it up between up and January, then 1 year from it stars and then after, I will get 2 judges to do the MVP award (Most Valuable Player) for my IH. Other awards will be at 6 months intervals. If I have the money then I will actually buy the MVP winner or winners (if there is a tie) a real life plaque and mail it to you guys.


What you guys think?
 
Sounds interesting, but I am more curious whether or not you are going to follow through. Ever time you join an NES, for example, you quickly fade away, never to be seen again. Same with modding. Of course, you then come back and repeat the pattern.

IF you can stick with it for real this time, then I do believe that this idea has a lot of potential, though I should say the co-GMing tends to be very over-complicated and difficult. Thus resultinf in shorter games usually.
 
Preamble: I am commited to NESLifeV and resuming work on an update after long absence. I won't start any second project until I have churned out a few more updates. But... I think I have realised the NES-lite I always wanted to run. Part Nesse, part DaftNESIV+III, part Minecraft, part The Sims. I would like to share this idea for your consideration ;)

NEScraft?

It will be based on a world map with sprites, just like DaftNESIV. However, players will start with just one person. These are the first humans, scattered at semi-random across the world (or perhaps just on one continent). To begin with, each player is alone and can only see their immediate explored area, perhaps with a magic compass to orient them to some central location. Players can of course choose their genetics - climate adaptation (skin colour), cosmetic things like face type, eyes and hair colour, and perhaps choose three of the following: strength, toughness, stamina, dexterity, intelligence, charm, immunity. There will be genders, I will enforce an even starting mix of males and females.

The first priority is to survive. Players have three action points for each day/update, corresponding to morning, afternoon and night. One action point should be spent resting, or they may start the next day exhausted and have only two action points. And at least one item of food needs to be eaten per day to avoid starvation damage, so one action should probably be foraging or hunting. That leaves another action for making tools or shelter – thus civilization begins, with better tools allowing more and even better tools in the manner of Minecraft. Wild animals roam the land, including some truly monstrous creatures, but the initial cradle zone(s) will be somewhat gentle.

The hilarious thing is that, in order to increase the population, players need to breed with each other. This will always be consensual from the character perspective, but there will be a chance for characters to be charmed and seduced against their player's will (health, strength, and prestige will all add to attractiveness). Females will spend a turn pregnant, during which they need more food. Children are NPC and mature after one or two turns – sons tend to follow their fathers (if they are around), while daughters follow their mothers. Thus, players may cooperate to build a tribe. NPC's will not be under direct control, but can be influenced, and they will continue to breed. But nobody will be allowed to breed with cousins (no shared grandparents). NPC's could be captured or influenced to follow non-related players.

If/when populations get big, they will start to be abstracted into a single 'tribe' entity that can do many actions per turn. These may settle and become cities.

Life is short, with old age coming within 4 turns. Players will at all times control directly only one character, but can re-incarnate when they die. They can posses any living NPC relative by choice (one may be created from a grouped 'tribe' or 'city'), otherwise it is somewhat random – players may even reincarnate as animals if there are no suitable humans to posses.

That's the basics - there could be elements of magic involving the building of temples and monuments and such, and I'm thinking of a steampunk angle for the technology progression, with ironclads, steamtanks and airships as the ultimate weapons. There could be fantasy ores and minerals with special properties (like minecraft's redstone).
 
Do the player characters get absorbed into a tribe/city as well? And if so, how do you plan to deal with it? The game sounds lots of fun, I'll be sure to join.
 
Thanks :) I think players should always have a single human character, that can live in a tribe, town or city while remaining an individual in game terms. There should be some kind of rules for respawning, so that players who have contributed to the growth of a tribe or city can reincarnate as its leader (king/chieftain), or some kind of great person - genius inventor, great warrior. NPC great people could also occur, there could be the situation of trying to influence them to join your city, etc :)
 
I'd be up for that I always enjoy your NES-Lites.
 
Thanks :) I think players should always have a single human character, that can live in a tribe, town or city while remaining an individual in game terms. There should be some kind of rules for respawning, so that players who have contributed to the growth of a tribe or city can reincarnate as its leader (king/chieftain), or some kind of great person - genius inventor, great warrior. NPC great people could also occur, there could be the situation of trying to influence them to join your city, etc :)
How about incarnations only as your offspring? If you succeeded in becoming a king, you will play the next king etc...
 
I would play that. It sounded interesting without getting too complicated too soon.
 
Hi guys, I recently was making a map to sign up for an IOT when I started filling the U.S. with different nations, as if it had shattered into many different "successor" states.

Now, as some of you may know, I come over from the NES that ran a while back at the Paradoxplaza forums run by arya126 known as Fractured France. I thought it might be fun to do something similar with the U.S.

Unfortunately, I am busy between schoolwork, NESes and a game I am running at the PP forums, so I can't GM it (at least, not without a ton of help), but it seems fun. I can post the map and a short description of my idea later, but I think it would be awesome if someone ran it. I would also be willing to write a history and short overview of each nation if someone takes this idea.

I can assist someone with it, but can't do this alone.

Thanks.
 
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