Arrow Gamer
America's Dictator
I dibs engineer.
Shouldn't there be a separate thread for that?
There is one.
I am also welcoming your opinion on my list of jobs and abilities.
Cool! I need time to think about it. Might send you a PM later or post here.
Well you better act quick because all the create your own character slots are taken and the only thing left is a pre-made role of a hobbyist mystery writer/librarian.
But I can't take a role I have IRL for an RPG! In any case we're having a "test" game if I understand correctly.
If you and Milarqui want a short answer I could try to type it up quickly. I don't see how these statistics are going to be used without many difficulties. Is it a D and D type of game? If so then it is fine as each skill check demanded by a Mod is swiftly resolved by a player as the game progresses in real time. If it is a NES game that works with updates then the abundance of so many skills will make it difficult to run the game: "Run towards the door, use lockpicking skill to get inside and heal my buddy" "Sorry, player X, you failed at openning the door and both of you died since you didn't provide any other orders".
As far as choice of skills and professions I find that they are well chosen and balanced (considering the setting).
However, instead of creating individual countries per player, the community designs the entire scenario collectively, in a single point in time. From there, somebody (maybe me, if I find the time) could make a NES or something out of it.
I'm thinking about coming into the NES world again. I'm especially drawn to Thlayli's NES, but I also once again have ambitions for my own. One thing I enjoy about Thlayli's NES, aside from the premise, is his intentionally vague outline of story interactions with the mod. I think my previous story NES, Sekai, was lacking in those kinds of guidelines, which led to me becoming completely swamped and unable to continue it amidst other life/academic circumstances (which naturally arise). So any new project I make would have to keep these considerations in mind, and not promise so much to the player base -- but keep it fun, storied, and engaging. But I certainly cannot make a NES in which I'm writing multiple stories practically every day.
Since I am fresh off of a research trip to Japan, I am thinking of something Japanese, and something historical fiction. I am still thinking about what, exactly, this will be. Part of what I was looking into were cultural issues regarding family, from Heian to Taishō. It might be interesting to do another feudal NES, but with a more refined focus. Sengoku or Azuchi-Momoyama would be the period, though I'm open to different times. At this point, I'm thinking of doing a focus on the Ishiyama Honganji War, story-based, with each player as either a fictional lord of a minor clan or a fictional abbot or leader of a minor Ikkō-ikki establishment. Less of an emphasis on territorial gain, and more of an emphasis on honor and prestige. Instead of playing the major clans, players need to rise up and gain favor with the lord or faction they choose to represent and follow (players are retainers). Players on the same side compete with each other for the same lord's affection, while players on opposing sides compete on the battlefield. Definitely after Okehazama. I'm thinking 1570.
@Gelion
Talonschild dropped so we do have one more spot now.
I really don't have the time now. I wanted to, but I simply can't be productive with everything else going on now... I've subbed and I'll join as soon as the workload diminishes.
This game has 3 main chapters leading up to the finale. Chapter 1 should be done in a month, I guess. Although at this rate it can be done within the week, XD. Unfortunately for the investigators though, complexities of the mission should increase as time goes by.