@Seon: you could play the Earth Paranoid archetype and fight against the Illuminati. Who knows, maybe they aren't part of your imagination, but quite real...
This is the whole list of Evil Genius Archetypes, all of them with 1 advantage and 1 disadvantage:
Border Breaker: the United Nations is a good thing. Is a great thing. You don't understand why everybody is unable to get past something as stupid as a flag. You think everybody should band together in one great nation that encompasses the whole world. It is the only way to stop wars, to prevent deaths because of a stupid matter like a square mile of land. Maybe you'll have to do it by force, but then that seems to be the only language people hear. And, once you TAKE OVER THE WORLD, you will be able to make sure that nationalities become a thing of the past.
- Advantage: extra Fear from actions that decrease national identity
- Disadvantage: missions that do not decrease national identity are harder
Earth Paranoid: you know it. You know that THEY are always watching you. That thing in there is a camera, you are sure of it. You know it. You know their plans. You know that you must be always vigilant. At any moment THEY can come down on you. You can't escape THEM, you can't escape THEM... But you can go after THEM. Surely there must be some other people that know about THEM. You can band together. And you can do your best to get rid of THEM. They only way to do it is to TAKE OVER THE WORLD. It is the only way you can make sure every one of THEM is dead, and will never disturb you anymore.
- Advantage: less Heat everywhere.
- Disadvantage: higher costs for every mission.
Exile: you hate your country. Loads. In fact, you loathe your country. You feel that, if your country disappeared off the map, the world would be much better. Then, you realize something. You could bring many people together, people that hate your country as much as you do. You could organize them. And you could lead them in a quest to TAKE OVER THE WORLD, and in the meantime destroy your country. Wouldn't that be fun?
- Advantage: extra Fear at Origin for actions there
- Disadvantage: extra Heat at Origin for actions there
Fanatic: who do you worship? Zeus? Allah? The Invisible Pink Unicorn? The problem is not what you worship, the problem is that you are angry because the whole world should be worshipping the same thing as you do, but they don't. You are ready to bring the word of your god(s) to them, even if it is by gun and bomb. If you TAKE OVER THE WORLD for your god(s), they will surely reward you in your next life!
- Advantage: minion loyalty and number increase easier.
- Disadvantage: you have to follow a series of precepts.
Legacy Criminal: you have been trained all your life for this. Your dad wanted to TAKE OVER THE WORLD, but he never had the chance, so he delegated the task upon you. And after your dad died, you found yourself alone in the world. You have your loyal minions around, and the organization your dad left to you, but you know it is going to be a very hard task to finally leave your father's shadow behind.
- Advantage: highly loyal minions
- Disadvantage: missions give less fear everywhere (you are Daddy's boy, after all)
Mad Scientist: you developed a great theory that actually made sense, but the scientific community laughed in your face. Desperate, you turned to crime to get the funding needed to make the proof. By the time you got eveything, you finally realized that the thrill of stealing was on par to that of working out a theory. That was when you decided to TAKE OVER THE WORLD, so that it was all under your control and then you could face the scientists that laughed at you and shout "WHO'S THE FOOL NOW?" before pushing them into the vat of chemical products.
- Advantage: faster Research
- Disadvantage: bad Soldiers
Rich Bored Bastard: you have a lot of money. A lot. You don't know what to do with so much money. And you are bored. Really bored. Maybe... just maybe... hey, that a great idea! Maybe you could try to buy your town... or the surrounding lands... that's it! You can try to buy your country! And TAKE OVER THE WORLD with large rolls of cash! Maybe that could push back the boredom...
- Advantage: you have more money from the start.
- Disadvantage: you have to do high profile things every turn.
Rogue Agent: you were once part of an Agency, but as you trapped bad guys, you realized that being one of the bad guys was better than killing and arresting them! That done, you used your contacts everywhere and disappeared... only to resurface with other name and face, ready to apply the knowledge you got from fighting next to your agency against your agency and all others, so that you can TAKE OVER THE WORLD!
- Advantage: missions are easier to do
- Disadvantage: you get heat from your Origin agency with all missions
Ultra Patriot: you love your country. Loads. Calling it chauvinism is falling short. And you hate it when you think other countries are spiting yours. That's why you are starting all of this schtick. That's why you are hiring so many people that think like you. Because you want your country to be the only country in the world. And if it is with you at its tyrannic helm, even better. After all, if you TAKE OVER THE WORLD, you are not going to leave it to some other idiot, aren't you?
- Advantage: better publicity at Origin
- Disadvantage: worse publicity at some random region
I have not included the Criminal Mastermind because, in one way or another, all of those are already Criminal Masterminds.
And besides, nine archetypes are more than enough.
I'll start working on the fronts and lair stuff, which will, hopefully, work better than Wegener-2's idea.