Askthepizzaguy
Know the Dark Side
and you know why?
because one is stick with being LOTR/SW, but most of players (I think) can become cultists?
This is a very interesting comment. I have now heard from two independent sources that there are players who cannot become cultists.
To re-direct the conversation back to the task of solving the game, which believe it or not my pressure on Visorslash was attempting to do, and I got derailed by clearly partisan and/or poor meta pressure:
This is coming from more directions than can be possible from existing cultists. Obviously some townies on both sides are aware of a distinction between roles- some roles can never be anything but townies, and others, can switch sides.
Further, there's a role which claims to be able to detect susceptibility to cult conversion. Claimed so early that I would be baffled if such a role was a starting cultist role, and furthermore, I'd be baffled that such a role could be itself susceptible to conversion, because that causes the cult side to be overpowered in comparison to the town sides. Not only does the incorruptible (to borrow a Capo term) town need such a role to survive (along with the two vigilantes) but it cannot be convertible, otherwise the role is stolen from the town side and beefs up the cult side.
But I'm certainly willing to explore the possibility that this role is a cultist and vote for them. I hope this makes my position clear.