New NESes, ideas, development, etc

Well those two characters are unexpected ! :lol:

But no matter. My haunted house is flexible enough to allow for your...your sciency characters... to do some... cool stuff :evil:

Or go insane from knowing that everything they ever learned is false. But that's life.
 
Shouldn't there be a separate thread for that?
 
I'm thinking about coming into the NES world again. I'm especially drawn to Thlayli's NES, but I also once again have ambitions for my own. One thing I enjoy about Thlayli's NES, aside from the premise, is his intentionally vague outline of story interactions with the mod. I think my previous story NES, Sekai, was lacking in those kinds of guidelines, which led to me becoming completely swamped and unable to continue it amidst other life/academic circumstances (which naturally arise). So any new project I make would have to keep these considerations in mind, and not promise so much to the player base -- but keep it fun, storied, and engaging. But I certainly cannot make a NES in which I'm writing multiple stories practically every day.

Since I am fresh off of a research trip to Japan, I am thinking of something Japanese, and something historical fiction. I am still thinking about what, exactly, this will be. Part of what I was looking into were cultural issues regarding family, from Heian to Taishō. It might be interesting to do another feudal NES, but with a more refined focus. Sengoku or Azuchi-Momoyama would be the period, though I'm open to different times. At this point, I'm thinking of doing a focus on the Ishiyama Honganji War, story-based, with each player as either a fictional lord of a minor clan or a fictional abbot or leader of a minor Ikkō-ikki establishment. Less of an emphasis on territorial gain, and more of an emphasis on honor and prestige. Instead of playing the major clans, players need to rise up and gain favor with the lord or faction they choose to represent and follow (players are retainers). Players on the same side compete with each other for the same lord's affection, while players on opposing sides compete on the battlefield. Definitely after Okehazama. I'm thinking 1570.
 
There is one.

I am also welcoming your opinion on my list of jobs and abilities.

Cool! I need time to think about it. Might send you a PM later or post here.
 
Cool! I need time to think about it. Might send you a PM later or post here.

Well you better act quick because all the create your own character slots are taken and the only thing left is a pre-made role of a hobbyist mystery writer/librarian.
 
Well you better act quick because all the create your own character slots are taken and the only thing left is a pre-made role of a hobbyist mystery writer/librarian.

But I can't take a role I have IRL for an RPG! In any case we're having a "test" game if I understand correctly.

If you and Milarqui want a short answer I could try to type it up quickly. I don't see how these statistics are going to be used without many difficulties. Is it a D and D type of game? If so then it is fine as each skill check demanded by a Mod is swiftly resolved by a player as the game progresses in real time. If it is a NES game that works with updates then the abundance of so many skills will make it difficult to run the game: "Run towards the door, use lockpicking skill to get inside and heal my buddy" "Sorry, player X, you failed at openning the door and both of you died since you didn't provide any other orders".

As far as choice of skills and professions I find that they are well chosen and balanced (considering the setting).
 
But I can't take a role I have IRL for an RPG! In any case we're having a "test" game if I understand correctly.

If you and Milarqui want a short answer I could try to type it up quickly. I don't see how these statistics are going to be used without many difficulties. Is it a D and D type of game? If so then it is fine as each skill check demanded by a Mod is swiftly resolved by a player as the game progresses in real time. If it is a NES game that works with updates then the abundance of so many skills will make it difficult to run the game: "Run towards the door, use lockpicking skill to get inside and heal my buddy" "Sorry, player X, you failed at openning the door and both of you died since you didn't provide any other orders".

As far as choice of skills and professions I find that they are well chosen and balanced (considering the setting).

Obviously traditional large update structure will be abandoned. This NES will play much like DRAGNES. I present each investigator with a unique situation, and he has complete freedom as to how to solve the problem with the resources I've given him. Once his posts his reaction, I will immediately reply with the result of his action.

So yeah, this game will play much more like DND than anything else.



Anyhow, in the case where you can't play as a hobbyist mystery writer/librarian, you can play as a full fledged mystery writer :p. Or a librarian. Depending on which job you actually have.
 
Okay, while this isn't a NES in itself, I wanted to see how the community reacts.

I want to see if the NES community can collectively create (yay for alliteration) an alternate scenario/timeline in a technologically advanced era (preferably industrial or later, but a little earlier could work)

This idea is somewhat derivative of other ideas: games like the abortive INES IV where the player creates a nation in a modern setting, Daftpanzer's alternate timeline thing from a while back, and the recent trend of these things. However, instead of creating individual countries per player, the community designs the entire scenario collectively, in a single point in time. From there, somebody (maybe me, if I find the time) could make a NES or something out of it.

I'm not 100% sure how the decision making would work, but I guess that someone could suggest an idea, maybe there would be some discussion on the idea, and there could be a vote on it? Or something like that?

I remember a while back, this idea of community designing was tried over at ParadoxPlaza in the context of creating a Vicky 2 mod. Here The mod never took off due to time constraints, but designing itself worked fairly well. I want to experiment and see if the same idea can be applied to a NES.

Thoughts? (Has this been done before?)
 
However, instead of creating individual countries per player, the community designs the entire scenario collectively, in a single point in time. From there, somebody (maybe me, if I find the time) could make a NES or something out of it.

This was that those things were meant to be in the first place. Eventually, everyone got into their roles so much they are too afraid to do anything else.

My suggestion: You gotta shift their paradigm! You gotta keep the players moving and refuse to let them settle down! As soon as they settle down, battle lines will be drawn, and the game will fail.
 
@Gelion

Talonschild dropped so we do have one more spot now.
 
