Ideas about the aforementioned NES/Action Chatroom Mecha game (even though I would not be able to play such)
Initial Parts
Legs:
- Normal: 50 HP, 3 hexes/turn, can save a drop of 2, stable
- Wheels: 50 HP, 4 hexes/turn, can save a drop of 1, stable
- Hover: 25 HP, 5 hexes/turn, can save a drop of 4, if it breaks the rest of your robot will also suffer damage
Torso:
- Heavy: 125 HP, -1 hex/turn
- Normal: 100 HP
- Light: 75 HP, +1 hex/turn
Backpack:
- Large: 5 items, -1 hex/turn
- Medium: 4 items
- Small: 3 items, +1 hex/turn
Arms (25 HP) (can have 2)
- Machine Gun: Medium distance, Middle damage, multishot
- Melee Weapon: Short distance, Middle damage, oneshot
- Missile Launcher: Long distance, High damage, oneshot
- Rifle: Long distance, Medium damage, oneshot
- Shotgun: Medium distance, Middle damage, multishot
Skills:
Machine Gun I,II,III,IV... (Extra damage w/ Machine Gun)
Melee I,II,III,IV... (Extra damage w/ Melee Weapon)
Missile Launcher I,II,III,IV... (Extra damage w/ Missile Launcher)
Rifle I,II,III,IV... (Extra damage w/ Rifle)
Shotgun I,II,III,IV... (Extra damage w/ Shotgun)
Engineer I,II,III,IV... (Can install new weapons)
Explorer I,II,III,IV... (Can see further)
Mechanic I,II,III,IV... (Can repair wanzers)
Sniper I,II,III,IV... (Can shoot with higher precision)
Initiative I,II,III,IV... (Higher chance of hitting first)
Tackle I,II,III,IV... (Extra damage when using Melee Weapons)
Also: the players end up in an hostile world, trying to survive and find something out (excuse plot, basically), but due to an accident they end up divided in groups of 2 and 3 players. Enemies are of the organic and metallic kind, both, and while the former are somewhat weak, the latter are not. Both can also be used for items to improve your mechas (mostly the latter, since they are robots and such, although the former can also have metal that Mechanics can use to repair the mechas).
Hexagonal map, with different heights to make sure that not everybody tries to get the wheels. Wouldn't have accidents like forests or so, since we would be dealing with a post-apocalyptic world, but there might be walls.
The idea would be to meet together and reach a point in the map, where players would have to work together to reach their objective. Also, experience would be gained with each attack, and as it accumulated, it would be used to buy new abilities.
This might probably go to the Forum Games, but I'd love to have it here.
Thoughts?