Preamble: I am commited to NESLifeV and resuming work on an update after long absence. I won't start any second project until I have churned out a few more updates. But... I think I have realised the NES-lite I always wanted to run. Part Nesse, part DaftNESIV+III, part Minecraft, part The Sims. I would like to share this idea for your consideration
NEScraft?
It will be based on a world map with sprites, just like DaftNESIV. However, players will start with just one person. These are the first humans, scattered at semi-random across the world (or perhaps just on one continent). To begin with, each player is alone and can only see their immediate explored area, perhaps with a magic compass to orient them to some central location. Players can of course choose their genetics - climate adaptation (skin colour), cosmetic things like face type, eyes and hair colour, and perhaps choose three of the following: strength, toughness, stamina, dexterity, intelligence, charm, immunity. There will be genders, I will enforce an even starting mix of males and females.
The first priority is to survive. Players have three action points for each day/update, corresponding to morning, afternoon and night. One action point should be spent resting, or they may start the next day exhausted and have only two action points. And at least one item of food needs to be eaten per day to avoid starvation damage, so one action should probably be foraging or hunting. That leaves another action for making tools or shelter – thus civilization begins, with better tools allowing more and even better tools in the manner of Minecraft. Wild animals roam the land, including some truly monstrous creatures, but the initial cradle zone(s) will be somewhat gentle.
The hilarious thing is that, in order to increase the population, players need to breed with each other. This will always be consensual from the character perspective, but there will be a chance for characters to be charmed and seduced against their player's will (health, strength, and prestige will all add to attractiveness). Females will spend a turn pregnant, during which they need more food. Children are NPC and mature after one or two turns – sons tend to follow their fathers (if they are around), while daughters follow their mothers. Thus, players may cooperate to build a tribe. NPC's will not be under direct control, but can be influenced, and they will continue to breed. But nobody will be allowed to breed with cousins (no shared grandparents). NPC's could be captured or influenced to follow non-related players.
If/when populations get big, they will start to be abstracted into a single 'tribe' entity that can do many actions per turn. These may settle and become cities.
Life is short, with old age coming within 4 turns. Players will at all times control directly only one character, but can re-incarnate when they die. They can posses any living NPC relative by choice (one may be created from a grouped 'tribe' or 'city'), otherwise it is somewhat random – players may even reincarnate as animals if there are no suitable humans to posses.
That's the basics - there could be elements of magic involving the building of temples and monuments and such, and I'm thinking of a steampunk angle for the technology progression, with ironclads, steamtanks and airships as the ultimate weapons. There could be fantasy ores and minerals with special properties (like minecraft's redstone).