Quick Question, would it be very hard to show the number of units when demanding tribute?
As long as i remember i was confused about the system of military power near city.. Is the last unit that joint the party counts toward tribute, or i should
i wait one turn, move all units closer and then get the tribute.. i must say, its was annoying literally for ever

if instead:
+20% Military near city state
info was:
+20% Military near city state (3 units)
That would be a difference between night and day..
I also think, that in the current state, city states are kinda overpower considering the value they can give to City State oriented civilisation
vs the value they can give to tribute demanding Civ, maybe the tribute values should be decreased, and instead, for some specific number of turns
demanding civ should get Ally / Friend priviliges depending on Heavy/Light tribute, or even prevent the other allys to get benefit..
That would be nice addition, to kinda counter Statecraft civs, that get allys on the oposit side of the map, literally under the nose of some superpower..
I must say it is also a little annoying that you cant really use any amount of military power to counter even mediocare amounts of influence..
I mean army is more convincing than words, isnt it

? Besize, the time cost of moving all the army, the cost of possible mistake in, how much
you really need to take units, to reach tribute treshold and possible wait with all your army multiple turns as 1-2 additional units join.. is kinda so big, that i
practically never do it, because its just too annoying..
Hmmm.. i mean, if near tribute values, there was info about the value of units needed to reach Heavy / light tribute treshold, if it sait like 200,
i would just grab like let say 8 Knights and just go, happy, that when i go there i will achieve my goal, instead of blindly reposition my army, only to
see at the end, that my forces were insufficient from the beginning..
Well, just thinking out loud
