There are plenty of excellent players on YouTube that do 'Let's Plays' of Civ 5 and 6.

Marbozir
quill18
FilthyRobot
SBFMadDjinn
Arumba

I think I'm answering this question correctly. :confused:

Thank for this, but i think some similiar, but on this forum. I mean someething, what i can read :)
 
On my 2nd try with civ6, so far struggling with the interface but learning. Today I captured a barbarian settler on the sea with galley- and i cant move the settler to land ! nor can i move the galley as there is barb galley next me. tried fighting the barb galley an died then lost the settler on the next turn- what am i missing to move the captured settler to land?
 
If you haven't researched Shipbulding, your land units (other than builders and traders) cannot embark, which means in this case your captured settler also can't disembark (transition back to land).
 
https://forums.civfanatics.com/forums/civ6-stories-lets-plays.543/

The videos from YT are much more valuable, in-depth, and informative though.
If you are looking for discussions about the game. Both 4 and 5 have sub forums called succession games. Where a group take turn playing a game. Very good discussion happens in those threads. Civ 4 forum has a lot of older threads where newbies were helped through the game by more experienced players almost turn by turn. No such threads or subforums for civ 6 yet. But the Hall of Fame people play the same game and compare notes and strategies in the Hall of Fame forum.
Oh and then there is game of the month. Fun to follow
 
Last edited:
If you are looking for discussions about the game. Both 4 and 5 have sub forums called succession games. Where a group take turn playing a game. Very good discussion happens in those threads. Civ 4 forum has a lot of older threads where newbies were helped through the game by more experienced players almost turn by turn. No such threads or subforums for civ 6 yet. But the Hall of Fame people play the same game and compare notes and strategies in the Hall of Fame forum.
Oh and then there is game of the month. Fun to follow
Thank you so much. I look excatly for this. I play civ 4 BE and have problem with diffucilty 4 so i must train :)
 
Heyas all. I'm back on the civfanatics^^
I've been here last while playing civ 4. As during the civ 5 era I didn't feel like modding civ 5.

anyway. Now I've got a problem.
I've got the new civ 6 and want to make mods for it.
I've modded civ 4 before a lot by myself and was on the forums here to for quite some time.
However, back then there was neither Steam nor did I make my own mods as their own files. I only changed the main files in their folders (with safety copies of the originals of corse)

Now I want to make mods properly. So they can be selected from the 'additional content' option in game.
But I don't know how to write those '.something' files needed for that.
I know where to put the files, I know how to edit the files as I want. But I'm no programmer myself so I don't know how to write that file that is needed to make the mod selectable from the in game menu. I only know how to edit the main game files (which works, but I feel is crude)

Soo.... anyone able to help me or point me to a threat that gives me a tutorial on this?


PS.
I would ask in the modding tutorial and references Threads, but I have not enough privileges to post there (which is new to me, but then again, I was here last time like 4-5 years ago.
 
How to interrupt auto end turn?

Playing marathon. Island plates. Small island. Bored warrior. Fortified. But want to stop the auto end turn but nothing else except research or production finish does this.

Only can goto options atm. Any hot key to do this instead?
 
I don't understand one little thing, please help me out: Is there any serious downside of going wide and tall? Yes, I know they will probably hate me and most likely try kill me, but other than that? I haven't finished a single game yet, just tried a couple, so don't know if going wide can bite in the end or somewhere in the middle.

Thanks.
 
Going wide is the best strategy. The more commerical districts you can have that makes money or trade routes for you the better you will be off. The same is true for all the districts.
I think the best is to try to get as many new cities started as you possibly can early in the game and then maybe take a few from your nabours before that war penalty kicks in. Going tall is not that important. But you want to grow enough to be able to build some districts in your cities.
The drawback is that they can be hard to defend as the other may go to war but right now the AI is not very good at war so if you can get walls up you will survive. You also need to have enough happiness (amenity) for your cities and it can be hard to find enough unique luxuries but if you have them, build build buid
 
Could you please point me to a description of the latest patch IZ new influence radius and how to determine such a radius ?

Thx in advance
 
What is this "extra" green icon to the upper left of Nzinga's avatar on the Diplomacy screen?

mz2cmSM.jpg
 
I don't understand one little thing, please help me out: Is there any serious downside of going wide and tall? Yes, I know they will probably hate me and most likely try kill me, but other than that? I haven't finished a single game yet, just tried a couple, so don't know if going wide can bite in the end or somewhere in the middle.

Thanks.

Apart from the probable lack of Housing and Amenities (the latter if you don't build the Colosseum) early on, you can surely go wide and tall. However, there's also no super-advantage doing that either, because districts take quite some time to be completed, and you don't have many tiles to work if you want to pack cities together to use the Factory bonus.

Could you please point me to a description of the latest patch IZ new influence radius and how to determine such a radius ?

Thx in advance

The radius itself hasn't changed. What changed is that only the highest-yield Factory bonus will count for a city, even if that city also has a Factory. That means that you seek now minimum overlap instead of maximum overlap.

Does AI rush great people with faith...or gold? Thanks

I've never seen it up to Emperor, and I doubt it does it on Immortal and Deity given the amount of work needed (and lack of hurry) to get the Great Scientists for a Science Victory.
 
Apart from the probable lack of Housing and Amenities (the latter if you don't build the Colosseum) early on, you can surely go wide and tall. However, there's also no super-advantage doing that either, because districts take quite some time to be completed, and you don't have many tiles to work if you want to pack cities together to use the Factory bonus.



The radius itself hasn't changed. What changed is that only the highest-yield Factory bonus will count for a city, even if that city also has a Factory. That means that you seek now minimum overlap instead of maximum overlap.



I've never seen it up to Emperor, and I doubt it does it on Immortal and Deity given the amount of work needed (and lack of hurry) to get the Great Scientists for a Science Victory.

Thx a lot, just one question about IZ, whis is the radius ( how many tiles ) to determine a factory action perimeter ? I mean, how to determine if a factory is overlapping another one ? Do I count tiles ? How many exactly please ? Thx!!
 
Thx a lot, just one question about IZ, whis is the radius ( how many tiles ) to determine a factory action perimeter ? I mean, how to determine if a factory is overlapping another one ? Do I count tiles ? How many exactly please ? Thx!!
6 tiles

Same goes for the Colosseum, zoo, and stadium.
 
Back
Top Bottom