Project SYNTHESIS

It -would- be amazing and epic if this mod was expanded to a larger map, either a GEM or at the expense of the Atlantic and Pacific, but that would essentially be a larger, more complicated undertaking than SOI, RFC, and RFE combined.

It'd be a dream come true for all of us, RFC on GEM. But who could run such an amazing thing?
 
Yeah for some reason the terracotta army is built everywhere instead of the plague.
 
It'd be a dream come true for all of us, RFC on GEM. But who could run such an amazing thing?

You can build a Computer that can run that well for $800
 
I don't seem to get any Italians when I start this. They show up in the Pedia, but I can't play as them.
 
Um, I don't think you can choose the Italians on startup, u have to flip to them on their spawn date. You will just have to play another civ until the Italian spawn
 
Officially halted until summer break. My apologies. I have four AP exams in two weeks, followed by final exams in June, and a smattering of random ones in between.
 
Nice game but I'm getting a huge number of Terracotta Armies.
 
Totally on board with this, screw Civ V and paying for regular DLCs when more creative modders produce results of this caliber for free. I however have an opinion on your corporation representation. While I like how the production oriented corps compete, it is far less intuitive for me for the food producing corps to compete on the demand side. Maybe I'm weird but I like to eat fish on one day and spaghetti on the next, perhaps even mix the two. Personally I'd expand cereal resource-wise, remove rice from fishing industry (seriously, I know rice grows in paddies but come on), drop the benefit per resource, and increase the cost associated with the corp if you still feel they're OP. So the corps might be something like:

Agrocon: corn, wheat, rice, potatoes, cow, and pig
Mom's Homegrown Crabs: Fish, clam, and crabs

other colorful corp titles:
Oil: Emissions inc (it is after all an E in front of a bright globally warmed sun), ok fine be PC and go with Energy inc
Computer industry: Acme Silicon: Not just for breasts anymore!
Textile: Traffic Cone Textiles (guaranteed to stop traffic, get it)
Mining inc is hard to mess with
Diamonds: She'll pretty much have to
 
WASP can't compete with the kind of content you get out of a mod like this or even DoC. Once this mod stabilizes I will gladly tinker with the corps and release that modmodmod.

Nono, well of course, I'd still rather play latest edition of DoC than RFC Vanilla from two years ago, with your corps, but.. that doesn't mean we can't miss them, does it? :D sounds awesome, we'll be looking forward to that!

I by the way believe that "modmodmod" from now on will be my new favourite word!
 
Nono, well of course, I'd still rather play latest edition of DoC than RFC Vanilla from two years ago, with your corps, but.. that doesn't mean we can't miss them, does it? :D sounds awesome, we'll be looking forward to that!

I by the way believe that "modmodmod" from now on will be my new favourite word!

We should call it a mod3
 
but then mods like this integrate other mods like DoC.
That would make this a 1/3 mod3+mod2!
 
but then mods like this integrate other mods like DoC.
That would make this a 1/3 mod3+mod2!

this is a mod of DoC which is a Mod2 therefore we raise the power by 1 for SYNTHESIS to make it a Mod3
 
no, but i forgot the +c for my answer.
 
This might sound like an even more difficult idea or even game-crushing but if it's too much of a problem programming ships to only end in coastal/friendly tiles, then how about increasing unit supply costs, specifically with ships? This way wars will end more often to offset the military costs and stationing units in friendly tiles become even more of a priority. Of course, we can instead cause ocean tiles to cause damage to ships like it did in Civ2?/3? The Total War series sure gave me alot of ideas...
 
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