But that should be the others declare war to Israel, but not Israel declares war to the others.Israel has a good chance of starting at war with Arabia, Turkey, Morocco and Iran, but that doesn't explain Spain, South Africa and Korea. Maybe something to do with defensive pacts?
I'm not sure if this is the place to suggest ideas but here they are:
1. Add an island to represent Corsica.
2. Get rid of privateers and instead make piracy a malus in each city that takes away x% of trade commerce, increasing with the number of islands (the things on the sea plots) and decreasing with total navy strength and technologies. Maybe parking ships in island tiles could also cause them to not contribute to piracy.
Thanks for the heads up! When I was implementing the unit changes I had no idea what to do with the Albion Legions, and forgot to test them.An advice about Colombia UU Albion Legions. Now in this mod the AL replaces rifleman, able after Ballistics. but this tech isn't Colombia initial tech. My advice is to make AL able after nationalism, the power could decrease from 18 to 16. Then Colombia can get it at the beginning.
Yes, I don't know any more than you why you're at war with everyone.But that should be the others declare war to Israel, but not Israel declares war to the others.
Also I think it's ahistorical to make initial war between Israel and Turkey(or Morocco). In the real history, Turkey is member of NATO. Also, initial war with Turkey will make Israel game very hard.
Should European + US AIs potentially get a conqueror event against that new version of Polynesia? Otherwise those cities are never changing hands
Perhaps tied to a Polynesian collapse? Question is what would the requirements to flip each city be?Maybe just an auto flip of certain islands?
Actually I wonder why the civs that have defensive pacts would also join the stating war. Now I start an Argentina game and find Spain starting war with me, and France who has defensive pacts with Spain also war with me. That's weird, the starting war should be Spain declare war to Argentina, or Turkey/Morocco declare war to Israel, not on the contrary, isn't it? @1SDANYes, I don't know any more than you why you're at war with everyone.
Israel only has a chance of starting at war with the civs I mentioned. In real life, several Arab countries declared war on Israel in 1948. But since Egypt and Arabia are often controlled by Turkey in 1948 (and if they are not, they're usually not very powerful and not much of a challenge), I generalized this random chance to all Muslim civs in the area, even if it's sometimes ahistorical (for instance, Iran and Israel had good relations until 1979).
It's possible that war with the Ottomans makes the game very difficult, but in a way you're supposed to start in a hostile environment. That's what the fairly large starting army is for.
That is really impressive work. Nice job!The AI now settles Hawaii, New Zealand, and Easter Island, so I think I'd call them completed.
I THOUGHT I FIXED THAT! AAAAAAHere's a bug, but I don't know its origin: Every time I conquer a Moorish city, the game crashes to desktop, so I have to conquer them with the World Builder.
I don't think I've changed anything to do with war declarations on spawn. Either this is something another ModMod changed, something from DOC, or something I messed up without noticing.Actually I wonder why the civs that have defensive pacts would also join the stating war. Now I start an Argentina game and find Spain starting war with me, and France who has defensive pacts with Spain also war with me. That's weird, the starting war should be Spain declare war to Argentina, or Turkey/Morocco declare war to Israel, not on the contrary, isn't it? @1SDAN
That is really impressive work. Nice job!
Wait! How'd they get Colonial Masters? I need to see a screenshot of this! I didn't think the AI could mount a naval invasion!Moai too?Yes, this is one the most amazing feats of modding I have ever witnessed since 2008!!!
To be honest I still don't believe AI is able to do it, so I am going to run a Prussian game right now.
Most islands gained Colonial Masters relatively peacefully, except for New Zealand. I suggest flip the islands to whoever first sails near them(has sea unit next to the city on the island), if they are Indy. Human player can get a message "Rapa Nui (Easter Island) wants to join our illustrious Empire. Shall we keep them? Yes/No, disband the city."
Do you know why are they so unstable?
New Zealand should be a subject of Congresses and Trading Company invaders.