Prophets are only for creating a religion, once all religions are created, no more prophet can be obtained. The number depends on the size of the map, there can be only one for each player.
Generals however are specific to eras and therefore useful all around the game
 
The owner of the wonder gets all of the benefits of the wonder, not the person who built it. So, you will get any benefits from the wonders that you got from conquering Eleanor's cities even though you didn't build them.
Another AI has been building wonders like crazy. I think that I saw the gossip that it is pursuing a Cultural Victory. Having possession of the formerly-French wonders should serve as some buffer/insurance against an AI cultural victory, as I pursue a different VC.
 
Another AI has been building wonders like crazy. I think that I saw the gossip that it is pursuing a Cultural Victory. Having possession of the formerly-French wonders should serve as some buffer/insurance against an AI cultural victory, as I pursue a different VC.
Wonders actually generate very little tourism compared to other methods but, if you are trying to prevent someone else from winning a culture victory, you need to either eliminate other players from the game or increase your culture generation/output.
 
Wonders actually generate very little tourism compared to other methods but, if you are trying to prevent someone else from winning a culture victory, you need to either eliminate other players from the game or increase your culture generation/output.
This reply is a partial answer to my question, "What benefits do I get from conquered wonders?" I did eliminate France, as a result of the war. Some wonders, e.g., Statue of Zeus, give a one-time benefit. Others, such as Oxford Uni, are a mix of one-time and ongoing benefits. In previous games in the franchise, *all* wonders give certain benefits per turn. In perusing the wiki page for wonders, it appears that each wonder has its own unique benefit.
 
What are the rules about healing for religious units? The units (apostles, inquisitors, gurus) have a button for "rest and repair", but it is greyed out most of the time. Can they rest in a holy site? City center? Holy site with a specific building?
 
What are the rules about healing for religious units? The units (apostles, inquisitors, gurus) have a button for "rest and repair", but it is greyed out most of the time. Can they rest in a holy site? City center? Holy site with a specific building?
From my experience they can only heal in Holy Sites and it's adjacent hexes from their own CIV, there is no need for a specific building.
 
What are the rules about healing for religious units? The units (apostles, inquisitors, gurus) have a button for "rest and repair", but it is greyed out most of the time. Can they rest in a holy site? City center? Holy site with a specific building?
From my experience they can only heal in Holy Sites and it's adjacent hexes from their own CIV, there is no need for a specific building.
There is also a way for you to heal units outside of a Holy Site. That is what a Guru is for. They have 3 charges to heal itself and all other adjacent religious units.
 
There is also a way for you to heal units outside of a Holy Site. That is what a Guru is for. They have 3 charges to heal itself and all other adjacent religious units.
Right, I knew that. I wanted to conserve my Guru charges for when I'm further away from my own cities and Holy Sites. Any "free" heals while on home turf help me conserve the Guru charges.
 
Right, I knew that. I wanted to conserve my Guru charges for when I'm further away from my own cities and Holy Sites. Any "free" heals while on home turf help me conserve the Guru charges.
That's how I play, I only build gurus for aggressive play and send squads of 3 or four apostles deep inside heathen's territory with a guru amidst them. Spend charges on conversion then keep apostle alive on last charge for hunting heathen units while being healed by gurus.
 
How do you stop civ changing build queue? Playing GS and set production for warrior, but when iron is available the build will automatically change to swordsman or man-in-arms, using up iron resources and delaying putting unit in city. Everything I have tried fails. After resetting, in 2 to 4 turns, the game changes the queue and when I reset to warrior, the production towards warrior has disappeared and build time is longer. Very very annoying.
 
I never saw the game changing the build queue of a obsolete/strategic resource free unit into the most modern version available as a problem. Since the original civ the game does something similar. But I think the player should be allowed build for ex: warriors instead of swordsman if he feels like it, unless the game is trying to prevent abusing from upgrade discount!
 
I found a workaround. Don't build melee unit, use horse or archer instead. Later when I have more resources, then upgraded melee is fine, just bad in early game.
 
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How do I tell which city the iron resource belongs to?
 
Question: is there an easier way to see which landmass option creates X number of snow tiles? It seems like continent may give more than some others, but also seems to be effected by sea height and map size.
 
Question: On the Overall World Rankings screen, if nobody has captured a foreign capital, players are ranked in the Domination category by a "domination score". What, if anything, does this mean? I have found it to be unreliable as a measure of who can and can't be safely attacked. It seems like it may rank civs just by the number of military units they have, regardless of how modern or obsolete the units might be. Any insights?
 
Question : I never use the Autocraty governement because I do not understand what does mean "Yields +1 for each building on the government place, diplomatic building and palace". Can you reformulate this sentence please ?
 
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