New NESes, ideas, development, etc

@Daft: I'm very excited for this, for several reasons...

1) It's very similar to an idea I've been toying with, but if you do it, then I don't have to and instead I get to play, which excites me.

2) Giant monsters. That excites me.

3) You're modding it, and that excites me.

4) No homo, brah.

If you need any help with the play-testing, I'd be glad to lend a hand! :)
 
I agree with Bil. I just want to be Drezden again. :(
lol, I really look forward to whatever you're modding.
 
Yeah okay we know Daft's a good mod, that doesn't remove our responsibility to provide constructive criticism.

I still think that if territories can be shared, major settlements should be physically positioned in the territory, as opposed to abstractified. You can't have two occupiers sharing half a settlement.

Also, maybe you should allot for internal territorial borders if one territory is disputed.
 
Yeah okay we know Daft's a good mod, that doesn't remove our responsibility to provide constructive criticism.

I still think that if territories can be shared, major settlements should be physically positioned in the territory, as opposed to abstractified. You can't have two occupiers sharing half a settlement.

Also, maybe you should allot for internal territorial borders if one territory is disputed.

Well, I played a daftish game I called 'The Map Game' on paper. Combining gaming techniques from experiments from when I was 4 and Daftite eccentricable awesomeness I came to a few conclusions.

Territories, if not shared as in risk style, must be small enough so that moderate nations can have two-three territoires.

If shared as in risk style, will not generate as much income as when solely owned by one party, and thus will also generate conflicts of itnerest.

------

Unit stacks.
If shown, and if possible, same units should be shown together. As like standing 'above and behind' each other int eh egyptian style. This compacts and simplifies the map (Ah, I have 5 groups of slingers and 3 spearmen), but still shows all the information needed. You can choose to show generals if you wish.

-----

If territories are small and unshared, they can at most support one city.

If they are large and shared, they can support three cities: any more and it will be too crowded.

These are my conclusions from my three Map Games I MODed at my school. Now there are four running by my friends, while I have received a detene for my acts.

I have no regrets. :P
 
Daft, where do you find these freaking sprites? I would love to know because I am currently working intensively on my own NES project and those sprites would help a lot.
 
Yeah okay we know Daft's a good mod, that doesn't remove our responsibility to provide constructive criticism.

I still think that if territories can be shared, major settlements should be physically positioned in the territory, as opposed to abstractified. You can't have two occupiers sharing half a settlement.

Also, maybe you should allot for internal territorial borders if one territory is disputed.

Come to think of it, agree with the first suggestion- it does affect military strategy where a settlement is.
 
You snivelling maggots disgust me.

:p

The element spacing looks terrible in that map IMO.

If you mean my map, it was kinda rushed.

Daft that map looks suspiciously like the our world's Middle East.

Yes I guess that part does, its kinda modelled on Earth a bit, except not quite :)

Yeah okay we know Daft's a good mod, that doesn't remove our responsibility to provide constructive criticism.

I still think that if territories can be shared, major settlements should be physically positioned in the territory, as opposed to abstractified. You can't have two occupiers sharing half a settlement.

Also, maybe you should allot for internal territorial borders if one territory is disputed.

Settlements wont be halfed, it will be like Faction A has one settlement there, while Faction B has two. Faction B can capture Faction A's settlements and vice versa. Doesn't matter where they are within the territory. I guess people would prefer actual borders and stuff but it would make this game impossible. THINK OUTSIDE THE SPHERE!

Daft, where do you find these freaking sprites? I would love to know because I am currently working intensively on my own NES project and those sprites would help a lot.

Just wait for me to finish ripping all the Apolyton Scenario League forums sprites (the collections in their wiki is terribly incomplete), you'll have all the nice Civ2 unit sprites you'll ever need.

Yes indeed, most made by Fairline over at Apolyton. I've also been randomly ripping graphics from there for the past few years as maybe flyingchicken has. Heres a link to the unit sprites on their wiki but as flyingchicken says its incomplete. And you have to manually seperate the graphics you want and remove the background etc. The threads on the forum have more units, but its a bit a of a struggle to look through them all. Since like your supposed to just play the finished civ2 scenario, they don't help if you just want to steal the graphics.

@flyingchicken to complete my collection I was quite pleased to find the Thule / eskimo sprites, and I've made some native australian style sprites myself, but I am still missing any polynesian style peeps, have you seen any? :) Especially with like any cool canoes and things, would be cool.
 
So when one province attacks another, the province income split/settlement split thing will be arbitrary. I guess that's okay. :/

(You know what would be cool? A Total War-style battle system where you have the province map, and then when units clash you zoom down into a terrain map to fight the individual battle. I've always wanted that to become a NES mechanic. For a later game, maybe.)
 
It would force insanely slow update pace. For some of us, that's not acceptable.
 
Dach, hows development progressing?
 
Faster now that the snow is shoveled and the Super Bowl is over. It's hard to make stats when you're trying to tunnel your way to the mailbox.
 
It would force insanely slow update pace. For some of us, that's not acceptable.

You seem to describe a rather small crowd, comparatively speaking, given that the most popular (and in my personal opinion, best) mods on this forum are consistently "insanely slow".
 
Just to voice my interest in Dachs up coming NES (although it didn't really need to be stated). I'd be up for something India (maybe the Ganga Empire), or maybe something in the middle east. I'm at the disadvantage of having to catch up on the discussion and I only skimmed the ruleset.

Also I hate to echo previous statements, but I would like a bit more action instead of these big block states. That being said I trust you will work it out to satisfaction (or have already maybe I missed it).

In any case I look forward to it, consider me signed up.

EDIT: After further reading I might be interested in the Pala or Chola, not Ganga (considering the "Ganga Empire" isn't on the Ganges considering Ganga is the mother of the Ganges).
 
You seem to describe a rather small crowd, comparatively speaking, given that the most popular (and in my personal opinion, best) mods on this forum are consistently "insanely slow".

He is partially right, though. Most of us are a little slow. :p
 
I'm lucky that I like mentally masturbating to conceptual ideas on NESes and that's what keeps me staying because playing "good" games feels crappy around here, updating at a geologic pace. Right now I promised myself not to join any more of those craptastically slow games because I play for satisfaction -- sure, delayed satisfaction is nice and all since I might be masochistic, but at some point you just can't be tied to a bed with a gag in your mouth while your mistress left for work a week ago and you're not sure if you're already hallucinating from the hunger

You could always just play in Daft's games. Or SLYNES. :p
 
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