Where i can found information about next Civilization 6 updates and new upcoming DLC ?
This information is important to me because i plan to mod Civilization 6.

People are creating a new thread in the General Discussions forum for every new Patch/DLC. Here's the current anticipation thread for the upcoming 2-civ patch:
https://forums.civfanatics.com/threads/dlc-04-anticipation-thread.611231/

Please note that everything said there is mostly speculation as of now, but people will certainly post there when new information become available, as well as the source.

That was my understanding; but they really need to change that symbol!

They're kinda like the "National Wonders" from Civ V, in the sense that every Civ gets to complete them once and once only. But yeah, a newcomer looking for them in the tech tree might miss them.
 
After reading one of the threads discuss appeal, I realize I don't know exactly what it does. I know it helps with your neighborhoods, but what else does it do? And more importantly, just exactly what does the Eiffal tower do for your civilization? or how about the great engineers that give +1 appeal? It seems kind of lame all it does is increase your neighborhood bonus. And can the neighborhood even get above +6?
 
After reading one of the threads discuss appeal, I realize I don't know exactly what it does. I know it helps with your neighborhoods, but what else does it do? And more importantly, just exactly what does the Eiffal tower do for your civilization? or how about the great engineers that give +1 appeal? It seems kind of lame all it does is increase your neighborhood bonus. And can the neighborhood even get above +6?

Apart from Australia's UA, Appeal is mainly used for National Parks and Seaside Resorts.

National Parks must have all tiles with Charming appeal or better. The tourism it generates is equal to the appeal of all tiles in the park (so a National Park with 3 tiles with 4 appeal and 1 tile with 3 appeal would produce 15 tourism).
Seaside Resorts need a coastal tile with at least Breathtaking appeal. The generated tourism is double the appeal of the tile, and the generated gold is equal to the tile's appeal.

The Eiffel Tower works exactly as it says: +2 appeal to every tile in your empire, regardless of city. It's enough to kick up Average tiles to Charming to Breathtaking.
The Great Engineers give the bonus only on those tiles of a particular city (regardless of being worked or not), as seen on the "Manage Citizens" screen.

Don't underestimate the tourism kick from Resorts and Parks, since they can be built almost everywhere if you plan it right. Every Resort gives at least 8 tourism, and every park at least 2 tourism per tile (total of 8 tourism), not counting the Computer tech. A few of them is equivalent to a themed Museum.

Combine Eiffel Tower with Cristo Redentor for even better results. Cristo doubles tourism from Resorts, Eiffel Tower kicks up appeal a notch to boost your existing Resorts and allow to build even more of them.
 
Does anyone know how I can enter worldbuilder or something like that in a game? I want to be able to see all tiles because I got quite the impressive mountain range and I think it's actually some 6-tile diameter complex.

(and I don't feel like having to play my epic game from classical era all the way to atomic/information era to do it)
 
Hello, quick question that I couldn't find an answer to. Most searches return civ5 results. (i am asking about civ6)

How does tourist count change when a civilization is defeated? I am playing domination victory and another civilization trying to get cultural victory. If i am destroying all other civilizations, would that help the other person achieve culutral victory?

I know i will be helping him by reducing the "cultural defense" of those cvilizations i am destorying. but would they still send him tourists at the same pace? what if i kill them completely, would the forumla for tourists change since it depends on the number of civilizations in the game. Would he keep the tourist he already got but not get more? do they get subtracted.. etc. I couldn't find an answer to that. I only found the equation for tourists, but no explanation about dead civilizations and tourists

Thanks
 
Hill with woods is 3 movement point cost. River is all your movement points to cross over. But if i'm not mistaken a unit with 2 movement point can cross a river onto a hill with woods..can someone elaborate on the subject? Maybe i got confused and you can't cross a river with 2 movement points onto hill with woods on it..
The way i understood movements , it has a cost, but a single movement is always possible. So, any unit if have not moved yet, can move to any terrain as long as it is its first move. If the unit has leftover, then it can move again, if it is 0 left or negative, then it just get to 0 moves. after ther first move, then move than produced negative (movements left - cost of movement) result are not allowed.

p.s: I didnt try it, but i dont think a hill with forrest is 3 moves, i think it is still 2 moves (but i might be wrong, worth double checking though)
 
p.s: I didnt try it, but i dont think a hill with forrest is 3 moves, i think it is still 2 moves (but i might be wrong, worth double checking though)

I can't help much with your question (try the Cultural Victory Guide in the Civ VI Strategy and Tips forum, it's quite complete. Or ask the writer, Victoria, to help you with this), but I can confirm it's a 3-move tile. And yes, your reasoning is correct.
 
The way i understood movements , it has a cost, but a single movement is always possible. So, any unit if have not moved yet, can move to any terrain as long as it is its first move. If the unit has leftover, then it can move again, if it is 0 left or negative, then it just get to 0 moves. after ther first move, then move than produced negative (movements left - cost of movement) result are not allowed.

p.s: I didnt try it, but i dont think a hill with forrest is 3 moves, i think it is still 2 moves (but i might be wrong, worth double checking though)

From memory, hills with woods or rain-forest is three points...
 
Is it normal not to be able to chop woods outside of territory ? I've researched mining and my worker can't chop woods in neutral territory.
 

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Is it normal not to be able to chop woods outside of territory ? I've researched mining and my worker can't chop woods in neutral territory.

From the Fall 2016 patch notes: "Units may no longer remove features from tiles that are not owned by that player." Woods are a terrain feature, so woods outside your territory cannot be chopped.
 
Being away for a while and Civ6 border expansion is being weird. Image below:

Spoiler :
Q9UkBRu.jpg


There are perfectly good resource tiles (Crabs, Rice, Wheat, Horses) on the third ring but the border insists that it wants to expand into the second ring sea tiles that only link up to more empty sea. Has there been a change on border expansion logic?
 
@mnf The border expansion logic first try to fill up the second ring, then grabbing the resources in the third ring. AFAIK, it's always been there, or at least since the previous patch.
 
Does removing marsh yield sth ?

Gives you some food. I think the amount is the same as removing woods gives to production, but usually you can bump your pop by 1.
 
I had to use the reveal map in debug mode to remove the sound bug.

My question is... is there a command to hide map\unreveal it?

Next question.... does food carry over after a settler pops? Or is it 'reset?'
 
No idea how to reset map after "reveal" but on food, yes, excess food carries over when a new citizen is born.
 
Does anybody has an idea how to turn off or change to all caps when serif font is used instead of first-letter-capital? It looks cool in English but very weird in other languages. Thanks very much.
 
Ok, what about this... launching a satelite reveals map? Does it show all units?

Can you still launch one with science victory turned off?
 
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