I'm thinking about coming into the NES world again. I'm especially drawn to Thlayli's NES, but I also once again have ambitions for my own. One thing I enjoy about Thlayli's NES, aside from the premise, is his intentionally vague outline of story interactions with the mod. I think my previous story NES, Sekai, was lacking in those kinds of guidelines, which led to me becoming completely swamped and unable to continue it amidst other life/academic circumstances (which naturally arise). So any new project I make would have to keep these considerations in mind, and not promise so much to the player base -- but keep it fun, storied, and engaging. But I certainly cannot make a NES in which I'm writing multiple stories practically every day.

Since I am fresh off of a research trip to Japan, I am thinking of something Japanese, and something historical fiction. I am still thinking about what, exactly, this will be. Part of what I was looking into were cultural issues regarding family, from Heian to Taishō. It might be interesting to do another feudal NES, but with a more refined focus. Sengoku or Azuchi-Momoyama would be the period, though I'm open to different times. At this point, I'm thinking of doing a focus on the Ishiyama Honganji War, story-based, with each player as either a fictional lord of a minor clan or a fictional abbot or leader of a minor Ikkō-ikki establishment. Less of an emphasis on territorial gain, and more of an emphasis on honor and prestige. Instead of playing the major clans, players need to rise up and gain favor with the lord or faction they choose to represent and follow (players are retainers). Players on the same side compete with each other for the same lord's affection, while players on opposing sides compete on the battlefield. Definitely after Okehazama. I'm thinking 1570.

Definitely tempting. You should canvas for more support on #nes. I was certainly disappointed when your last one ended.
 
@Gelion

Talonschild dropped so we do have one more spot now.

I really don't have the time now. I wanted to, but I simply can't be productive with everything else going on now... I've subbed and I'll join as soon as the workload diminishes.
 
I really don't have the time now. I wanted to, but I simply can't be productive with everything else going on now... I've subbed and I'll join as soon as the workload diminishes.

This game has 3 main chapters leading up to the finale. Chapter 1 should be done in a month, I guess. Although at this rate it can be done within the week, XD. Unfortunately for the investigators though, complexities of the mission should increase as time goes by.
 
This game has 3 main chapters leading up to the finale. Chapter 1 should be done in a month, I guess. Although at this rate it can be done within the week, XD. Unfortunately for the investigators though, complexities of the mission should increase as time goes by.

I'm looking forward to reading it in the meantime. For me it might actually take less than a whole month...
 
I wanted to play this...
 
ishiyamagassen.jpg

石山合戦 (Ishiyama Gassen / Ishiyama Hongan-ji War)

The year is 1573. Takeda Shingen has passed to the other side, and with him a great rivalry that once kept the godlike Uesugi Kenshin occupied in the east (though the legendary man wept at the honorable Shingen's passing). This frightens Oda Nobunaga, who has consolidated his power over the last decade, and developed trust with two of Japan's most capable daimyo: Tokugawa Ieyasu and Toyotomi Hideyoshi. With Uesugi Kenshin no longer afraid of the Takeda, and with the Takeda now being led by the inept Takeda Katsuyori, Uesugi forces have a unique opportunity.

Still, Katsuyori Takeda, though not nearly as capable as his father, has the manpower to potentially break the Tokugawa. The Takeda Clan's alliance with the Hojo, maintained by Hojo Ujimasa has not died with Shingen, and there may still be some opportunity. But for now, Katsuyori must appeal to Takeda retainers and lick the very recent wound of his father's death.

japan1570.png

1570 Japan (current year: 1573)​

To make matters worse for the Oda, on the site of modern-day Osaka, there sits 石山本願寺, Ishiyama Honganji, the great fortified Buddhist temple, and primary hive of the Ikko-ikki. Highly trained and disciplined warrior monks protect swarms of disgruntled peasants, and they rally around the mysterious Hongan-ji Abbot, Kennyo. Their ranks are filled with muskets (arquebus), and they hold control over a steady supply of deadly weapons. Currently, Oda Nobunaga is attempting to choke the supply lines of the fortress temple, though this has proven more difficult than expected, for Ishiyama Honganji lies on the coast. Nonetheless, the supply line has dwindled, and the dozens of smaller outposts around the temple fortress, also manned by Ikko-ikki arquebus squads, can likely not last for another three years. The Oda need only wait.

honganji.jpg

Ishiyama Honganji

But, an unlikely ally has shown himself to the Ikko-ikki cause: the ousted Shogun, Ashikaga Yoshiaki. Whether or not he can successfully exact vengeance against Nobunaga for his conquest of Kyoto has yet to be seen. Perhaps his chances will be greater if he can summon the assistance from a powerful young daimyo to the west, one Mori Terumoto, who has, over the last decade, successfully maintained the support of his father's retainers -- in addition to the spectacular fleet they command, a fleet that could potentially save the monks from Nobunaga's siege . . .

japan1573.gif

Region around Ishiyama Honganji, 1573

* * * * *​

This is a taste of the ideas I have for the next NES, which is a sort of continuation or restart of Lords of the Rising Sun. This NES would be largely focused on the events surrounding the Ishiyama Honganji War, which witnessed the longest siege in Japanese history: a 10 year siege of the primary fortress temple of the Ikko-ikki (1570-1580, so this NES would begin 3 years after the start of that siege). I haven't come up with a title yet.

This NES will be in smaller scale than LotRS. Daimyo in Tohoku or Kyushu, for example, will not be playable. Actually, I am thinking that all major daimyo are not playable. At this point I am thinking that players will create fictional minor clans that struggle to rise in influence and gain favor with the major daimyo of their choice. I'm still thinking.
 
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