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- Jan 25, 2012
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Another AI has been building wonders like crazy. I think that I saw the gossip that it is pursuing a Cultural Victory. Having possession of the formerly-French wonders should serve as some buffer/insurance against an AI cultural victory, as I pursue a different VC.The owner of the wonder gets all of the benefits of the wonder, not the person who built it. So, you will get any benefits from the wonders that you got from conquering Eleanor's cities even though you didn't build them.
Wonders actually generate very little tourism compared to other methods but, if you are trying to prevent someone else from winning a culture victory, you need to either eliminate other players from the game or increase your culture generation/output.Another AI has been building wonders like crazy. I think that I saw the gossip that it is pursuing a Cultural Victory. Having possession of the formerly-French wonders should serve as some buffer/insurance against an AI cultural victory, as I pursue a different VC.
This reply is a partial answer to my question, "What benefits do I get from conquered wonders?" I did eliminate France, as a result of the war. Some wonders, e.g., Statue of Zeus, give a one-time benefit. Others, such as Oxford Uni, are a mix of one-time and ongoing benefits. In previous games in the franchise, *all* wonders give certain benefits per turn. In perusing the wiki page for wonders, it appears that each wonder has its own unique benefit.Wonders actually generate very little tourism compared to other methods but, if you are trying to prevent someone else from winning a culture victory, you need to either eliminate other players from the game or increase your culture generation/output.
From my experience they can only heal in Holy Sites and it's adjacent hexes from their own CIV, there is no need for a specific building.What are the rules about healing for religious units? The units (apostles, inquisitors, gurus) have a button for "rest and repair", but it is greyed out most of the time. Can they rest in a holy site? City center? Holy site with a specific building?
What are the rules about healing for religious units? The units (apostles, inquisitors, gurus) have a button for "rest and repair", but it is greyed out most of the time. Can they rest in a holy site? City center? Holy site with a specific building?
There is also a way for you to heal units outside of a Holy Site. That is what a Guru is for. They have 3 charges to heal itself and all other adjacent religious units.From my experience they can only heal in Holy Sites and it's adjacent hexes from their own CIV, there is no need for a specific building.
Right, I knew that. I wanted to conserve my Guru charges for when I'm further away from my own cities and Holy Sites. Any "free" heals while on home turf help me conserve the Guru charges.There is also a way for you to heal units outside of a Holy Site. That is what a Guru is for. They have 3 charges to heal itself and all other adjacent religious units.
That's how I play, I only build gurus for aggressive play and send squads of 3 or four apostles deep inside heathen's territory with a guru amidst them. Spend charges on conversion then keep apostle alive on last charge for hunting heathen units while being healed by gurus.Right, I knew that. I wanted to conserve my Guru charges for when I'm further away from my own cities and Holy Sites. Any "free" heals while on home turf help me conserve the Guru charges.