Only one problem with that: If one worker gets pillaged by a rogue outside of viewport, and you have lots of workers, you get no clue on the next turn where did that happen and where do you need to send dogs & replacement workers. Nice to have: nearest city in the text message: instead of "worker 61 was killed by..." to put "worker 61 near Montreal was killed by..."
Good idea. Not high on my priority list currently I'm afraid, but I DO like the suggestion...